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-rw-r--r--src/Jellyfin.Drawing.Skia/SplashscreenBuilder.cs147
1 files changed, 147 insertions, 0 deletions
diff --git a/src/Jellyfin.Drawing.Skia/SplashscreenBuilder.cs b/src/Jellyfin.Drawing.Skia/SplashscreenBuilder.cs
new file mode 100644
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+++ b/src/Jellyfin.Drawing.Skia/SplashscreenBuilder.cs
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+using System;
+using System.Collections.Generic;
+using SkiaSharp;
+
+namespace Jellyfin.Drawing.Skia;
+
+/// <summary>
+/// Used to build the splashscreen.
+/// </summary>
+public class SplashscreenBuilder
+{
+ private const int FinalWidth = 1920;
+ private const int FinalHeight = 1080;
+ // generated collage resolution should be higher than the final resolution
+ private const int WallWidth = FinalWidth * 3;
+ private const int WallHeight = FinalHeight * 2;
+ private const int Rows = 6;
+ private const int Spacing = 20;
+
+ private readonly SkiaEncoder _skiaEncoder;
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="SplashscreenBuilder"/> class.
+ /// </summary>
+ /// <param name="skiaEncoder">The SkiaEncoder.</param>
+ public SplashscreenBuilder(SkiaEncoder skiaEncoder)
+ {
+ _skiaEncoder = skiaEncoder;
+ }
+
+ /// <summary>
+ /// Generate a splashscreen.
+ /// </summary>
+ /// <param name="posters">The poster paths.</param>
+ /// <param name="backdrops">The landscape paths.</param>
+ /// <param name="outputPath">The output path.</param>
+ public void GenerateSplash(IReadOnlyList<string> posters, IReadOnlyList<string> backdrops, string outputPath)
+ {
+ using var wall = GenerateCollage(posters, backdrops);
+ using var transformed = Transform3D(wall);
+
+ using var outputStream = new SKFileWStream(outputPath);
+ using var pixmap = new SKPixmap(new SKImageInfo(FinalWidth, FinalHeight), transformed.GetPixels());
+ pixmap.Encode(outputStream, StripCollageBuilder.GetEncodedFormat(outputPath), 90);
+ }
+
+ /// <summary>
+ /// Generates a collage of posters and landscape pictures.
+ /// </summary>
+ /// <param name="posters">The poster paths.</param>
+ /// <param name="backdrops">The landscape paths.</param>
+ /// <returns>The created collage as a bitmap.</returns>
+ private SKBitmap GenerateCollage(IReadOnlyList<string> posters, IReadOnlyList<string> backdrops)
+ {
+ var posterIndex = 0;
+ var backdropIndex = 0;
+
+ var bitmap = new SKBitmap(WallWidth, WallHeight);
+ using var canvas = new SKCanvas(bitmap);
+ canvas.Clear(SKColors.Black);
+
+ int posterHeight = WallHeight / 6;
+
+ for (int i = 0; i < Rows; i++)
+ {
+ int imageCounter = Random.Shared.Next(0, 5);
+ int currentWidthPos = i * 75;
+ int currentHeight = i * (posterHeight + Spacing);
+
+ while (currentWidthPos < WallWidth)
+ {
+ SKBitmap? currentImage;
+
+ switch (imageCounter)
+ {
+ case 0:
+ case 2:
+ case 3:
+ currentImage = SkiaHelper.GetNextValidImage(_skiaEncoder, posters, posterIndex, out int newPosterIndex);
+ posterIndex = newPosterIndex;
+ break;
+ default:
+ currentImage = SkiaHelper.GetNextValidImage(_skiaEncoder, backdrops, backdropIndex, out int newBackdropIndex);
+ backdropIndex = newBackdropIndex;
+ break;
+ }
+
+ if (currentImage is null)
+ {
+ throw new ArgumentException("Not enough valid pictures provided to create a splashscreen!");
+ }
+
+ // resize to the same aspect as the original
+ var imageWidth = Math.Abs(posterHeight * currentImage.Width / currentImage.Height);
+ using var resizedBitmap = new SKBitmap(imageWidth, posterHeight);
+ currentImage.ScalePixels(resizedBitmap, SKFilterQuality.High);
+
+ // draw on canvas
+ canvas.DrawBitmap(resizedBitmap, currentWidthPos, currentHeight);
+
+ currentWidthPos += imageWidth + Spacing;
+
+ currentImage.Dispose();
+
+ if (imageCounter >= 4)
+ {
+ imageCounter = 0;
+ }
+ else
+ {
+ imageCounter++;
+ }
+ }
+ }
+
+ return bitmap;
+ }
+
+ /// <summary>
+ /// Transform the collage in 3D space.
+ /// </summary>
+ /// <param name="input">The bitmap to transform.</param>
+ /// <returns>The transformed image.</returns>
+ private SKBitmap Transform3D(SKBitmap input)
+ {
+ var bitmap = new SKBitmap(FinalWidth, FinalHeight);
+ using var canvas = new SKCanvas(bitmap);
+ canvas.Clear(SKColors.Black);
+ var matrix = new SKMatrix
+ {
+ ScaleX = 0.324108899f,
+ ScaleY = 0.563934922f,
+ SkewX = -0.244337708f,
+ SkewY = 0.0377609022f,
+ TransX = 42.0407715f,
+ TransY = -198.104706f,
+ Persp0 = -9.08959337E-05f,
+ Persp1 = 6.85242048E-05f,
+ Persp2 = 0.988209724f
+ };
+
+ canvas.SetMatrix(matrix);
+ canvas.DrawBitmap(input, 0, 0);
+
+ return bitmap;
+ }
+}