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path: root/SocketHttpListener/Opcode.cs
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namespace SocketHttpListener
{
    /// <summary>
    /// Contains the values of the opcode that indicates the type of a WebSocket frame.
    /// </summary>
    /// <remarks>
    /// The values of the opcode are defined in
    /// <see href="http://tools.ietf.org/html/rfc6455#section-5.2">Section 5.2</see> of RFC 6455.
    /// </remarks>
    public enum Opcode : byte
    {
        /// <summary>
        /// Equivalent to numeric value 0.
        /// Indicates a continuation frame.
        /// </summary>
        Cont = 0x0,
        /// <summary>
        /// Equivalent to numeric value 1.
        /// Indicates a text frame.
        /// </summary>
        Text = 0x1,
        /// <summary>
        /// Equivalent to numeric value 2.
        /// Indicates a binary frame.
        /// </summary>
        Binary = 0x2,
        /// <summary>
        /// Equivalent to numeric value 8.
        /// Indicates a connection close frame.
        /// </summary>
        Close = 0x8,
        /// <summary>
        /// Equivalent to numeric value 9.
        /// Indicates a ping frame.
        /// </summary>
        Ping = 0x9,
        /// <summary>
        /// Equivalent to numeric value 10.
        /// Indicates a pong frame.
        /// </summary>
        Pong = 0xa
    }
}