aboutsummaryrefslogtreecommitdiff
path: root/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/SBCSGroupProber.cs
blob: d8f496474bd4051244e2909bf356c26488bff964 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
/* ***** BEGIN LICENSE BLOCK *****
 * Version: MPL 1.1/GPL 2.0/LGPL 2.1
 *
 * The contents of this file are subject to the Mozilla Public License Version
 * 1.1 (the "License"); you may not use this file except in compliance with
 * the License. You may obtain a copy of the License at
 * http://www.mozilla.org/MPL/
 *
 * Software distributed under the License is distributed on an "AS IS" basis,
 * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
 * for the specific language governing rights and limitations under the
 * License.
 *
 * The Original Code is Mozilla Universal charset detector code.
 *
 * The Initial Developer of the Original Code is
 * Netscape Communications Corporation.
 * Portions created by the Initial Developer are Copyright (C) 2001
 * the Initial Developer. All Rights Reserved.
 *
 * Contributor(s):
 *          Shy Shalom <shooshX@gmail.com>
 *          Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
 * 
 * Alternatively, the contents of this file may be used under the terms of
 * either the GNU General Public License Version 2 or later (the "GPL"), or
 * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
 * in which case the provisions of the GPL or the LGPL are applicable instead
 * of those above. If you wish to allow use of your version of this file only
 * under the terms of either the GPL or the LGPL, and not to allow others to
 * use your version of this file under the terms of the MPL, indicate your
 * decision by deleting the provisions above and replace them with the notice
 * and other provisions required by the GPL or the LGPL. If you do not delete
 * the provisions above, a recipient may use your version of this file under
 * the terms of any one of the MPL, the GPL or the LGPL.
 *
 * ***** END LICENSE BLOCK ***** */

using System;

namespace UniversalDetector.Core
{
    public class SBCSGroupProber : CharsetProber
    {
        private const int PROBERS_NUM = 13;
        private CharsetProber[] probers = new CharsetProber[PROBERS_NUM];        
        private bool[] isActive = new bool[PROBERS_NUM];
        private int bestGuess;
        private int activeNum;
        
        public SBCSGroupProber()
        {
            probers[0] = new SingleByteCharSetProber(new Win1251Model());
            probers[1] = new SingleByteCharSetProber(new Koi8rModel());
            probers[2] = new SingleByteCharSetProber(new Latin5Model());
            probers[3] = new SingleByteCharSetProber(new MacCyrillicModel());
            probers[4] = new SingleByteCharSetProber(new Ibm866Model());
            probers[5] = new SingleByteCharSetProber(new Ibm855Model());
            probers[6] = new SingleByteCharSetProber(new Latin7Model());
            probers[7] = new SingleByteCharSetProber(new Win1253Model());
            probers[8] = new SingleByteCharSetProber(new Latin5BulgarianModel());
            probers[9] = new SingleByteCharSetProber(new Win1251BulgarianModel());
            HebrewProber hebprober = new HebrewProber();
            probers[10] = hebprober;
            // Logical  
            probers[11] = new SingleByteCharSetProber(new Win1255Model(), false, hebprober); 
            // Visual
            probers[12] = new SingleByteCharSetProber(new Win1255Model(), true, hebprober); 
            hebprober.SetModelProbers(probers[11], probers[12]);
            // disable latin2 before latin1 is available, otherwise all latin1 
            // will be detected as latin2 because of their similarity.
            //probers[13] = new SingleByteCharSetProber(new Latin2HungarianModel());
            //probers[14] = new SingleByteCharSetProber(new Win1250HungarianModel());            
            Reset();
        }
  
        public override ProbingState HandleData(byte[] buf, int offset, int len) 
        {
            ProbingState st = ProbingState.NotMe;
            
            //apply filter to original buffer, and we got new buffer back
            //depend on what script it is, we will feed them the new buffer 
            //we got after applying proper filter
            //this is done without any consideration to KeepEnglishLetters
            //of each prober since as of now, there are no probers here which
            //recognize languages with English characters.
            byte[] newBuf = FilterWithoutEnglishLetters(buf, offset, len);
            if (newBuf.Length == 0)
                return state; // Nothing to see here, move on.
            
            for (int i = 0; i < PROBERS_NUM; i++) {
                if (!isActive[i])
                    continue;
                st = probers[i].HandleData(newBuf, 0, newBuf.Length);
                
                if (st == ProbingState.FoundIt) {
                    bestGuess = i;
                    state = ProbingState.FoundIt;
                    break;
                } else if (st == ProbingState.NotMe) {
                    isActive[i] = false;
                    activeNum--;
                    if (activeNum <= 0) {
                        state = ProbingState.NotMe;
                        break;
                    }
                }
            }
            return state;
        }

        public override float GetConfidence()
        {
            float bestConf = 0.0f, cf;
            switch (state) {
            case ProbingState.FoundIt:
                return 0.99f; //sure yes
            case ProbingState.NotMe:
                return 0.01f;  //sure no
            default:
                for (int i = 0; i < PROBERS_NUM; i++)
                {
                    if (!isActive[i])
                        continue;
                    cf = probers[i].GetConfidence();
                    if (bestConf < cf)
                    {
                        bestConf = cf;
                        bestGuess = i;
                    }
                }
                break;
            }
            return bestConf;
        }

        public override void DumpStatus()
        {
            float cf = GetConfidence();
           // Console.WriteLine(" SBCS Group Prober --------begin status");
            for (int i = 0; i < PROBERS_NUM; i++) {
                if (isActive[i])
                    probers[i].DumpStatus();
                //else
                //Console.WriteLine(" inactive: [{0}] (i.e. confidence is too low).", probers[i].GetCharsetName());

            }
            //Console.WriteLine(" SBCS Group found best match [{0}] confidence {1}.",  probers[bestGuess].GetCharsetName(), cf);
        }

        public override void Reset ()
        {
            int activeNum = 0;
            for (int i = 0; i < PROBERS_NUM; i++) {
                if (probers[i] != null) {
                    probers[i].Reset();
                    isActive[i] = true;
                    activeNum++;
                } else {
                    isActive[i] = false;
                }
            }
            bestGuess = -1;
            state = ProbingState.Detecting;
        }

        public override string GetCharsetName()
        {
            //if we have no answer yet
            if (bestGuess == -1) {
                GetConfidence();
                //no charset seems positive
                if (bestGuess == -1)
                    bestGuess = 0;
            }
            return probers[bestGuess].GetCharsetName();
        }

    }
}