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using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Net.Sockets;
using System.Security;
using System.Text;
using Rssdp.Infrastructure;

namespace Rssdp
{
	// THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS	
	// Be careful to check any changes compile and work for all platform projects it is shared in.

	// Not entirely happy with this. Would have liked to have done something more generic/reusable,
	// but that wasn't really the point so kept to YAGNI principal for now, even if the 
	// interfaces are a bit ugly, specific and make assumptions.

	/// <summary>
	/// Used by RSSDP components to create implementations of the <see cref="IUdpSocket"/> interface, to perform platform agnostic socket communications.
	/// </summary>
	public sealed class SocketFactory : ISocketFactory
    {
		private IPAddress _LocalIP;

		/// <summary>
		/// Default constructor.
		/// </summary>
		/// <param name="localIP">A string containing the IP address of the local network adapter to bind sockets to. Null or empty string will use <see cref="IPAddress.Any"/>.</param>
		public SocketFactory(string localIP)
		{
			if (String.IsNullOrEmpty(localIP))
				_LocalIP = IPAddress.Any;
			else
				_LocalIP = IPAddress.Parse(localIP);
		}

		#region ISocketFactory Members

		/// <summary>
		/// Creates a new UDP socket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
		/// </summary>
		/// <param name="localPort">An integer specifying the local port to bind the socket to.</param>
		/// <returns>An implementation of the <see cref="IUdpSocket"/> interface used by RSSDP components to perform socket operations.</returns>
		[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "The purpose of this method is to create and returns a disposable result, it is up to the caller to dispose it when they are done with it.")]
		public IUdpSocket CreateUdpSocket(int localPort)
		{
			if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");

			var retVal = new Socket(System.Net.Sockets.AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
			try
			{
				retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
				retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, SsdpConstants.SsdpDefaultMulticastTimeToLive);
				retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(SsdpConstants.MulticastLocalAdminAddress), _LocalIP));
				return new UdpSocket(retVal, localPort, _LocalIP.ToString());
			}
			catch
			{
				if (retVal != null)
					retVal.Dispose();

				throw;
			}
		}

		/// <summary>
		/// Creates a new UDP socket that is a member of the specified multicast IP address, and binds it to the specified local port.
		/// </summary>
		/// <param name="ipAddress">The multicast IP address to make the socket a member of.</param>
		/// <param name="multicastTimeToLive">The multicast time to live value for the socket.</param>
		/// <param name="localPort">The number of the local port to bind to.</param>
		/// <returns></returns>
		[System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "ip"), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "The purpose of this method is to create and returns a disposable result, it is up to the caller to dispose it when they are done with it.")]
		public IUdpSocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
		{
			if (ipAddress == null) throw new ArgumentNullException("ipAddress");
			if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
			if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
			if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");

			var retVal = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);

			try
			{
#if NETSTANDARD1_3
				// The ExclusiveAddressUse socket option is a Windows-specific option that, when set to "true," tells Windows not to allow another socket to use the same local address as this socket
				// See https://github.com/dotnet/corefx/pull/11509 for more details
				if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows))
				{
					retVal.ExclusiveAddressUse = false;
				}
#else
				retVal.ExclusiveAddressUse = false;
#endif
				retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
				retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
				retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), _LocalIP));
				retVal.MulticastLoopback = true;

				return new UdpSocket(retVal, localPort, _LocalIP.ToString());
			}
			catch
			{
				if (retVal != null)
					retVal.Dispose();

				throw;
			}
		}

		#endregion
	}
}