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using SkiaSharp;
namespace Jellyfin.Drawing.Skia;
/// <summary>
/// The SkiaSharp extensions.
/// </summary>
public static class SkiaExtensions
{
/// <summary>
/// Draws an SKBitmap on the canvas with specified SkSamplingOptions.
/// </summary>
/// <param name="canvas">The SKCanvas to draw on.</param>
/// <param name="bitmap">The SKBitmap to draw.</param>
/// <param name="dest">The destination SKRect.</param>
/// <param name="options">The SKSamplingOptions to use for rendering.</param>
/// <param name="paint">Optional SKPaint to apply additional effects or styles.</param>
public static void DrawBitmap(this SKCanvas canvas, SKBitmap bitmap, SKRect dest, SKSamplingOptions options, SKPaint? paint = null)
{
using var image = SKImage.FromBitmap(bitmap);
canvas.DrawImage(image, dest, options, paint);
}
/// <summary>
/// Draws an SKBitmap on the canvas at the specified coordinates with the given SkSamplingOptions.
/// </summary>
/// <param name="canvas">The SKCanvas to draw on.</param>
/// <param name="bitmap">The SKBitmap to draw.</param>
/// <param name="x">The x-coordinate where the bitmap will be drawn.</param>
/// <param name="y">The y-coordinate where the bitmap will be drawn.</param>
/// <param name="options">The SKSamplingOptions to use for rendering.</param>
/// <param name="paint">Optional SKPaint to apply additional effects or styles.</param>
public static void DrawBitmap(this SKCanvas canvas, SKBitmap bitmap, float x, float y, SKSamplingOptions options, SKPaint? paint = null)
{
using var image = SKImage.FromBitmap(bitmap);
canvas.DrawImage(image, x, y, options, paint);
}
/// <summary>
/// Draws an SKBitmap on the canvas using a specified source rectangle, destination rectangle,
/// and optional paint, with the given SkSamplingOptions.
/// </summary>
/// <param name="canvas">The SKCanvas to draw on.</param>
/// <param name="bitmap">The SKBitmap to draw.</param>
/// <param name="source">
/// The source SKRect defining the portion of the bitmap to draw.
/// </param>
/// <param name="dest">
/// The destination SKRect defining the area on the canvas where the bitmap will be drawn.
/// </param>
/// <param name="options">The SKSamplingOptions to use for rendering.</param>
/// <param name="paint">Optional SKPaint to apply additional effects or styles.</param>
public static void DrawBitmap(this SKCanvas canvas, SKBitmap bitmap, SKRect source, SKRect dest, SKSamplingOptions options, SKPaint? paint = null)
{
using var image = SKImage.FromBitmap(bitmap);
canvas.DrawImage(image, source, dest, options, paint);
}
}
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