aboutsummaryrefslogtreecommitdiff
path: root/Emby.Common.Implementations/TextEncoding/TextEncodingDetect.cs
blob: 1018dd24c147462600611e90ef8b5ae209f25ea0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;

namespace Emby.Common.Implementations.TextEncoding
{
    // Copyright 2015-2016 Jonathan Bennett <jon@autoitscript.com>
    // 
    // https://www.autoitscript.com 
    //
    // Licensed under the Apache License, Version 2.0 (the "License");
    // you may not use this file except in compliance with the License.
    // You may obtain a copy of the License at
    //
    //    http://www.apache.org/licenses/LICENSE-2.0
    // 
    // Unless required by applicable law or agreed to in writing, software
    // distributed under the License is distributed on an "AS IS" BASIS,
    // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
    // See the License for the specific language governing permissions and
    // limitations under the License.
    /// <summary>
    /// Credit: https://github.com/AutoIt/text-encoding-detect
    /// </summary>
    public class TextEncodingDetect
    {
        private readonly byte[] _utf16BeBom =
        {
            0xFE,
            0xFF
        };

        private readonly byte[] _utf16LeBom =
        {
            0xFF,
            0xFE
        };

        private readonly byte[] _utf8Bom =
        {
            0xEF,
            0xBB,
            0xBF
        };

        private bool _nullSuggestsBinary = true;
        private double _utf16ExpectedNullPercent = 70;
        private double _utf16UnexpectedNullPercent = 10;

        public enum CharacterEncoding
        {
            None, // Unknown or binary
            Ansi, // 0-255
            Ascii, // 0-127
            Utf8Bom, // UTF8 with BOM
            Utf8Nobom, // UTF8 without BOM
            Utf16LeBom, // UTF16 LE with BOM
            Utf16LeNoBom, // UTF16 LE without BOM
            Utf16BeBom, // UTF16-BE with BOM
            Utf16BeNoBom // UTF16-BE without BOM
        }

        /// <summary>
        ///     Sets if the presence of nulls in a buffer indicate the buffer is binary data rather than text.
        /// </summary>
        public bool NullSuggestsBinary
        {
            set
            {
                _nullSuggestsBinary = value;
            }
        }

        public double Utf16ExpectedNullPercent
        {
            set
            {
                if (value > 0 && value < 100)
                {
                    _utf16ExpectedNullPercent = value;
                }
            }
        }

        public double Utf16UnexpectedNullPercent
        {
            set
            {
                if (value > 0 && value < 100)
                {
                    _utf16UnexpectedNullPercent = value;
                }
            }
        }

        /// <summary>
        ///     Gets the BOM length for a given Encoding mode.
        /// </summary>
        /// <param name="encoding"></param>
        /// <returns>The BOM length.</returns>
        public static int GetBomLengthFromEncodingMode(CharacterEncoding encoding)
        {
            int length;

            switch (encoding)
            {
                case CharacterEncoding.Utf16BeBom:
                case CharacterEncoding.Utf16LeBom:
                    length = 2;
                    break;

                case CharacterEncoding.Utf8Bom:
                    length = 3;
                    break;

                default:
                    length = 0;
                    break;
            }

            return length;
        }

        /// <summary>
        ///     Checks for a BOM sequence in a byte buffer.
        /// </summary>
        /// <param name="buffer"></param>
        /// <param name="size"></param>
        /// <returns>Encoding type or Encoding.None if no BOM.</returns>
        public CharacterEncoding CheckBom(byte[] buffer, int size)
        {
            // Check for BOM
            if (size >= 2 && buffer[0] == _utf16LeBom[0] && buffer[1] == _utf16LeBom[1])
            {
                return CharacterEncoding.Utf16LeBom;
            }

            if (size >= 2 && buffer[0] == _utf16BeBom[0] && buffer[1] == _utf16BeBom[1])
            {
                return CharacterEncoding.Utf16BeBom;
            }

            if (size >= 3 && buffer[0] == _utf8Bom[0] && buffer[1] == _utf8Bom[1] && buffer[2] == _utf8Bom[2])
            {
                return CharacterEncoding.Utf8Bom;
            }

            return CharacterEncoding.None;
        }

        /// <summary>
        ///     Automatically detects the Encoding type of a given byte buffer.
        /// </summary>
        /// <param name="buffer">The byte buffer.</param>
        /// <param name="size">The size of the byte buffer.</param>
        /// <returns>The Encoding type or Encoding.None if unknown.</returns>
        public CharacterEncoding DetectEncoding(byte[] buffer, int size)
        {
            // First check if we have a BOM and return that if so
            CharacterEncoding encoding = CheckBom(buffer, size);
            if (encoding != CharacterEncoding.None)
            {
                return encoding;
            }

            // Now check for valid UTF8
            encoding = CheckUtf8(buffer, size);
            if (encoding != CharacterEncoding.None)
            {
                return encoding;
            }

            // Now try UTF16 
            encoding = CheckUtf16NewlineChars(buffer, size);
            if (encoding != CharacterEncoding.None)
            {
                return encoding;
            }

            encoding = CheckUtf16Ascii(buffer, size);
            if (encoding != CharacterEncoding.None)
            {
                return encoding;
            }

            // ANSI or None (binary) then
            if (!DoesContainNulls(buffer, size))
            {
                return CharacterEncoding.Ansi;
            }

            // Found a null, return based on the preference in null_suggests_binary_
            return _nullSuggestsBinary ? CharacterEncoding.None : CharacterEncoding.Ansi;
        }

        /// <summary>
        ///     Checks if a buffer contains text that looks like utf16 by scanning for
        ///     newline chars that would be present even in non-english text.
        /// </summary>
        /// <param name="buffer">The byte buffer.</param>
        /// <param name="size">The size of the byte buffer.</param>
        /// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
        private static CharacterEncoding CheckUtf16NewlineChars(byte[] buffer, int size)
        {
            if (size < 2)
            {
                return CharacterEncoding.None;
            }

            // Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes
            size--;

            var leControlChars = 0;
            var beControlChars = 0;

            uint pos = 0;
            while (pos < size)
            {
                byte ch1 = buffer[pos++];
                byte ch2 = buffer[pos++];

                if (ch1 == 0)
                {
                    if (ch2 == 0x0a || ch2 == 0x0d)
                    {
                        ++beControlChars;
                    }
                }
                else if (ch2 == 0)
                {
                    if (ch1 == 0x0a || ch1 == 0x0d)
                    {
                        ++leControlChars;
                    }
                }

                // If we are getting both LE and BE control chars then this file is not utf16
                if (leControlChars > 0 && beControlChars > 0)
                {
                    return CharacterEncoding.None;
                }
            }

            if (leControlChars > 0)
            {
                return CharacterEncoding.Utf16LeNoBom;
            }

            return beControlChars > 0 ? CharacterEncoding.Utf16BeNoBom : CharacterEncoding.None;
        }

        /// <summary>
        /// Checks if a buffer contains any nulls. Used to check for binary vs text data.
        /// </summary>
        /// <param name="buffer">The byte buffer.</param>
        /// <param name="size">The size of the byte buffer.</param>
        private static bool DoesContainNulls(byte[] buffer, int size)
        {
            uint pos = 0;
            while (pos < size)
            {
                if (buffer[pos++] == 0)
                {
                    return true;
                }
            }

            return false;
        }

        /// <summary>
        ///     Checks if a buffer contains text that looks like utf16. This is done based
        ///     on the use of nulls which in ASCII/script like text can be useful to identify.
        /// </summary>
        /// <param name="buffer">The byte buffer.</param>
        /// <param name="size">The size of the byte buffer.</param>
        /// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
        private CharacterEncoding CheckUtf16Ascii(byte[] buffer, int size)
        {
            var numOddNulls = 0;
            var numEvenNulls = 0;

            // Get even nulls
            uint pos = 0;
            while (pos < size)
            {
                if (buffer[pos] == 0)
                {
                    numEvenNulls++;
                }

                pos += 2;
            }

            // Get odd nulls
            pos = 1;
            while (pos < size)
            {
                if (buffer[pos] == 0)
                {
                    numOddNulls++;
                }

                pos += 2;
            }

            double evenNullThreshold = numEvenNulls * 2.0 / size;
            double oddNullThreshold = numOddNulls * 2.0 / size;
            double expectedNullThreshold = _utf16ExpectedNullPercent / 100.0;
            double unexpectedNullThreshold = _utf16UnexpectedNullPercent / 100.0;

            // Lots of odd nulls, low number of even nulls
            if (evenNullThreshold < unexpectedNullThreshold && oddNullThreshold > expectedNullThreshold)
            {
                return CharacterEncoding.Utf16LeNoBom;
            }

            // Lots of even nulls, low number of odd nulls
            if (oddNullThreshold < unexpectedNullThreshold && evenNullThreshold > expectedNullThreshold)
            {
                return CharacterEncoding.Utf16BeNoBom;
            }

            // Don't know
            return CharacterEncoding.None;
        }

        /// <summary>
        ///     Checks if a buffer contains valid utf8.
        /// </summary>
        /// <param name="buffer">The byte buffer.</param>
        /// <param name="size">The size of the byte buffer.</param>
        /// <returns>
        ///     Encoding type of Encoding.None (invalid UTF8), Encoding.Utf8NoBom (valid utf8 multibyte strings) or
        ///     Encoding.ASCII (data in 0.127 range).
        /// </returns>
        /// <returns>2</returns>
        private CharacterEncoding CheckUtf8(byte[] buffer, int size)
        {
            // UTF8 Valid sequences
            // 0xxxxxxx  ASCII
            // 110xxxxx 10xxxxxx  2-byte
            // 1110xxxx 10xxxxxx 10xxxxxx  3-byte
            // 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx  4-byte
            //
            // Width in UTF8
            // Decimal      Width
            // 0-127        1 byte
            // 194-223      2 bytes
            // 224-239      3 bytes
            // 240-244      4 bytes
            //
            // Subsequent chars are in the range 128-191
            var onlySawAsciiRange = true;
            uint pos = 0;

            while (pos < size)
            {
                byte ch = buffer[pos++];

                if (ch == 0 && _nullSuggestsBinary)
                {
                    return CharacterEncoding.None;
                }

                int moreChars;
                if (ch <= 127)
                {
                    // 1 byte
                    moreChars = 0;
                }
                else if (ch >= 194 && ch <= 223)
                {
                    // 2 Byte
                    moreChars = 1;
                }
                else if (ch >= 224 && ch <= 239)
                {
                    // 3 Byte
                    moreChars = 2;
                }
                else if (ch >= 240 && ch <= 244)
                {
                    // 4 Byte
                    moreChars = 3;
                }
                else
                {
                    return CharacterEncoding.None; // Not utf8
                }

                // Check secondary chars are in range if we are expecting any
                while (moreChars > 0 && pos < size)
                {
                    onlySawAsciiRange = false; // Seen non-ascii chars now

                    ch = buffer[pos++];
                    if (ch < 128 || ch > 191)
                    {
                        return CharacterEncoding.None; // Not utf8
                    }

                    --moreChars;
                }
            }

            // If we get to here then only valid UTF-8 sequences have been processed

            // If we only saw chars in the range 0-127 then we can't assume UTF8 (the caller will need to decide)
            return onlySawAsciiRange ? CharacterEncoding.Ascii : CharacterEncoding.Utf8Nobom;
        }
    }
}