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using System;
namespace MediaBrowser.Controller.Entities
{
/// <summary>
/// Class GameSystem
/// </summary>
public class GameSystem : Folder
{
/// <summary>
/// Return the id that should be used to key display prefs for this item.
/// Default is based on the type for everything except actual generic folders.
/// </summary>
/// <value>The display prefs id.</value>
public override Guid DisplayPreferencesId
{
get
{
return Id;
}
}
/// <summary>
/// Gets or sets the game system.
/// </summary>
/// <value>The game system.</value>
public string GameSystemName { get; set; }
/// <summary>
/// Gets the user data key.
/// </summary>
/// <returns>System.String.</returns>
public override string GetUserDataKey()
{
return GameSystemName ?? base.GetUserDataKey();
}
}
}
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