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+using System;
+using System.Collections.Generic;
+using System.IO;
+using System.Text;
+
+namespace MediaBrowser.Model.IO
+{
+ /// <summary>
+ /// Interface IFileSystem
+ /// </summary>
+ public interface IFileSystem
+ {
+ void AddShortcutHandler(IShortcutHandler handler);
+
+ /// <summary>
+ /// Determines whether the specified filename is shortcut.
+ /// </summary>
+ /// <param name="filename">The filename.</param>
+ /// <returns><c>true</c> if the specified filename is shortcut; otherwise, <c>false</c>.</returns>
+ bool IsShortcut(string filename);
+
+ /// <summary>
+ /// Resolves the shortcut.
+ /// </summary>
+ /// <param name="filename">The filename.</param>
+ /// <returns>System.String.</returns>
+ string ResolveShortcut(string filename);
+
+ /// <summary>
+ /// Creates the shortcut.
+ /// </summary>
+ /// <param name="shortcutPath">The shortcut path.</param>
+ /// <param name="target">The target.</param>
+ void CreateShortcut(string shortcutPath, string target);
+
+ string MakeAbsolutePath(string folderPath, string filePath);
+
+ /// <summary>
+ /// Returns a <see cref="FileSystemMetadata"/> object for the specified file or directory path.
+ /// </summary>
+ /// <param name="path">A path to a file or directory.</param>
+ /// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
+ /// <remarks>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's
+ /// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and all other properties will reflect the properties of the directory.</remarks>
+ FileSystemMetadata GetFileSystemInfo(string path);
+
+ /// <summary>
+ /// Returns a <see cref="FileSystemMetadata"/> object for the specified file path.
+ /// </summary>
+ /// <param name="path">A path to a file.</param>
+ /// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
+ /// <remarks><para>If the specified path points to a directory, the returned <see cref="FileSystemMetadata"/> object's
+ /// <see cref="FileSystemMetadata.IsDirectory"/> property and the <see cref="FileSystemMetadata.Exists"/> property will both be set to false.</para>
+ /// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks>
+ FileSystemMetadata GetFileInfo(string path);
+
+ /// <summary>
+ /// Returns a <see cref="FileSystemMetadata"/> object for the specified directory path.
+ /// </summary>
+ /// <param name="path">A path to a directory.</param>
+ /// <returns>A <see cref="FileSystemMetadata"/> object.</returns>
+ /// <remarks><para>If the specified path points to a file, the returned <see cref="FileSystemMetadata"/> object's
+ /// <see cref="FileSystemMetadata.IsDirectory"/> property will be set to true and the <see cref="FileSystemMetadata.Exists"/> property will be set to false.</para>
+ /// <para>For automatic handling of files <b>and</b> directories, use <see cref="GetFileSystemInfo"/>.</para></remarks>
+ FileSystemMetadata GetDirectoryInfo(string path);
+
+ /// <summary>
+ /// Gets the valid filename.
+ /// </summary>
+ /// <param name="filename">The filename.</param>
+ /// <returns>System.String.</returns>
+ string GetValidFilename(string filename);
+
+ /// <summary>
+ /// Gets the creation time UTC.
+ /// </summary>
+ /// <param name="info">The information.</param>
+ /// <returns>DateTime.</returns>
+ DateTime GetCreationTimeUtc(FileSystemMetadata info);
+
+ /// <summary>
+ /// Gets the creation time UTC.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <returns>DateTime.</returns>
+ DateTime GetCreationTimeUtc(string path);
+
+ /// <summary>
+ /// Gets the last write time UTC.
