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using System;
namespace MediaBrowser.Model.Dlna
{
[Flags]
public enum DlnaFlags : ulong
{
/*! <i>Background</i> transfer mode.
For use with upload and download transfers to and from the server.
The primary difference between \ref DH_TransferMode_Interactive and
\ref DH_TransferMode_Bulk is that the latter assumes that the user
is not relying on the transfer for immediately rendering the content
and there are no issues with causing a buffer overflow if the
receiver uses TCP flow control to reduce total throughput.
*/
BackgroundTransferMode = (1 << 22),
ByteBasedSeek = (1 << 29),
ConnectionStall = (1 << 21),
DlnaV15 = (1 << 20),
/*! <i>Interactive</i> transfer mode.
For best effort transfer of images and non-real-time transfers.
URIs with image content usually support \ref DH_TransferMode_Bulk too.
The primary difference between \ref DH_TransferMode_Interactive and
\ref DH_TransferMode_Bulk is that the former assumes that the
transfer is intended for immediate rendering.
*/
InteractiveTransferMode = (1 << 23),
PlayContainer = (1 << 28),
RtspPause = (1 << 25),
S0Increase = (1 << 27),
SenderPaced = (1L << 31),
SnIncrease = (1 << 26),
/*! <i>Streaming</i> transfer mode.
The server transmits at a throughput sufficient for real-time playback of
audio or video. URIs with audio or video often support the
\ref DH_TransferMode_Interactive and \ref DH_TransferMode_Bulk transfer modes.
The most well-known exception to this general claim is for live streams.
*/
StreamingTransferMode = (1 << 24),
TimeBasedSeek = (1 << 30)
}
}
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