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path: root/src/Jellyfin.Drawing.Skia/StripCollageBuilder.cs
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Diffstat (limited to 'src/Jellyfin.Drawing.Skia/StripCollageBuilder.cs')
-rw-r--r--src/Jellyfin.Drawing.Skia/StripCollageBuilder.cs18
1 files changed, 12 insertions, 6 deletions
diff --git a/src/Jellyfin.Drawing.Skia/StripCollageBuilder.cs b/src/Jellyfin.Drawing.Skia/StripCollageBuilder.cs
index b0c9c0b3c..03e202e5a 100644
--- a/src/Jellyfin.Drawing.Skia/StripCollageBuilder.cs
+++ b/src/Jellyfin.Drawing.Skia/StripCollageBuilder.cs
@@ -109,15 +109,18 @@ public partial class StripCollageBuilder
// resize to the same aspect as the original
var backdropHeight = Math.Abs(width * backdrop.Height / backdrop.Width);
- using var residedBackdrop = SkiaEncoder.ResizeImage(backdrop, new SKImageInfo(width, backdropHeight, backdrop.ColorType, backdrop.AlphaType, backdrop.ColorSpace));
+ using var resizedBackdrop = SkiaEncoder.ResizeImage(backdrop, new SKImageInfo(width, backdropHeight, backdrop.ColorType, backdrop.AlphaType, backdrop.ColorSpace));
+ using var paint = new SKPaint();
+ paint.FilterQuality = SKFilterQuality.High;
// draw the backdrop
- canvas.DrawImage(residedBackdrop, 0, 0);
+ canvas.DrawImage(resizedBackdrop, 0, 0, paint);
// draw shadow rectangle
using var paintColor = new SKPaint
{
Color = SKColors.Black.WithAlpha(0x78),
- Style = SKPaintStyle.Fill
+ Style = SKPaintStyle.Fill,
+ FilterQuality = SKFilterQuality.High
};
canvas.DrawRect(0, 0, width, height, paintColor);
@@ -131,7 +134,8 @@ public partial class StripCollageBuilder
TextSize = 112,
TextAlign = SKTextAlign.Left,
Typeface = typeFace,
- IsAntialias = true
+ IsAntialias = true,
+ FilterQuality = SKFilterQuality.High
};
// scale down text to 90% of the width if text is larger than 95% of the width
@@ -188,14 +192,16 @@ public partial class StripCollageBuilder
continue;
}
- // Scale image. The FromBitmap creates a copy
+ // Scale image
var imageInfo = new SKImageInfo(cellWidth, cellHeight, currentBitmap.ColorType, currentBitmap.AlphaType, currentBitmap.ColorSpace);
using var resizeImage = SkiaEncoder.ResizeImage(currentBitmap, imageInfo);
+ using var paint = new SKPaint();
+ paint.FilterQuality = SKFilterQuality.High;
// draw this image into the strip at the next position
var xPos = x * cellWidth;
var yPos = y * cellHeight;
- canvas.DrawImage(resizeImage, xPos, yPos);
+ canvas.DrawImage(resizeImage, xPos, yPos, paint);
}
}