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path: root/src/Jellyfin.Networking/Udp/SocketFactory.cs
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Diffstat (limited to 'src/Jellyfin.Networking/Udp/SocketFactory.cs')
-rw-r--r--src/Jellyfin.Networking/Udp/SocketFactory.cs49
1 files changed, 24 insertions, 25 deletions
diff --git a/src/Jellyfin.Networking/Udp/SocketFactory.cs b/src/Jellyfin.Networking/Udp/SocketFactory.cs
index c4e1bd091..f0267debc 100644
--- a/src/Jellyfin.Networking/Udp/SocketFactory.cs
+++ b/src/Jellyfin.Networking/Udp/SocketFactory.cs
@@ -3,37 +3,36 @@ using System.Net;
using System.Net.Sockets;
using MediaBrowser.Model.Net;
-namespace Jellyfin.Networking.Udp
+namespace Jellyfin.Networking.Udp;
+
+/// <summary>
+/// Factory class to create different kinds of sockets.
+/// </summary>
+public class SocketFactory : ISocketFactory
{
- /// <summary>
- /// Factory class to create different kinds of sockets.
- /// </summary>
- public class SocketFactory : ISocketFactory
+ /// <inheritdoc />
+ public Socket CreateUdpBroadcastSocket(int localPort)
{
- /// <inheritdoc />
- public Socket CreateUdpBroadcastSocket(int localPort)
+ if (localPort < 0)
{
- if (localPort < 0)
- {
- throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
- }
+ throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort));
+ }
- var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
- try
- {
- socket.EnableBroadcast = true;
- socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
- socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
- socket.Bind(new IPEndPoint(IPAddress.Any, localPort));
+ var socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
+ try
+ {
+ socket.EnableBroadcast = true;
+ socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ socket.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, 1);
+ socket.Bind(new IPEndPoint(IPAddress.Any, localPort));
- return socket;
- }
- catch
- {
- socket.Dispose();
+ return socket;
+ }
+ catch
+ {
+ socket.Dispose();
- throw;
- }
+ throw;
}
}
}