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-rw-r--r--MediaBrowser.Controller/Entities/Folder.cs1666
1 files changed, 1047 insertions, 619 deletions
diff --git a/MediaBrowser.Controller/Entities/Folder.cs b/MediaBrowser.Controller/Entities/Folder.cs
index 07529c80f..cef79fe56 100644
--- a/MediaBrowser.Controller/Entities/Folder.cs
+++ b/MediaBrowser.Controller/Entities/Folder.cs
@@ -1,619 +1,1047 @@
-using MediaBrowser.Model.Entities;
-using MediaBrowser.Controller.IO;
-using MediaBrowser.Controller.Library;
-using MediaBrowser.Common.Logging;
-using MediaBrowser.Controller.Resolvers;
-using System;
-using System.Threading.Tasks;
-using System.Collections.Generic;
-using System.Linq;
-
-namespace MediaBrowser.Controller.Entities
-{
- public class Folder : BaseItem
- {
- #region Events
- /// <summary>
- /// Fires whenever a validation routine updates our children. The added and removed children are properties of the args.
- /// *** Will fire asynchronously. ***
- /// </summary>
- public event EventHandler<ChildrenChangedEventArgs> ChildrenChanged;
- protected void OnChildrenChanged(ChildrenChangedEventArgs args)
- {
- if (ChildrenChanged != null)
- {
- Task.Run( () =>
- {
- ChildrenChanged(this, args);
- Kernel.Instance.OnLibraryChanged(args);
- });
- }
- }
-
- #endregion
-
- public override bool IsFolder
- {
- get
- {
- return true;
- }
- }
-
- public bool IsRoot { get; set; }
-
- public bool IsVirtualFolder
- {
- get
- {
- return Parent != null && Parent.IsRoot;
- }
- }
- protected object childLock = new object();
- protected List<BaseItem> children;
- protected virtual List<BaseItem> ActualChildren
- {
- get
- {
- if (children == null)
- {
- LoadChildren();
- }
- return children;
- }
-
- set
- {
- children = value;
- }
- }
-
- /// <summary>
- /// thread-safe access to the actual children of this folder - without regard to user
- /// </summary>
- public IEnumerable<BaseItem> Children
- {
- get
- {
- lock (childLock)
- return ActualChildren.ToList();
- }
- }
-
- /// <summary>
- /// thread-safe access to all recursive children of this folder - without regard to user
- /// </summary>
- public IEnumerable<BaseItem> RecursiveChildren
- {
- get
- {
- foreach (var item in Children)
- {
- yield return item;
-
- var subFolder = item as Folder;
-
- if (subFolder != null)
- {
- foreach (var subitem in subFolder.RecursiveChildren)
- {
- yield return subitem;
- }
- }
- }
- }
- }
-
-
- /// <summary>
- /// Loads and validates our children
- /// </summary>
- protected virtual void LoadChildren()
- {
- //first - load our children from the repo
- lock (childLock)
- children = GetCachedChildren();
-
- //then kick off a validation against the actual file system
- Task.Run(() => ValidateChildren());
- }
-
- protected bool ChildrenValidating = false;
-
- /// <summary>
- /// Compare our current children (presumably just read from the repo) with the current state of the file system and adjust for any changes
- /// ***Currently does not contain logic to maintain items that are unavailable in the file system***
- /// </summary>
- /// <returns></returns>
- protected async virtual void ValidateChildren()
- {
- if (ChildrenValidating) return; //only ever want one of these going at once and don't want them to fire off in sequence so don't use lock
- ChildrenValidating = true;
- bool changed = false; //this will save us a little time at the end if nothing changes
- var changedArgs = new ChildrenChangedEventArgs(this);
- //get the current valid children from filesystem (or wherever)
- var nonCachedChildren = await GetNonCachedChildren();
- if (nonCachedChildren == null) return; //nothing to validate
- //build a dictionary of the current children we have now by Id so we can compare quickly and easily
- Dictionary<Guid, BaseItem> currentChildren;
- lock (childLock)
- currentChildren = ActualChildren.ToDictionary(i => i.Id);
-
- //create a list for our validated children
- var validChildren = new List<BaseItem>();
- //now traverse the valid children and find any changed or new items
- foreach (var child in nonCachedChildren)
- {
- BaseItem currentChild;
- currentChildren.TryGetValue(child.Id, out currentChild);
- if (currentChild == null)
- {
- //brand new item - needs to be added
- changed = true;
- changedArgs.ItemsAdded.Add(child);
- //refresh it
- child.RefreshMetadata();
- Logger.LogInfo("New Item Added to Library: ("+child.GetType().Name+") "+ child.Name + " (" + child.Path + ")");
- //save it in repo...
-
- //and add it to our valid children
- validChildren.Add(child);
- //fire an added event...?
- //if it is a folder we need to validate its children as well
- Folder folder = child as Folder;
- if (folder != null)
- {
- folder.ValidateChildren();
- //probably need to refresh too...
- }
- }
- else
- {
- //existing item - check if it has changed
- if (currentChild.IsChanged(child))
- {
- changed = true;
- //update resolve args and refresh meta
- // Note - we are refreshing the existing child instead of the newly found one so the "Except" operation below
- // will identify this item as the same one
- currentChild.ResolveArgs = child.ResolveArgs;
- currentChild.RefreshMetadata();
- Logger.LogInfo("Item Changed: ("+currentChild.GetType().Name+") "+ currentChild.Name + " (" + currentChild.Path + ")");
- //save it in repo...
- validChildren.Add(currentChild);
- }
- else
- {
- //current child that didn't change - just put it in the valid children
- validChildren.Add(currentChild);
- }
- }
- }
-
- //that's all the new and changed ones - now see if there are any that are missing
- changedArgs.ItemsRemoved = currentChildren.Values.Except(validChildren);
- changed |= changedArgs.ItemsRemoved != null;
-
- //now, if anything changed - replace our children
- if (changed)
- {
- if (changedArgs.ItemsRemoved != null) foreach (var item in changedArgs.ItemsRemoved) Logger.LogDebugInfo("** " + item.Name + " Removed from library.");
-
- lock (childLock)
- ActualChildren = validChildren;
- //and save children in repo...
