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using System;
using System.Collections.Concurrent;
using SQLitePCL.pretty;
namespace Emby.Server.Implementations.Data;
/// <summary>
/// A pool of SQLite Database connections.
/// </summary>
public sealed class ConnectionPool : IDisposable
{
private readonly BlockingCollection<SQLiteDatabaseConnection> _connections = new();
private bool _disposed;
/// <summary>
/// Initializes a new instance of the <see cref="ConnectionPool" /> class.
/// </summary>
/// <param name="count">The number of database connection to create.</param>
/// <param name="factory">Factory function to create the database connections.</param>
public ConnectionPool(int count, Func<SQLiteDatabaseConnection> factory)
{
for (int i = 0; i < count; i++)
{
_connections.Add(factory.Invoke());
}
}
/// <summary>
/// Gets a database connection from the pool if one is available, otherwise blocks.
/// </summary>
/// <returns>A database connection.</returns>
public ManagedConnection GetConnection()
{
if (_disposed)
{
ThrowObjectDisposedException();
}
return new ManagedConnection(_connections.Take(), this);
static void ThrowObjectDisposedException()
{
throw new ObjectDisposedException(nameof(ConnectionPool));
}
}
/// <summary>
/// Return a database connection to the pool.
/// </summary>
/// <param name="connection">The database connection to return.</param>
public void Return(SQLiteDatabaseConnection connection)
{
if (_disposed)
{
connection.Dispose();
return;
}
_connections.Add(connection);
}
/// <inheritdoc />
public void Dispose()
{
if (_disposed)
{
return;
}
foreach (var connection in _connections)
{
connection.Dispose();
}
_connections.Dispose();
_disposed = true;
}
}
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