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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Data;
using System.Windows.Documents;
using System.Windows.Input;
using System.Runtime.InteropServices;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Windows.Interop;
using System.Windows.Shapes;
using MediaBrowser.Model.Progress;
namespace MediaBrowser.Common.UI
{
/// <summary>
/// Interaction logic for Splash.xaml
/// </summary>
public partial class Splash : Window
{
private const int GWL_STYLE = -16;
private const int WS_SYSMENU = 0x80000;
[DllImport("user32.dll", SetLastError = true)]
private static extern int GetWindowLong(IntPtr hWnd, int nIndex);
[DllImport("user32.dll")]
private static extern int SetWindowLong(IntPtr hWnd, int nIndex, int dwNewLong);
public Splash(Progress<TaskProgress> progress)
{
InitializeComponent();
progress.ProgressChanged += progress_ProgressChanged;
}
void progress_ProgressChanged(object sender, TaskProgress e)
{
this.lblProgress.Content = e.Description;
this.pbProgress.Value = (double)e.PercentComplete;
}
private void Splash_Loaded(object sender, RoutedEventArgs e)
{
var hwnd = new WindowInteropHelper(this).Handle;
SetWindowLong(hwnd, GWL_STYLE, GetWindowLong(hwnd, GWL_STYLE) & ~WS_SYSMENU);
}
}
}
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