-
- //and fire event
- this.OnChildrenChanged(changedArgs);
- }
- ChildrenValidating = false;
-
- }
-
- /// <summary>
- /// Get the children of this folder from the actual file system
- /// </summary>
- /// <returns></returns>
- protected async virtual Task<IEnumerable<BaseItem>> GetNonCachedChildren()
- {
- ItemResolveEventArgs args = new ItemResolveEventArgs()
- {
- FileInfo = FileData.GetFileData(this.Path),
- Parent = this.Parent,
- Cancel = false,
- Path = this.Path
- };
-
- // Gather child folder and files
- if (args.IsDirectory)
- {
- args.FileSystemChildren = FileData.GetFileSystemEntries(this.Path, "*").ToArray();
-
- bool isVirtualFolder = Parent != null && Parent.IsRoot;
- args = FileSystemHelper.FilterChildFileSystemEntries(args, isVirtualFolder);
- }
- else
- {
- Logger.LogError("Folder has a path that is not a directory: " + this.Path);
- return null;
- }
-
- if (!EntityResolutionHelper.ShouldResolvePathContents(args))
- {
- return null;
- }
- return (await Task.WhenAll<BaseItem>(GetChildren(args.FileSystemChildren)).ConfigureAwait(false))
- .Where(i => i != null).OrderBy(f =>
- {
- return string.IsNullOrEmpty(f.SortName) ? f.Name : f.SortName;
-
- });
-
- }
-
- /// <summary>
- /// Resolves a path into a BaseItem
- /// </summary>
- protected async Task<BaseItem> GetChild(string path, WIN32_FIND_DATA? fileInfo = null)
- {
- ItemResolveEventArgs args = new ItemResolveEventArgs()
- {
- FileInfo = fileInfo ?? FileData.GetFileData(path),
- Parent = this,
- Cancel = false,
- Path = path
- };
-
- args.FileSystemChildren = FileData.GetFileSystemEntries(path, "*").ToArray();
- args = FileSystemHelper.FilterChildFileSystemEntries(args, false);
-
- return Kernel.Instance.ResolveItem(args);
-
- }
-
- /// <summary>
- /// Finds child BaseItems for us
- /// </summary>
- protected Task<BaseItem>[] GetChildren(WIN32_FIND_DATA[] fileSystemChildren)
- {
- Task<BaseItem>[] tasks = new Task<BaseItem>[fileSystemChildren.Length];
-
- for (int i = 0; i < fileSystemChildren.Length; i++)
- {
- var child = fileSystemChildren[i];
-
- tasks[i] = GetChild(child.Path, child);
- }
-
- return tasks;
- }
-
-
- /// <summary>
- /// Get our children from the repo - stubbed for now
- /// </summary>
- /// <returns></returns>
- protected virtual List<BaseItem> GetCachedChildren()
- {
- return new List<BaseItem>();
- }
-
- /// <summary>
- /// Gets allowed children of an item
- /// </summary>
- public IEnumerable<BaseItem> GetChildren(User user)
- {
- lock(childLock)
- return ActualChildren.Where(c => c.IsParentalAllowed(user));
- }
-
- /// <summary>
- /// Gets allowed recursive children of an item
- /// </summary>
- public IEnumerable<BaseItem> GetRecursiveChildren(User user)
- {
- foreach (var item in GetChildren(user))
- {
- yield return item;
-
- var subFolder = item as Folder;
-
- if (subFolder != null)
- {
- foreach (var subitem in subFolder.GetRecursiveChildren(user))
- {
- yield return subitem;
- }
- }
- }
- }
-
- /// <summary>
- /// Folders need to validate and refresh
- /// </summary>
- /// <returns></returns>
- public override Task ChangedExternally()
- {
- return Task.Run(() =>
- {
- if (this.IsRoot)
- {
- Kernel.Instance.ReloadRoot().ConfigureAwait(false);
- }
- else
- {
- RefreshMetadata();
- ValidateChildren();
- }
- });
- }
-
- /// <summary>
- /// Since it can be slow to make all of these calculations at once, this method will provide a way to get them all back together
- /// </summary>
- public ItemSpecialCounts GetSpecialCounts(User user)
- {
- var counts = new ItemSpecialCounts();
-
- IEnumerable<BaseItem> recursiveChildren = GetRecursiveChildren(user);
-
- var recentlyAddedItems = GetRecentlyAddedItems(recursiveChildren, user);
-
- counts.RecentlyAddedItemCount = recentlyAddedItems.Count;
- counts.RecentlyAddedUnPlayedItemCount = GetRecentlyAddedUnplayedItems(recentlyAddedItems, user).Count;
- counts.InProgressItemCount = GetInProgressItems(recursiveChildren, user).Count;
- counts.PlayedPercentage = GetPlayedPercentage(recursiveChildren, user);
-
- return counts;
- }
-
- /// <summary>
- /// Finds all recursive items within a top-level parent that contain the given genre and are allowed for the current user
- /// </summary>
- public IEnumerable<BaseItem> GetItemsWithGenre(string genre, User user)
- {
- return GetRecursiveChildren(user).Where(f => f.Genres != null && f.Genres.Any(s => s.Equals(genre, StringComparison.OrdinalIgnoreCase)));
- }
-
- /// <summary>
- /// Finds all recursive items within a top-level parent that contain the given year and are allowed for the current user
- /// </summary>
- public IEnumerable<BaseItem> GetItemsWithYear(int year, User user)
- {
- return GetRecursiveChildren(user).Where(f => f.ProductionYear.HasValue && f.ProductionYear == year);
- }
-
- /// <summary>
- /// Finds all recursive items within a top-level parent that contain the given studio and are allowed for the current user
- /// </summary>
- public IEnumerable<BaseItem> GetItemsWithStudio(string studio, User user)
- {
- return GetRecursiveChildren(user).Where(f => f.Studios != null && f.Studios.Any(s => s.Equals(studio, StringComparison.OrdinalIgnoreCase)));
- }
-
- /// <summary>
- /// Finds all recursive items within a top-level parent that the user has marked as a favorite
- /// </summary>
- public IEnumerable<BaseItem> GetFavoriteItems(User user)
- {
- return GetRecursiveChildren(user).Where(c =>
- {
- UserItemData data = c.GetUserData(user, false);
-
- if (data != null)
- {
- return data.IsFavorite;
- }
-
- return false;
- });
- }
-
- /// <summary>
- /// Finds all recursive items within a top-level parent that contain the given person and are allowed for the current user
- /// </summary>
- public IEnumerable<BaseItem> GetItemsWithPerson(string person, User user)
- {
- return GetRecursiveChildren(user).Where(c =>
- {
- if (c.People != null)
- {
- return c.People.ContainsKey(person);
- }
-
- return false;
- });
- }
-
- /// <summary>
- /// Finds all recursive items within a top-level parent that contain the given person and are allowed for the current user
- /// </summary>
- /// <param name="personType">Specify this to limit results to a specific PersonType</param>
- public IEnumerable<BaseItem> GetItemsWithPerson(string person, string personType, User user)
- {
