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| author | Erwin de Haan <EraYaN@users.noreply.github.com> | 2019-01-11 12:50:36 +0100 |
|---|---|---|
| committer | Erwin de Haan <EraYaN@users.noreply.github.com> | 2019-01-11 12:50:36 +0100 |
| commit | e2751d42e8775596b7c4b929fd004d879f980947 (patch) | |
| tree | da1d6e703abbb6a47cd64730603f06dc4b51df8f /Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs | |
| parent | ec1f5dc317182582ebff843c9e8a4d5277405469 (diff) | |
| parent | e5c2dbdf23267006ef151d6ee8ab1cea147123d7 (diff) | |
Merge branch 'dev' into code-cleanup
Diffstat (limited to 'Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs')
| -rw-r--r-- | Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs index 2a0e83b17..34f24161d 100644 --- a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs +++ b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs @@ -22,7 +22,7 @@ * Shy Shalom <shooshX@gmail.com> * Kohei TAKETA <k-tak@void.in> (Java port) * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) - * + * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), @@ -48,8 +48,8 @@ namespace UniversalDetector.Core private SMModel model; private int currentCharLen; private int currentBytePos; - - public CodingStateMachine(SMModel model) + + public CodingStateMachine(SMModel model) { this.currentState = SMModel.START; this.model = model; @@ -57,24 +57,24 @@ namespace UniversalDetector.Core public int NextState(byte b) { - // for each byte we get its class, if it is first byte, + // for each byte we get its class, if it is first byte, // we also get byte length int byteCls = model.GetClass(b); - if (currentState == SMModel.START) { + if (currentState == SMModel.START) { currentBytePos = 0; currentCharLen = model.charLenTable[byteCls]; } - - // from byte's class and stateTable, we get its next state + + // from byte's class and stateTable, we get its next state currentState = model.stateTable.Unpack( currentState * model.ClassFactor + byteCls); currentBytePos++; return currentState; } - - public void Reset() - { - currentState = SMModel.START; + + public void Reset() + { + currentState = SMModel.START; } public int CurrentCharLen => currentCharLen; |
