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/* This file is part of OpenSubtitles Handler
A library that handle OpenSubtitles.org XML-RPC methods.
Copyright © Ala Ibrahim Hadid 2013
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
using System;
namespace OpenSubtitlesHandler.Console
{
public class OSHConsole
{
/// <summary>
/// Write line to the console and raise the "LineWritten" event
/// </summary>
///
/// <param name="text">The debug line</param>
/// <param name="code">The status</param>
public static void WriteLine(string text, DebugCode code = DebugCode.None)
{
if (LineWritten != null)
LineWritten(null, new DebugEventArgs(text, code));
}
/// <summary>
/// Update the last written line
/// </summary>
/// <param name="text">The debug line</param>
/// <param name="code">The status</param>
public static void UpdateLine(string text, DebugCode code = DebugCode.None)
{
if (UpdateLastLine != null)
UpdateLastLine(null, new DebugEventArgs(text, code));
}
public static event EventHandler<DebugEventArgs> LineWritten;
public static event EventHandler<DebugEventArgs> UpdateLastLine;
}
public enum DebugCode
{
None,
Good,
Warning,
Error
}
/// <summary>
/// Console Debug Args
/// </summary>
public class DebugEventArgs : System.EventArgs
{
public DebugCode Code { get; private set; }
public string Text { get; private set; }
/// <summary>
/// Console Debug Args
/// </summary>
/// <param name="text">The debug line</param>
/// <param name="code">The status</param>
public DebugEventArgs(string text, DebugCode code)
{
this.Text = text;
this.Code = code;
}
}
public struct DebugLine
{
public DebugLine(string debugLine, DebugCode status)
{
this.debugLine = debugLine;
this.status = status;
}
string debugLine;
DebugCode status;
public string Text
{ get { return debugLine; } set { debugLine = value; } }
public DebugCode Code
{ get { return status; } set { status = value; } }
}
}
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