- return GetRecursiveChildren(user).Where(c =>
- {
- if (c.People != null)
- {
- return c.People.ContainsKey(person) && c.People[person].Type.Equals(personType, StringComparison.OrdinalIgnoreCase);
- }
-
- return false;
- });
- }
-
- /// <summary>
- /// Gets all recently added items (recursive) within a folder, based on configuration and parental settings
- /// </summary>
- public List<BaseItem> GetRecentlyAddedItems(User user)
- {
- return GetRecentlyAddedItems(GetRecursiveChildren(user), user);
- }
-
- /// <summary>
- /// Gets all recently added unplayed items (recursive) within a folder, based on configuration and parental settings
- /// </summary>
- public List<BaseItem> GetRecentlyAddedUnplayedItems(User user)
- {
- return GetRecentlyAddedUnplayedItems(GetRecursiveChildren(user), user);
- }
-
- /// <summary>
- /// Gets all in-progress items (recursive) within a folder
- /// </summary>
- public List<BaseItem> GetInProgressItems(User user)
- {
- return GetInProgressItems(GetRecursiveChildren(user), user);
- }
-
- /// <summary>
- /// Takes a list of items and returns the ones that are recently added
- /// </summary>
- private static List<BaseItem> GetRecentlyAddedItems(IEnumerable<BaseItem> itemSet, User user)
- {
- var list = new List<BaseItem>();
-
- foreach (var item in itemSet)
- {
- if (!item.IsFolder && item.IsRecentlyAdded(user))
- {
- list.Add(item);
- }
- }
-
- return list;
- }
-
- /// <summary>
- /// Takes a list of items and returns the ones that are recently added and unplayed
- /// </summary>
- private static List<BaseItem> GetRecentlyAddedUnplayedItems(IEnumerable<BaseItem> itemSet, User user)
- {
- var list = new List<BaseItem>();
-
- foreach (var item in itemSet)
- {
- if (!item.IsFolder && item.IsRecentlyAdded(user))
- {
- var userdata = item.GetUserData(user, false);
-
- if (userdata == null || userdata.PlayCount == 0)
- {
- list.Add(item);
- }
- }
- }
-
- return list;
- }
-
- /// <summary>
- /// Takes a list of items and returns the ones that are in progress
- /// </summary>
- private static List<BaseItem> GetInProgressItems(IEnumerable<BaseItem> itemSet, User user)
- {
- var list = new List<BaseItem>();
-
- foreach (var item in itemSet)
- {
- if (!item.IsFolder)
- {
- var userdata = item.GetUserData(user, false);
-
- if (userdata != null && userdata.PlaybackPositionTicks > 0)
- {
- list.Add(item);
- }
- }
- }
-
- return list;
- }
-
- /// <summary>
- /// Gets the total played percentage for a set of items
- /// </summary>
- private static decimal GetPlayedPercentage(IEnumerable<BaseItem> itemSet, User user)
- {
- itemSet = itemSet.Where(i => !(i.IsFolder));
-
- decimal totalPercent = 0;
-
- int count = 0;
-
- foreach (BaseItem item in itemSet)
- {
- count++;
-
- UserItemData data = item.GetUserData(user, false);
-
- if (data == null)
- {
- continue;
- }
-
- if (data.PlayCount > 0)
- {
- totalPercent += 100;
- }
- else if (data.PlaybackPositionTicks > 0 && item.RunTimeTicks.HasValue)
- {
- decimal itemPercent = data.PlaybackPositionTicks;
- itemPercent /= item.RunTimeTicks.Value;
- totalPercent += itemPercent;
- }
- }
-
- if (count == 0)
- {
- return 0;
- }
-
- return totalPercent / count;
- }
-
- /// <summary>
- /// Marks the item as either played or unplayed
- /// </summary>
- public override void SetPlayedStatus(User user, bool wasPlayed)
- {
- base.SetPlayedStatus(user, wasPlayed);
-
- // Now sweep through recursively and update status
- foreach (BaseItem item in GetChildren(user))
- {
- item.SetPlayedStatus(user, wasPlayed);
- }
- }
-
- /// <summary>
- /// Finds an item by ID, recursively
- /// </summary>
- public override BaseItem FindItemById(Guid id)
- {
- var result = base.FindItemById(id);
-
- if (result != null)
- {
- return result;
- }
-
- //this should be functionally equivilent to what was here since it is IEnum and works on a thread-safe copy
- return RecursiveChildren.FirstOrDefault(i => i.Id == id);
- }
-
- /// <summary>
- /// Finds an item by path, recursively
- /// </summary>
- public BaseItem FindByPath(string path)
- {
- if (PhysicalLocations.Contains(path, StringComparer.OrdinalIgnoreCase))
- {
- return this;
- }
-
- //this should be functionally equivilent to what was here since it is IEnum and works on a thread-safe copy
- return RecursiveChildren.FirstOrDefault(i => i.PhysicalLocations.Contains(path, StringComparer.OrdinalIgnoreCase));
- }
- }
-}
+using MediaBrowser.Common.Extensions;
+using MediaBrowser.Common.Logging;
+using MediaBrowser.Common.Win32;
+using MediaBrowser.Controller.Library;
+using MediaBrowser.Controller.Localization;
+using MediaBrowser.Controller.Resolvers;
+using MediaBrowser.Controller.Sorting;
+using MediaBrowser.Model.Entities;
+using System;
+using System.Collections.Concurrent;
+using System.Collections.Generic;
+using System.IO;
+using System.Linq;
+using System.Runtime.Serialization;
+using System.Threading;
+using System.Threading.Tasks;
+using MediaBrowser.Model.Tasks;
+using SortOrder = MediaBrowser.Controller.Sorting.SortOrder;
+
+namespace MediaBrowser.Controller.Entities
+{
+ /// <summary>
+ /// Class Folder
+ /// </summary>
+ public class Folder : BaseItem
+ {
+ /// <summary>
+ /// Gets a value indicating whether this instance is folder.
+ /// </summary>
+ /// <value><c>true</c> if this instance is folder; otherwise, <c>false</c>.</value>
+ [IgnoreDataMember]
+ public override bool IsFolder
+ {
+ get
+ {
+ return true;
+ }
+ }
+
+ /// <summary>
+ /// Gets or sets a value indicating whether this instance is physical root.
+ /// </summary>
+ /// <value><c>true</c> if this instance is physical root; otherwise, <c>false</c>.</value>
+ public bool IsPhysicalRoot { get; set; }
+ /// <summary>
+ /// Gets or sets a value indicating whether this instance is root.
+ /// </summary>
+ /// <value><c>true</c> if this instance is root; otherwise, <c>false</c>.</value>
+ public bool IsRoot { get; set; }
+
+ /// <summary>
+ /// Gets a value indicating whether this instance is virtual folder.
+ /// </summary>
+ /// <value><c>true</c> if this instance is virtual folder; otherwise, <c>false</c>.</value>
+ [IgnoreDataMember]
+ public virtual bool IsVirtualFolder
+ {
+ get
+ {
+ return false;
+ }
+ }
+
+ /// <summary>
+ /// Return the id that should be used to key display prefs for this item.