+ /// </summary>
+ /// <param name="info">The information.</param>
+ /// <returns>DateTime.</returns>
+ DateTime GetLastWriteTimeUtc(FileSystemMetadata info);
+
+ /// <summary>
+ /// Gets the last write time UTC.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <returns>DateTime.</returns>
+ DateTime GetLastWriteTimeUtc(string path);
+
+ /// <summary>
+ /// Gets the file stream.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <param name="mode">The mode.</param>
+ /// <param name="access">The access.</param>
+ /// <param name="share">The share.</param>
+ /// <param name="isAsync">if set to <c>true</c> [is asynchronous].</param>
+ /// <returns>FileStream.</returns>
+ Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, bool isAsync = false);
+
+ Stream GetFileStream(string path, FileOpenMode mode, FileAccessMode access, FileShareMode share, FileOpenOptions fileOpenOptions);
+
+ /// <summary>
+ /// Opens the read.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <returns>Stream.</returns>
+ Stream OpenRead(String path);
+
+ string DefaultDirectory { get; }
+
+ /// <summary>
+ /// Swaps the files.
+ /// </summary>
+ /// <param name="file1">The file1.</param>
+ /// <param name="file2">The file2.</param>
+ void SwapFiles(string file1, string file2);
+
+ bool AreEqual(string path1, string path2);
+
+ /// <summary>
+ /// Determines whether [contains sub path] [the specified parent path].
+ /// </summary>
+ /// <param name="parentPath">The parent path.</param>
+ /// <param name="path">The path.</param>
+ /// <returns><c>true</c> if [contains sub path] [the specified parent path]; otherwise, <c>false</c>.</returns>
+ bool ContainsSubPath(string parentPath, string path);
+
+ /// <summary>
+ /// Determines whether [is root path] [the specified path].
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <returns><c>true</c> if [is root path] [the specified path]; otherwise, <c>false</c>.</returns>
+ bool IsRootPath(string path);
+
+ /// <summary>
+ /// Normalizes the path.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <returns>System.String.</returns>
+ string NormalizePath(string path);
+
+ string GetDirectoryName(string path);
+
+ /// <summary>
+ /// Gets the file name without extension.
+ /// </summary>
+ /// <param name="info">The information.</param>
+ /// <returns>System.String.</returns>
+ string GetFileNameWithoutExtension(FileSystemMetadata info);
+
+ /// <summary>
+ /// Gets the file name without extension.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <returns>System.String.</returns>
+ string GetFileNameWithoutExtension(string path);
+
+ /// <summary>
+ /// Determines whether [is path file] [the specified path].
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <returns><c>true</c> if [is path file] [the specified path]; otherwise, <c>false</c>.</returns>
+ bool IsPathFile(string path);
+
+ /// <summary>
+ /// Deletes the file.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ void DeleteFile(string path);
+
+ /// <summary>
+ /// Deletes the directory.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <param name="recursive">if set to <c>true</c> [recursive].</param>
+ void DeleteDirectory(string path, bool recursive);
+
+ /// <summary>
+ /// Gets the directories.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <param name="recursive">if set to <c>true</c> [recursive].</param>
+ /// <returns>IEnumerable&lt;DirectoryInfo&gt;.</returns>
+ IEnumerable<FileSystemMetadata> GetDirectories(string path, bool recursive = false);
+
+ /// <summary>
+ /// Gets the files.
+ /// </summary>
+ IEnumerable<FileSystemMetadata> GetFiles(string path, bool recursive = false);
+
+ IEnumerable<FileSystemMetadata> GetFiles(string path, string [] extensions, bool enableCaseSensitiveExtensions, bool recursive);
+
+ /// <summary>
+ /// Gets the file system entries.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <param name="recursive">if set to <c>true</c> [recursive].</param>
+ /// <returns>IEnumerable&lt;FileSystemMetadata&gt;.</returns>
+ IEnumerable<FileSystemMetadata> GetFileSystemEntries(string path, bool recursive = false);
+
+ /// <summary>
+ /// Creates the directory.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ void CreateDirectory(string path);
+
+ /// <summary>
+ /// Copies the file.
