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-rw-r--r--Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs
index 2a0e83b17..34f24161d 100644
--- a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs
+++ b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs
@@ -22,7 +22,7 @@
* Shy Shalom <shooshX@gmail.com>
* Kohei TAKETA <k-tak@void.in> (Java port)
* Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
- *
+ *
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
@@ -48,8 +48,8 @@ namespace UniversalDetector.Core
private SMModel model;
private int currentCharLen;
private int currentBytePos;
-
- public CodingStateMachine(SMModel model)
+
+ public CodingStateMachine(SMModel model)
{
this.currentState = SMModel.START;
this.model = model;
@@ -57,24 +57,24 @@ namespace UniversalDetector.Core
public int NextState(byte b)
{
- // for each byte we get its class, if it is first byte,
+ // for each byte we get its class, if it is first byte,
// we also get byte length
int byteCls = model.GetClass(b);
- if (currentState == SMModel.START) {
+ if (currentState == SMModel.START) {
currentBytePos = 0;
currentCharLen = model.charLenTable[byteCls];
}
-
- // from byte's class and stateTable, we get its next state
+
+ // from byte's class and stateTable, we get its next state
currentState = model.stateTable.Unpack(
currentState * model.ClassFactor + byteCls);
currentBytePos++;
return currentState;
}
-
- public void Reset()
- {
- currentState = SMModel.START;
+
+ public void Reset()
+ {
+ currentState = SMModel.START;
}
public int CurrentCharLen => currentCharLen;