+ /// Default is based on the type for everything except actual generic folders.
+ /// </summary>
+ /// <value>The display prefs id.</value>
+ [IgnoreDataMember]
+ public virtual Guid DisplayPrefsId
+ {
+ get
+ {
+ var thisType = GetType();
+ return thisType == typeof(Folder) ? Id : thisType.FullName.GetMD5();
+ }
+ }
+
+ /// <summary>
+ /// The _display prefs
+ /// </summary>
+ private IEnumerable<DisplayPreferences> _displayPrefs;
+ /// <summary>
+ /// The _display prefs initialized
+ /// </summary>
+ private bool _displayPrefsInitialized;
+ /// <summary>
+ /// The _display prefs sync lock
+ /// </summary>
+ private object _displayPrefsSyncLock = new object();
+ /// <summary>
+ /// Gets the display prefs.
+ /// </summary>
+ /// <value>The display prefs.</value>
+ [IgnoreDataMember]
+ public IEnumerable<DisplayPreferences> DisplayPrefs
+ {
+ get
+ {
+ // Call ToList to exhaust the stream because we'll be iterating over this multiple times
+ LazyInitializer.EnsureInitialized(ref _displayPrefs, ref _displayPrefsInitialized, ref _displayPrefsSyncLock, () => Kernel.Instance.DisplayPreferencesRepository.RetrieveDisplayPrefs(this).ToList());
+ return _displayPrefs;
+ }
+ private set
+ {
+ _displayPrefs = value;
+
+ if (value == null)
+ {
+ _displayPrefsInitialized = false;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Gets the display prefs.
+ /// </summary>
+ /// <param name="user">The user.</param>
+ /// <param name="createIfNull">if set to <c>true</c> [create if null].</param>
+ /// <returns>DisplayPreferences.</returns>
+ /// <exception cref="System.ArgumentNullException"></exception>
+ public DisplayPreferences GetDisplayPrefs(User user, bool createIfNull)
+ {
+ if (user == null)
+ {
+ throw new ArgumentNullException();
+ }
+
+ if (DisplayPrefs == null)
+ {
+ if (!createIfNull)
+ {
+ return null;
+ }
+
+ AddOrUpdateDisplayPrefs(user, new DisplayPreferences { UserId = user.Id });
+ }
+
+ var data = DisplayPrefs.FirstOrDefault(u => u.UserId == user.Id);
+
+ if (data == null && createIfNull)
+ {
+ data = new DisplayPreferences { UserId = user.Id };
+ AddOrUpdateDisplayPrefs(user, data);
+ }
+
+ return data;
+ }
+
+ /// <summary>
+ /// Adds the or update display prefs.
+ /// </summary>
+ /// <param name="user">The user.</param>
+ /// <param name="data">The data.</param>
+ /// <exception cref="System.ArgumentNullException"></exception>
+ public void AddOrUpdateDisplayPrefs(User user, DisplayPreferences data)
+ {
+ if (user == null)
+ {
+ throw new ArgumentNullException();
+ }
+
+ if (data == null)
+ {
+ throw new ArgumentNullException();
+ }
+
+ data.UserId = user.Id;
+
+ if (DisplayPrefs == null)
+ {
+ DisplayPrefs = new[] { data };
+ }
+ else
+ {
+ var list = DisplayPrefs.Where(u => u.UserId != user.Id).ToList();
+ list.Add(data);
+ DisplayPrefs = list;
+ }
+ }
+
+ #region Sorting
+
+ /// <summary>
+ /// The _sort by options
+ /// </summary>
+ private Dictionary<string, IComparer<BaseItem>> _sortByOptions;
+ /// <summary>
+ /// Dictionary of sort options - consists of a display value (localized) and an IComparer of BaseItem
+ /// </summary>
+ /// <value>The sort by options.</value>
+ [IgnoreDataMember]
+ public Dictionary<string, IComparer<BaseItem>> SortByOptions
+ {
+ get { return _sortByOptions ?? (_sortByOptions = GetSortByOptions()); }
+ }
+
+ /// <summary>
+ /// Returns the valid set of sort by options for this folder type.
+ /// Override or extend to modify.
+ /// </summary>
+ /// <returns>Dictionary{System.StringIComparer{BaseItem}}.</returns>
+ protected virtual Dictionary<string, IComparer<BaseItem>> GetSortByOptions()
+ {
+ return new Dictionary<string, IComparer<BaseItem>> {
+ {LocalizedStrings.Instance.GetString("NameDispPref"), new BaseItemComparer(SortOrder.Name)},
+ {LocalizedStrings.Instance.GetString("DateDispPref"), new BaseItemComparer(SortOrder.Date)},
+ {LocalizedStrings.Instance.GetString("RatingDispPref"), new BaseItemComparer(SortOrder.Rating)},
+ {LocalizedStrings.Instance.GetString("RuntimeDispPref"), new BaseItemComparer(SortOrder.Runtime)},
+ {LocalizedStrings.Instance.GetString("YearDispPref"), new BaseItemComparer(SortOrder.Year)}
+ };
+
+ }
+
+ /// <summary>
+ /// Get a sorting comparer by name
+ /// </summary>
+ /// <param name="name">The name.</param>
+ /// <returns>IComparer{BaseItem}.</returns>
+ private IComparer<BaseItem> GetSortingFunction(string name)
+ {
+ IComparer<BaseItem> sorting;
+ SortByOptions.TryGetValue(name ?? "", out sorting);
+ return sorting ?? new BaseItemComparer(SortOrder.Name);
+ }
+
+ /// <summary>
+ /// Get the list of sort by choices for this folder (localized).
+ /// </summary>
+ /// <value>The sort by option strings.</value>
+ [IgnoreDataMember]
+ public IEnumerable<string> SortByOptionStrings
+ {
+ get { return SortByOptions.Keys; }
+ }
+
+ #endregion
+
+ #region Indexing
+
+ /// <summary>
+ /// The _index by options
+ /// </summary>
+ private Dictionary<string, Func<User, IEnumerable<BaseItem>>> _indexByOptions;
+ /// <summary>
+ /// Dictionary of index options - consists of a display value and an indexing function
+ /// which takes User as a parameter and returns an IEnum of BaseItem
+ /// </summary>
+ /// <value>The index by options.</value>
+ [IgnoreDataMember]
+ public Dictionary<string, Func<User, IEnumerable<BaseItem>>> IndexByOptions
+ {
+ get { return _indexByOptions ?? (_indexByOptions = GetIndexByOptions()); }
+ }
+
+ /// <summary>
+ /// Returns the valid set of index by options for this folder type.
+ /// Override or extend to modify.