+ /// </summary>
+ /// <param name="source">The source.</param>
+ /// <param name="target">The target.</param>
+ /// <param name="overwrite">if set to <c>true</c> [overwrite].</param>
+ void CopyFile(string source, string target, bool overwrite);
+
+ /// <summary>
+ /// Moves the file.
+ /// </summary>
+ /// <param name="source">The source.</param>
+ /// <param name="target">The target.</param>
+ void MoveFile(string source, string target);
+
+ /// <summary>
+ /// Moves the directory.
+ /// </summary>
+ /// <param name="source">The source.</param>
+ /// <param name="target">The target.</param>
+ void MoveDirectory(string source, string target);
+
+ /// <summary>
+ /// Directories the exists.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
+ bool DirectoryExists(string path);
+
+ /// <summary>
+ /// Files the exists.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <returns><c>true</c> if XXXX, <c>false</c> otherwise.</returns>
+ bool FileExists(string path);
+
+ /// <summary>
+ /// Reads all text.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <returns>System.String.</returns>
+ string ReadAllText(string path);
+
+ byte[] ReadAllBytes(string path);
+
+ void WriteAllBytes(string path, byte[] bytes);
+
+ /// <summary>
+ /// Writes all text.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <param name="text">The text.</param>
+ void WriteAllText(string path, string text);
+
+ /// <summary>
+ /// Writes all text.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <param name="text">The text.</param>
+ /// <param name="encoding">The encoding.</param>
+ void WriteAllText(string path, string text, Encoding encoding);
+
+ /// <summary>
+ /// Reads all text.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <param name="encoding">The encoding.</param>
+ /// <returns>System.String.</returns>
+ string ReadAllText(string path, Encoding encoding);
+
+ string[] ReadAllLines(string path);
+
+ void WriteAllLines(string path, IEnumerable<string> lines);
+
+ /// <summary>
+ /// Gets the directory paths.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <param name="recursive">if set to <c>true</c> [recursive].</param>
+ /// <returns>IEnumerable&lt;System.String&gt;.</returns>
+ IEnumerable<string> GetDirectoryPaths(string path, bool recursive = false);
+
+ /// <summary>
+ /// Gets the file paths.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <param name="recursive">if set to <c>true</c> [recursive].</param>
+ /// <returns>IEnumerable&lt;System.String&gt;.</returns>
+ IEnumerable<string> GetFilePaths(string path, bool recursive = false);
+ IEnumerable<string> GetFilePaths(string path, string[] extensions, bool enableCaseSensitiveExtensions, bool recursive);
+
+ /// <summary>
+ /// Gets the file system entry paths.
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <param name="recursive">if set to <c>true</c> [recursive].</param>
+ /// <returns>IEnumerable&lt;System.String&gt;.</returns>
+ IEnumerable<string> GetFileSystemEntryPaths(string path, bool recursive = false);
+
+ void SetHidden(string path, bool isHidden);
+ void SetReadOnly(string path, bool readOnly);
+ void SetAttributes(string path, bool isHidden, bool readOnly);
+
+ char DirectorySeparatorChar { get; }
+
+ string GetFullPath(string path);
+
+ List<FileSystemMetadata> GetDrives();
+
+ void SetExecutable(string path);
+ }
+
+ public enum FileOpenMode
+ {
+ //
+ // Summary:
+ // Specifies that the operating system should create a new file. This requires System.Security.Permissions.FileIOPermissionAccess.Write
+ // permission. If the file already exists, an System.IO.IOException exception is
+ // thrown.
+ CreateNew = 1,
+ //
+ // Summary:
+ // Specifies that the operating system should create a new file. If the file already
+ // exists, it will be overwritten. This requires System.Security.Permissions.FileIOPermissionAccess.Write
+ // permission. FileMode.Create is equivalent to requesting that if the file does
+ // not exist, use System.IO.FileMode.CreateNew; otherwise, use System.IO.FileMode.Truncate.
