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path: root/MediaBrowser.Model/Net/ISocketFactory.cs
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using System.IO;

namespace MediaBrowser.Model.Net
{
    /// <summary>
    /// Implemented by components that can create a platform specific UDP socket implementation, and wrap it in the cross platform <see cref="ISocket"/> interface.
    /// </summary>
    public interface ISocketFactory
    {
        /// <summary>
        /// Createa a new unicast socket using the specified local port number.
        /// </summary>
        /// <param name="localPort">The local port to bind to.</param>
        /// <returns>A <see cref="ISocket"/> implementation.</returns>
        ISocket CreateUdpSocket(int localPort);

        ISocket CreateUdpBroadcastSocket(int localPort);

        ISocket CreateTcpSocket(IpAddressInfo remoteAddress, int remotePort);

        /// <summary>
        /// Createa a new unicast socket using the specified local port number.
        /// </summary>
        ISocket CreateSsdpUdpSocket(IpAddressInfo localIp, int localPort);

        /// <summary>
        /// Createa a new multicast socket using the specified multicast IP address, multicast time to live and local port.
        /// </summary>
        /// <param name="ipAddress">The multicast IP address to bind to.</param>
        /// <param name="multicastTimeToLive">The multicast time to live value. Actually a maximum number of network hops for UDP packets.</param>
        /// <param name="localPort">The local port to bind to.</param>
        /// <returns>A <see cref="ISocket"/> implementation.</returns>
        ISocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort);

        Stream CreateNetworkStream(ISocket socket, bool ownsSocket);
    }

    public enum SocketType
    {
        Stream
    }

    public enum ProtocolType
    {
        Tcp
    }
}