+ /// </summary>
+ /// <returns>Dictionary{System.StringFunc{UserIEnumerable{BaseItem}}}.</returns>
+ protected virtual Dictionary<string, Func<User, IEnumerable<BaseItem>>> GetIndexByOptions()
+ {
+ return new Dictionary<string, Func<User, IEnumerable<BaseItem>>> {
+ {LocalizedStrings.Instance.GetString("NoneDispPref"), null},
+ {LocalizedStrings.Instance.GetString("PerformerDispPref"), GetIndexByPerformer},
+ {LocalizedStrings.Instance.GetString("GenreDispPref"), GetIndexByGenre},
+ {LocalizedStrings.Instance.GetString("DirectorDispPref"), GetIndexByDirector},
+ {LocalizedStrings.Instance.GetString("YearDispPref"), GetIndexByYear},
+ {LocalizedStrings.Instance.GetString("OfficialRatingDispPref"), null},
+ {LocalizedStrings.Instance.GetString("StudioDispPref"), GetIndexByStudio}
+ };
+
+ }
+
+ /// <summary>
+ /// Gets the index by actor.
+ /// </summary>
+ /// <param name="user">The user.</param>
+ /// <returns>IEnumerable{BaseItem}.</returns>
+ protected IEnumerable<BaseItem> GetIndexByPerformer(User user)
+ {
+ return GetIndexByPerson(user, new List<string> { PersonType.Actor, PersonType.MusicArtist }, LocalizedStrings.Instance.GetString("PerformerDispPref"));
+ }
+
+ /// <summary>
+ /// Gets the index by director.
+ /// </summary>
+ /// <param name="user">The user.</param>
+ /// <returns>IEnumerable{BaseItem}.</returns>
+ protected IEnumerable<BaseItem> GetIndexByDirector(User user)
+ {
+ return GetIndexByPerson(user, new List<string> { PersonType.Director }, LocalizedStrings.Instance.GetString("DirectorDispPref"));
+ }
+
+ /// <summary>
+ /// Gets the index by person.
+ /// </summary>
+ /// <param name="user">The user.</param>
+ /// <param name="personTypes">The person types we should match on</param>
+ /// <param name="indexName">Name of the index.</param>
+ /// <returns>IEnumerable{BaseItem}.</returns>
+ protected IEnumerable<BaseItem> GetIndexByPerson(User user, List<string> personTypes, string indexName)
+ {
+
+ // Even though this implementation means multiple iterations over the target list - it allows us to defer
+ // the retrieval of the individual children for each index value until they are requested.
+ using (new Profiler(indexName + " Index Build for " + Name))
+ {
+ // Put this in a local variable to avoid an implicitly captured closure
+ var currentIndexName = indexName;
+
+ var us = this;
+ var candidates = RecursiveChildren.Where(i => i.IncludeInIndex && i.AllPeople != null).ToList();
+
+ return candidates.AsParallel().SelectMany(i => i.AllPeople.Where(p => personTypes.Contains(p.Type))
+ .Select(a => a.Name))
+ .Distinct()
+ .Select(i =>
+ {
+ try
+ {
+ return Kernel.Instance.LibraryManager.GetPerson(i).Result;
+ }
+ catch (IOException ex)
+ {
+ Logger.LogException("Error getting person {0}", ex, i);
+ return null;
+ }
+ catch (AggregateException ex)
+ {
+ Logger.LogException("Error getting person {0}", ex, i);
+ return null;
+ }
+ })
+ .Where(i => i != null)
+ .Select(a => new IndexFolder(us, a,
+ candidates.Where(i => i.AllPeople.Any(p => personTypes.Contains(p.Type) && p.Name.Equals(a.Name, StringComparison.OrdinalIgnoreCase))
+ ), currentIndexName));
+
+ }
+ }
+
+ /// <summary>
+ /// Gets the index by studio.
+ /// </summary>
+ /// <param name="user">The user.</param>
+ /// <returns>IEnumerable{BaseItem}.</returns>
+ protected IEnumerable<BaseItem> GetIndexByStudio(User user)
+ {
+ // Even though this implementation means multiple iterations over the target list - it allows us to defer
+ // the retrieval of the individual children for each index value until they are requested.
+ using (new Profiler("Studio Index Build for " + Name))
+ {
+ var indexName = LocalizedStrings.Instance.GetString("StudioDispPref");
+
+ var candidates = RecursiveChildren.Where(i => i.IncludeInIndex && i.Studios != null).ToList();
+
+ return candidates.AsParallel().SelectMany(i => i.Studios)
+ .Distinct()
+ .Select(i =>
+ {
+ try
+ {
+ return Kernel.Instance.LibraryManager.GetStudio(i).Result;
+ }
+ catch (IOException ex)
+ {
+ Logger.LogException("Error getting studio {0}", ex, i);
+ return null;
+ }
+ catch (AggregateException ex)
+ {
+ Logger.LogException("Error getting studio {0}", ex, i);
+ return null;
+ }
+ })
+ .Where(i => i != null)
+ .Select(ndx => new IndexFolder(this, ndx, candidates.Where(i => i.Studios.Any(s => s.Equals(ndx.Name, StringComparison.OrdinalIgnoreCase))), indexName));
+ }
+ }
+
+ /// <summary>
+ /// Gets the index by genre.
+ /// </summary>
+ /// <param name="user">The user.</param>
+ /// <returns>IEnumerable{BaseItem}.</returns>
+ protected IEnumerable<BaseItem> GetIndexByGenre(User user)
+ {
+ // Even though this implementation means multiple iterations over the target list - it allows us to defer
+ // the retrieval of the individual children for each index value until they are requested.
+ using (new Profiler("Genre Index Build for " + Name))
+ {
+ var indexName = LocalizedStrings.Instance.GetString("GenreDispPref");
+
+ //we need a copy of this so we don't double-recurse
+ var candidates = RecursiveChildren.Where(i => i.IncludeInIndex && i.Genres != null).ToList();
+
+ return candidates.AsParallel().SelectMany(i => i.Genres)
+ .Distinct()
+ .Select(i =>
+ {
+ try
+ {
+ return Kernel.Instance.LibraryManager.GetGenre(i).Result;
+ }
+ catch (IOException ex)
+ {
+ Logger.LogException("Error getting genre {0}", ex, i);
+ return null;
+ }
+ catch (AggregateException ex)
+ {
+ Logger.LogException("Error getting genre {0}", ex, i);
+ return null;
+ }
+ })
+ .Where(i => i != null)
+ .Select(genre => new IndexFolder(this, genre, candidates.Where(i => i.Genres.Any(g => g.Equals(genre.Name, StringComparison.OrdinalIgnoreCase))), indexName)
+ );
+ }
+ }
+
+ /// <summary>
+ /// Gets the index by year.
