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| author | Luke <luke.pulverenti@gmail.com> | 2016-11-03 19:59:50 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2016-11-03 19:59:50 -0400 |
| commit | c53745548ac2130f4cfbbe0d7a2804c36c8ae4eb (patch) | |
| tree | 6ee298ebb5470c4f3bcbef8d814a0354901469c4 /Emby.Server.Implementations/Sorting/GameSystemComparer.cs | |
| parent | 338b04a0c58729ec70aed89924ea6bd12422872b (diff) | |
| parent | 405a5f69c5967b4d919b5fe91396f12cb83e8aa8 (diff) | |
Merge pull request #2267 from MediaBrowser/dev
Dev
Diffstat (limited to 'Emby.Server.Implementations/Sorting/GameSystemComparer.cs')
| -rw-r--r-- | Emby.Server.Implementations/Sorting/GameSystemComparer.cs | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/Sorting/GameSystemComparer.cs b/Emby.Server.Implementations/Sorting/GameSystemComparer.cs new file mode 100644 index 000000000..4ee30397d --- /dev/null +++ b/Emby.Server.Implementations/Sorting/GameSystemComparer.cs @@ -0,0 +1,54 @@ +using MediaBrowser.Controller.Entities; +using MediaBrowser.Controller.Sorting; +using MediaBrowser.Model.Querying; +using System; + +namespace Emby.Server.Implementations.Sorting +{ + public class GameSystemComparer : IBaseItemComparer + { + /// <summary> + /// Compares the specified x. + /// </summary> + /// <param name="x">The x.</param> + /// <param name="y">The y.</param> + /// <returns>System.Int32.</returns> + public int Compare(BaseItem x, BaseItem y) + { + return string.Compare(GetValue(x), GetValue(y), StringComparison.CurrentCultureIgnoreCase); + } + + /// <summary> + /// Gets the value. + /// </summary> + /// <param name="x">The x.</param> + /// <returns>System.String.</returns> + private string GetValue(BaseItem x) + { + var game = x as Game; + + if (game != null) + { + return game.GameSystem; + } + + var system = x as GameSystem; + + if (system != null) + { + return system.GameSystemName; + } + + return string.Empty; + } + + /// <summary> + /// Gets the name. + /// </summary> + /// <value>The name.</value> + public string Name + { + get { return ItemSortBy.GameSystem; } + } + } +} |