+ // If the file already exists but is a hidden file, an System.UnauthorizedAccessException
+ // exception is thrown.
+ Create = 2,
+ //
+ // Summary:
+ // Specifies that the operating system should open an existing file. The ability
+ // to open the file is dependent on the value specified by the System.IO.FileAccess
+ // enumeration. A System.IO.FileNotFoundException exception is thrown if the file
+ // does not exist.
+ Open = 3,
+ //
+ // Summary:
+ // Specifies that the operating system should open a file if it exists; otherwise,
+ // a new file should be created. If the file is opened with FileAccess.Read, System.Security.Permissions.FileIOPermissionAccess.Read
+ // permission is required. If the file access is FileAccess.Write, System.Security.Permissions.FileIOPermissionAccess.Write
+ // permission is required. If the file is opened with FileAccess.ReadWrite, both
+ // System.Security.Permissions.FileIOPermissionAccess.Read and System.Security.Permissions.FileIOPermissionAccess.Write
+ // permissions are required.
+ OpenOrCreate = 4
+ }
+
+ public enum FileAccessMode
+ {
+ //
+ // Summary:
+ // Read access to the file. Data can be read from the file. Combine with Write for
+ // read/write access.
+ Read = 1,
+ //
+ // Summary:
+ // Write access to the file. Data can be written to the file. Combine with Read
+ // for read/write access.
+ Write = 2
+ }
+
+ public enum FileShareMode
+ {
+ //
+ // Summary:
+ // Declines sharing of the current file. Any request to open the file (by this process
+ // or another process) will fail until the file is closed.
+ None = 0,
+ //
+ // Summary:
+ // Allows subsequent opening of the file for reading. If this flag is not specified,
+ // any request to open the file for reading (by this process or another process)
+ // will fail until the file is closed. However, even if this flag is specified,
+ // additional permissions might still be needed to access the file.
+ Read = 1,
+ //
+ // Summary:
+ // Allows subsequent opening of the file for writing. If this flag is not specified,
+ // any request to open the file for writing (by this process or another process)
+ // will fail until the file is closed. However, even if this flag is specified,
+ // additional permissions might still be needed to access the file.
+ Write = 2,
+ //
+ // Summary:
+ // Allows subsequent opening of the file for reading or writing. If this flag is
+ // not specified, any request to open the file for reading or writing (by this process
+ // or another process) will fail until the file is closed. However, even if this
+ // flag is specified, additional permissions might still be needed to access the
+ // file.
+ ReadWrite = 3
+ }
+
+ //
+ // Summary:
+ // Represents advanced options for creating a System.IO.FileStream object.
+ [Flags]
+ public enum FileOpenOptions
+ {
+ //
+ // Summary:
+ // Indicates that the system should write through any intermediate cache and go
+ // directly to disk.
+ WriteThrough = int.MinValue,
+ //
+ // Summary:
+ // Indicates that no additional options should be used when creating a System.IO.FileStream
+ // object.
+ None = 0,
+ //
+ // Summary:
+ // Indicates that a file is encrypted and can be decrypted only by using the same
+ // user account used for encryption.
+ Encrypted = 16384,
+ //
+ // Summary:
+ // Indicates that a file is automatically deleted when it is no longer in use.
+ DeleteOnClose = 67108864,
+ //
+ // Summary:
+ // Indicates that the file is to be accessed sequentially from beginning to end.
+ // The system can use this as a hint to optimize file caching. If an application
+ // moves the file pointer for random access, optimum caching may not occur; however,
+ // correct operation is still guaranteed.
+ SequentialScan = 134217728,
+ //
+ // Summary:
+ // Indicates that the file is accessed randomly. The system can use this as a hint
+ // to optimize file caching.
+ RandomAccess = 268435456,
+ //
+ // Summary:
+ // Indicates that a file can be used for asynchronous reading and writing.
+ Asynchronous = 1073741824
+ }
+}