+ /// </summary>
+ /// <param name="user">The user.</param>
+ /// <returns>IEnumerable{BaseItem}.</returns>
+ protected IEnumerable<BaseItem> GetIndexByYear(User user)
+ {
+ // Even though this implementation means multiple iterations over the target list - it allows us to defer
+ // the retrieval of the individual children for each index value until they are requested.
+ using (new Profiler("Production Year Index Build for " + Name))
+ {
+ var indexName = LocalizedStrings.Instance.GetString("YearDispPref");
+
+ //we need a copy of this so we don't double-recurse
+ var candidates = RecursiveChildren.Where(i => i.IncludeInIndex && i.ProductionYear.HasValue).ToList();
+
+ return candidates.AsParallel().Select(i => i.ProductionYear.Value)
+ .Distinct()
+ .Select(i =>
+ {
+ try
+ {
+ return Kernel.Instance.LibraryManager.GetYear(i).Result;
+ }
+ catch (IOException ex)
+ {
+ Logger.LogException("Error getting year {0}", ex, i);
+ return null;
+ }
+ catch (AggregateException ex)
+ {
+ Logger.LogException("Error getting year {0}", ex, i);
+ return null;
+ }
+ })
+ .Where(i => i != null)
+
+ .Select(ndx => new IndexFolder(this, ndx, candidates.Where(i => i.ProductionYear == int.Parse(ndx.Name)), indexName));
+
+ }
+ }
+
+ /// <summary>
+ /// Returns the indexed children for this user from the cache. Caches them if not already there.
+ /// </summary>
+ /// <param name="user">The user.</param>
+ /// <param name="indexBy">The index by.</param>
+ /// <returns>IEnumerable{BaseItem}.</returns>
+ private IEnumerable<BaseItem> GetIndexedChildren(User user, string indexBy)
+ {
+ List<BaseItem> result;
+ var cacheKey = user.Name + indexBy;
+ IndexCache.TryGetValue(cacheKey, out result);
+
+ if (result == null)
+ {
+ //not cached - cache it
+ Func<User, IEnumerable<BaseItem>> indexing;
+ IndexByOptions.TryGetValue(indexBy, out indexing);
+ result = BuildIndex(indexBy, indexing, user);
+ }
+ return result;
+ }
+
+ /// <summary>
+ /// Get the list of indexy by choices for this folder (localized).
+ /// </summary>
+ /// <value>The index by option strings.</value>
+ [IgnoreDataMember]
+ public IEnumerable<string> IndexByOptionStrings
+ {
+ get { return IndexByOptions.Keys; }
+ }
+
+ /// <summary>
+ /// The index cache
+ /// </summary>
+ protected ConcurrentDictionary<string, List<BaseItem>> IndexCache = new ConcurrentDictionary<string, List<BaseItem>>(StringComparer.OrdinalIgnoreCase);
+
+ /// <summary>
+ /// Builds the index.
+ /// </summary>
+ /// <param name="indexKey">The index key.</param>
+ /// <param name="indexFunction">The index function.</param>
+ /// <param name="user">The user.</param>
+ /// <returns>List{BaseItem}.</returns>
+ protected virtual List<BaseItem> BuildIndex(string indexKey, Func<User, IEnumerable<BaseItem>> indexFunction, User user)
+ {
+ return indexFunction != null
+ ? IndexCache[user.Name + indexKey] = indexFunction(user).ToList()
+ : null;
+ }
+
+ #endregion
+
+ /// <summary>
+ /// The children
+ /// </summary>
+ private ConcurrentBag<BaseItem> _children;
+ /// <summary>
+ /// The _children initialized
+ /// </summary>
+ private bool _childrenInitialized;
+ /// <summary>
+ /// The _children sync lock
+ /// </summary>
+ private object _childrenSyncLock = new object();
+ /// <summary>
+ /// Gets or sets the actual children.
+ /// </summary>
+ /// <value>The actual children.</value>
+ protected virtual ConcurrentBag<BaseItem> ActualChildren
+ {
+ get
+ {
+ LazyInitializer.EnsureInitialized(ref _children, ref _childrenInitialized, ref _childrenSyncLock, LoadChildren);
+ return _children;
+ }
+ private set
+ {
+ _children = value;
+
+ if (value == null)
+ {
+ _childrenInitialized = false;
+ }
+ }
+ }
+
+ /// <summary>
+ /// thread-safe access to the actual children of this folder - without regard to user
+ /// </summary>
+ /// <value>The children.</value>
+ [IgnoreDataMember]
+ public ConcurrentBag<BaseItem> Children
+ {
+ get
+ {
+ return ActualChildren;
+ }
+ }
+
+ /// <summary>
+ /// thread-safe access to all recursive children of this folder - without regard to user
+ /// </summary>
+ /// <value>The recursive children.</value>
+ [IgnoreDataMember]
+ public IEnumerable<BaseItem> RecursiveChildren
+ {
+ get
+ {
+ foreach (var item in Children)
+ {
+ yield return item;
+
+ if (item.IsFolder)
+ {
+ var subFolder = (Folder)item;
+
+ foreach (var subitem in subFolder.RecursiveChildren)
+ {
+ yield return subitem;
+ }
+ }
+ }
+ }
+ }
+
+
+ /// <summary>
+ /// Loads our children. Validation will occur externally.
+ /// We want this sychronous.
+ /// </summary>
+ /// <returns>ConcurrentBag{BaseItem}.</returns>
+ protected virtual ConcurrentBag<BaseItem> LoadChildren()
+ {
+ //just load our children from the repo - the library will be validated and maintained in other processes
+ return new ConcurrentBag<BaseItem>(GetCachedChildren());
+ }
+
+ /// <summary>
+ /// Gets or sets the current validation cancellation token source.
