blob: d0ded99ea41c3c6f07bf9d0892a07a09f8cdbc2e (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
#nullable disable
#pragma warning disable CS1591
namespace MediaBrowser.Model.Configuration
{
public class EncodingOptions
{
public EncodingOptions()
{
EnableFallbackFont = false;
DownMixAudioBoost = 2;
MaxMuxingQueueSize = 2048;
EnableThrottling = false;
ThrottleDelaySeconds = 180;
EncodingThreadCount = -1;
// This is a DRM device that is almost guaranteed to be there on every intel platform,
// plus it's the default one in ffmpeg if you don't specify anything
VaapiDevice = "/dev/dri/renderD128";
EnableTonemapping = false;
EnableVppTonemapping = false;
TonemappingAlgorithm = "bt2390";
TonemappingRange = "auto";
TonemappingDesat = 0;
TonemappingThreshold = 0.8;
TonemappingPeak = 100;
TonemappingParam = 0;
H264Crf = 23;
H265Crf = 28;
DeinterlaceDoubleRate = false;
DeinterlaceMethod = "yadif";
EnableDecodingColorDepth10Hevc = true;
EnableDecodingColorDepth10Vp9 = true;
EnableEnhancedNvdecDecoder = true;
PreferSystemNativeHwDecoder = true;
EnableIntelLowPowerH264HwEncoder = false;
EnableIntelLowPowerHevcHwEncoder = false;
EnableHardwareEncoding = true;
AllowHevcEncoding = false;
EnableSubtitleExtraction = true;
HardwareDecodingCodecs = new string[] { "h264", "vc1" };
}
public int EncodingThreadCount { get; set; }
public string TranscodingTempPath { get; set; }
public string FallbackFontPath { get; set; }
public bool EnableFallbackFont { get; set; }
public double DownMixAudioBoost { get; set; }
public int MaxMuxingQueueSize { get; set; }
public bool EnableThrottling { get; set; }
public int ThrottleDelaySeconds { get; set; }
public string HardwareAccelerationType { get; set; }
/// <summary>
/// Gets or sets the FFmpeg path as set by the user via the UI.
/// </summary>
public string EncoderAppPath { get; set; }
/// <summary>
/// Gets or sets the current FFmpeg path being used by the system and displayed on the transcode page.
/// </summary>
public string EncoderAppPathDisplay { get; set; }
public string VaapiDevice { get; set; }
public bool EnableTonemapping { get; set; }
public bool EnableVppTonemapping { get; set; }
public string TonemappingAlgorithm { get; set; }
public string TonemappingRange { get; set; }
public double TonemappingDesat { get; set; }
public double TonemappingThreshold { get; set; }
public double TonemappingPeak { get; set; }
public double TonemappingParam { get; set; }
public int H264Crf { get; set; }
public int H265Crf { get; set; }
public string EncoderPreset { get; set; }
public bool DeinterlaceDoubleRate { get; set; }
public string DeinterlaceMethod { get; set; }
public bool EnableDecodingColorDepth10Hevc { get; set; }
public bool EnableDecodingColorDepth10Vp9 { get; set; }
public bool EnableEnhancedNvdecDecoder { get; set; }
public bool PreferSystemNativeHwDecoder { get; set; }
public bool EnableIntelLowPowerH264HwEncoder { get; set; }
public bool EnableIntelLowPowerHevcHwEncoder { get; set; }
public bool EnableHardwareEncoding { get; set; }
public bool AllowHevcEncoding { get; set; }
public bool EnableSubtitleExtraction { get; set; }
public string[] HardwareDecodingCodecs { get; set; }
}
}
|