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using System.IO;
namespace MediaBrowser.Common.Serialization
{
/// <summary>
/// Protocol buffers is google's binary serialization format. This is a .NET implementation of it.
/// You have to tag your classes with some annoying attributes, but in return you get the fastest serialization around with the smallest possible output.
/// </summary>
public static class ProtobufSerializer
{
public static void SerializeToStream<T>(T obj, Stream stream)
{
ProtoBuf.Serializer.Serialize<T>(stream, obj);
}
public static T DeserializeFromStream<T>(Stream stream)
{
return ProtoBuf.Serializer.Deserialize<T>(stream);
}
public static void SerializeToFile<T>(T obj, string file)
{
using (Stream stream = File.Open(file, FileMode.Create))
{
SerializeToStream<T>(obj, stream);
}
}
public static T DeserializeFromFile<T>(string file)
{
using (Stream stream = File.OpenRead(file))
{
return DeserializeFromStream<T>(stream);
}
}
}
}
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