+ /// </summary>
+ /// <value>The current validation cancellation token source.</value>
+ private CancellationTokenSource CurrentValidationCancellationTokenSource { get; set; }
+
+ /// <summary>
+ /// Validates that the children of the folder still exist
+ /// </summary>
+ /// <param name="progress">The progress.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ /// <param name="recursive">if set to <c>true</c> [recursive].</param>
+ /// <returns>Task.</returns>
+ public async Task ValidateChildren(IProgress<TaskProgress> progress, CancellationToken cancellationToken, bool? recursive = null)
+ {
+ cancellationToken.ThrowIfCancellationRequested();
+
+ // Cancel the current validation, if any
+ if (CurrentValidationCancellationTokenSource != null)
+ {
+ CurrentValidationCancellationTokenSource.Cancel();
+ }
+
+ // Create an inner cancellation token. This can cancel all validations from this level on down,
+ // but nothing above this
+ var innerCancellationTokenSource = new CancellationTokenSource();
+
+ try
+ {
+ CurrentValidationCancellationTokenSource = innerCancellationTokenSource;
+
+ var linkedCancellationTokenSource = CancellationTokenSource.CreateLinkedTokenSource(innerCancellationTokenSource.Token, cancellationToken);
+
+ await ValidateChildrenInternal(progress, linkedCancellationTokenSource.Token, recursive).ConfigureAwait(false);
+ }
+ catch (OperationCanceledException ex)
+ {
+ Logger.LogInfo("ValidateChildren cancelled for " + Name);
+
+ // If the outer cancelletion token in the cause for the cancellation, throw it
+ if (cancellationToken.IsCancellationRequested && ex.CancellationToken == cancellationToken)
+ {
+ throw;
+ }
+ }
+ finally
+ {
+ // Null out the token source
+ if (CurrentValidationCancellationTokenSource == innerCancellationTokenSource)
+ {
+ CurrentValidationCancellationTokenSource = null;
+ }
+
+ innerCancellationTokenSource.Dispose();
+ }
+ }
+
+ /// <summary>
+ /// Compare our current children (presumably just read from the repo) with the current state of the file system and adjust for any changes
+ /// ***Currently does not contain logic to maintain items that are unavailable in the file system***
+ /// </summary>
+ /// <param name="progress">The progress.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ /// <param name="recursive">if set to <c>true</c> [recursive].</param>
+ /// <returns>Task.</returns>
+ protected async virtual Task ValidateChildrenInternal(IProgress<TaskProgress> progress, CancellationToken cancellationToken, bool? recursive = null)
+ {
+ // Nothing to do here
+ if (LocationType != LocationType.FileSystem)
+ {
+ return;
+ }
+
+ cancellationToken.ThrowIfCancellationRequested();
+
+ var changedArgs = new ChildrenChangedEventArgs(this);
+
+ //get the current valid children from filesystem (or wherever)
+ var nonCachedChildren = GetNonCachedChildren();
+
+ if (nonCachedChildren == null) return; //nothing to validate
+
+ progress.Report(new TaskProgress { PercentComplete = 5 });
+
+ //build a dictionary of the current children we have now by Id so we can compare quickly and easily
+ var currentChildren = ActualChildren.ToDictionary(i => i.Id);
+
+ //create a list for our validated children
+ var validChildren = new ConcurrentBag<Tuple<BaseItem, bool>>();
+
+ cancellationToken.ThrowIfCancellationRequested();
+
+ Parallel.ForEach(nonCachedChildren, child =>
+ {
+ BaseItem currentChild;
+
+ if (currentChildren.TryGetValue(child.Id, out currentChild))
+ {
+ currentChild.ResolveArgs = child.ResolveArgs;
+
+ //existing item - check if it has changed
+ if (currentChild.HasChanged(child))
+ {
+ EntityResolutionHelper.EnsureDates(currentChild, child.ResolveArgs);
+
+ changedArgs.AddUpdatedItem(currentChild);
+ validChildren.Add(new Tuple<BaseItem, bool>(currentChild, true));
+ }
+ else
+ {
+ validChildren.Add(new Tuple<BaseItem, bool>(currentChild, false));
+ }
+ }
+ else
+ {
+ //brand new item - needs to be added
+ changedArgs.AddNewItem(child);
+
+ validChildren.Add(new Tuple<BaseItem, bool>(child, true));
+ }
+ });
+
+ // If any items were added or removed....
+ if (!changedArgs.ItemsAdded.IsEmpty || currentChildren.Count != validChildren.Count)
+ {
+ var newChildren = validChildren.Select(c => c.Item1).ToList();
+
+ //that's all the new and changed ones - now see if there are any that are missing
+ changedArgs.ItemsRemoved = currentChildren.Values.Except(newChildren).ToList();
+
+ foreach (var item in changedArgs.ItemsRemoved)
+ {
+ Logger.LogInfo("** " + item.Name + " Removed from library.");
+ }
+
+ var childrenReplaced = false;
+
+ if (changedArgs.ItemsRemoved.Count > 0)
+ {
+ ActualChildren = new ConcurrentBag<BaseItem>(newChildren);
+ childrenReplaced = true;
+ }
+
+ var saveTasks = new List<Task>();
+
+ foreach (var item in changedArgs.ItemsAdded)
+ {
+ Logger.LogInfo("** " + item.Name + " Added to library.");
+
+ if (!childrenReplaced)
+ {
+ _children.Add(item);
+ }
+
+ saveTasks.Add(Kernel.Instance.ItemRepository.SaveItem(item, CancellationToken.None));
+ }
+
+ await Task.WhenAll(saveTasks).ConfigureAwait(false);
+
+ //and save children in repo...
+ Logger.LogInfo("*** Saving " + newChildren.Count + " children for " + Name);
+ await Kernel.Instance.ItemRepository.SaveChildren(Id, newChildren, CancellationToken.None).ConfigureAwait(false);
+ }
+
+ if (changedArgs.HasChange)
+ {
+ //force the indexes to rebuild next time
+ IndexCache.Clear();
+
+ //and fire event
+ Kernel.Instance.LibraryManager.OnLibraryChanged(changedArgs);
+ }
+
+ progress.Report(new TaskProgress { PercentComplete = 15 });
+
+ cancellationToken.ThrowIfCancellationRequested();
+
+ await RefreshChildren(validChildren, progress, cancellationToken, recursive).ConfigureAwait(false);
+
+ progress.Report(new TaskProgress { PercentComplete = 100 });
+ }
+
+ /// <summary>
+ /// Refreshes the children.
+ /// </summary>
+ /// <param name="children">The children.</param>
+ /// <param name="progress">The progress.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ /// <param name="recursive">if set to <c>true</c> [recursive].</param>
+ /// <returns>Task.</returns>
+ private Task RefreshChildren(IEnumerable<Tuple<BaseItem, bool>> children, IProgress<TaskProgress> progress, CancellationToken cancellationToken, bool? recursive)
+ {
+ var numComplete = 0;
+
+ var list = children.ToList();
+
+ var tasks = list.Select(tuple => Task.Run(async () =>
+ {
+ cancellationToken.ThrowIfCancellationRequested();
+
+ var child = tuple.Item1;
+
+ //refresh it
+ await child.RefreshMetadata(cancellationToken, resetResolveArgs: child.IsFolder).ConfigureAwait(false);
+
+ //and add it to our valid children
+ //fire an added event...?
