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using System.IO;
namespace MediaBrowser.Model.Net
{
/// <summary>
/// Implemented by components that can create a platform specific UDP socket implementation, and wrap it in the cross platform <see cref="ISocket"/> interface.
/// </summary>
public interface ISocketFactory
{
/// <summary>
/// Createa a new unicast socket using the specified local port number.
/// </summary>
/// <param name="localPort">The local port to bind to.</param>
/// <returns>A <see cref="ISocket"/> implementation.</returns>
ISocket CreateUdpSocket(int localPort);
ISocket CreateUdpBroadcastSocket(int localPort);
ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort);
/// <summary>
/// Createa a new unicast socket using the specified local port number.
/// </summary>
ISocket CreateSsdpUdpSocket(IpAddressInfo localIp, int localPort);
/// <summary>
/// Createa a new multicast socket using the specified multicast IP address, multicast time to live and local port.
/// </summary>
/// <param name="ipAddress">The multicast IP address to bind to.</param>
/// <param name="multicastTimeToLive">The multicast time to live value. Actually a maximum number of network hops for UDP packets.</param>
/// <param name="localPort">The local port to bind to.</param>
/// <returns>A <see cref="ISocket"/> implementation.</returns>
ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort);
Stream CreateNetworkStream(ISocket socket, bool ownsSocket);
}
public enum SocketType
{
Stream
}
public enum ProtocolType
{
Tcp
}
}
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