+ //if it is a folder we need to validate its children as well
+
+ // Refresh children if a folder and the item changed or recursive is set to true
+ var refreshChildren = child.IsFolder && (tuple.Item2 || (recursive.HasValue && recursive.Value));
+
+ if (refreshChildren)
+ {
+ // Don't refresh children if explicitly set to false
+ if (recursive.HasValue && recursive.Value == false)
+ {
+ refreshChildren = false;
+ }
+ }
+
+ if (refreshChildren)
+ {
+ cancellationToken.ThrowIfCancellationRequested();
+
+ await ((Folder)child).ValidateChildren(new Progress<TaskProgress> { }, cancellationToken, recursive: recursive).ConfigureAwait(false);
+ }
+
+ lock (progress)
+ {
+ numComplete++;
+
+ double percent = numComplete;
+ percent /= list.Count;
+
+ progress.Report(new TaskProgress { PercentComplete = (85 * percent) + 15 });
+ }
+ }));
+
+ cancellationToken.ThrowIfCancellationRequested();
+
+ return Task.WhenAll(tasks);
+ }
+
+ /// <summary>
+ /// Get the children of this folder from the actual file system
+ /// </summary>
+ /// <returns>IEnumerable{BaseItem}.</returns>
+ protected virtual IEnumerable<BaseItem> GetNonCachedChildren()
+ {
+ IEnumerable<WIN32_FIND_DATA> fileSystemChildren;
+
+ try
+ {
+ fileSystemChildren = ResolveArgs.FileSystemChildren;
+ }
+ catch (IOException ex)
+ {
+ Logger.LogException("Error getting ResolveArgs for {0}", ex, Path);
+ return new List<BaseItem> { };
+ }
+
+ return Kernel.Instance.LibraryManager.GetItems<BaseItem>(fileSystemChildren, this);
+ }
+
+ /// <summary>
+ /// Get our children from the repo - stubbed for now
+ /// </summary>
+ /// <returns>IEnumerable{BaseItem}.</returns>
+ protected virtual IEnumerable<BaseItem> GetCachedChildren()
+ {
+ return Kernel.Instance.ItemRepository.RetrieveChildren(this);
+ }
+
+ /// <summary>
+ /// Gets allowed children of an item
+ /// </summary>
+ /// <param name="user">The user.</param>
+ /// <param name="indexBy">The index by.</param>
+ /// <param name="sortBy">The sort by.</param>
+ /// <param name="sortOrder">The sort order.</param>
+ /// <returns>IEnumerable{BaseItem}.</returns>
+ /// <exception cref="System.ArgumentNullException"></exception>
+ public virtual IEnumerable<BaseItem> GetChildren(User user, string indexBy = null, string sortBy = null, Model.Entities.SortOrder? sortOrder = null)
+ {
+ if (user == null)
+ {
+ throw new ArgumentNullException();
+ }
+
+ //the true root should return our users root folder children
+ if (IsPhysicalRoot) return user.RootFolder.GetChildren(user, indexBy, sortBy, sortOrder);
+
+ IEnumerable<BaseItem> result = null;
+
+ if (!string.IsNullOrEmpty(indexBy))
+ {
+ result = GetIndexedChildren(user, indexBy);
+ }
+
+ // If indexed is false or the indexing function is null
+ if (result == null)
+ {
+ result = ActualChildren.Where(c => c.IsVisible(user));
+ }
+
+ if (string.IsNullOrEmpty(sortBy))
+ {
+ return result;
+ }
+
+ return sortOrder.HasValue && sortOrder.Value == Model.Entities.SortOrder.Descending
+ ? result.OrderByDescending(i => i, GetSortingFunction(sortBy))
+ : result.OrderBy(i => i, GetSortingFunction(sortBy));
+ }
+
+ /// <summary>
+ /// Gets allowed recursive children of an item
+ /// </summary>
+ /// <param name="user">The user.</param>
+ /// <returns>IEnumerable{BaseItem}.</returns>
+ /// <exception cref="System.ArgumentNullException"></exception>
+ public IEnumerable<BaseItem> GetRecursiveChildren(User user)
+ {
+ if (user == null)
+ {
+ throw new ArgumentNullException();
+ }
+
+ foreach (var item in GetChildren(user))
+ {
+ yield return item;
+
+ var subFolder = item as Folder;
+
+ if (subFolder != null)
+ {
+ foreach (var subitem in subFolder.GetRecursiveChildren(user))
+ {
+ yield return subitem;
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Folders need to validate and refresh
+ /// </summary>
+ /// <returns>Task.</returns>
+ public override async Task ChangedExternally()
+ {
+ await base.ChangedExternally().ConfigureAwait(false);
+
+ var progress = new Progress<TaskProgress> { };
+
+ await ValidateChildren(progress, CancellationToken.None).ConfigureAwait(false);
+ }
+
+ /// <summary>
+ /// Marks the item as either played or unplayed
+ /// </summary>
+ /// <param name="user">The user.</param>
+ /// <param name="wasPlayed">if set to <c>true</c> [was played].</param>
+ /// <returns>Task.</returns>
+ public override async Task SetPlayedStatus(User user, bool wasPlayed)
+ {
+ await base.SetPlayedStatus(user, wasPlayed).ConfigureAwait(false);
+
+ // Now sweep through recursively and update status
+ var tasks = GetChildren(user).Select(c => c.SetPlayedStatus(user, wasPlayed));
+
+ await Task.WhenAll(tasks).ConfigureAwait(false);
+ }
+
+ /// <summary>
+ /// Finds an item by ID, recursively
+ /// </summary>
+ /// <param name="id">The id.</param>
+ /// <param name="user">The user.</param>
+ /// <returns>BaseItem.</returns>
+ public override BaseItem FindItemById(Guid id, User user)
+ {
+ var result = base.FindItemById(id, user);
+
+ if (result != null)
+ {
+ return result;
+ }
+
+ var children = user == null ? ActualChildren : GetChildren(user);
+
+ foreach (var child in children)
+ {
+ result = child.FindItemById(id, user);
+
+ if (result != null)
+ {
+ return result;
+ }
+ }
+
+ return null;
+ }
+
+ /// <summary>
+ /// Finds an item by path, recursively
+ /// </summary>
+ /// <param name="path">The path.</param>
+ /// <returns>BaseItem.</returns>
+ /// <exception cref="System.ArgumentNullException"></exception>
+ public BaseItem FindByPath(string path)
+ {
+ if (string.IsNullOrEmpty(path))
+ {
+ throw new ArgumentNullException();
+ }
+
+ try
+ {
+ if (ResolveArgs.PhysicalLocations.Contains(path, StringComparer.OrdinalIgnoreCase))
+ {
+ return this;
+ }
+ }
+ catch (IOException ex)
+ {
+ Logger.LogException("Error getting ResolveArgs for {0}", ex, Path);
+ }
+
+ //this should be functionally equivilent to what was here since it is IEnum and works on a thread-safe copy
+ return RecursiveChildren.FirstOrDefault(i =>
+ {
+ try
+ {
+ return i.ResolveArgs.PhysicalLocations.Contains(path, StringComparer.OrdinalIgnoreCase);
+ }
+ catch (IOException ex)
+ {
+ Logger.LogException("Error getting ResolveArgs for {0}", ex, Path);
+ return false;
+ }
+ });
+ }
+ }
+}