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-rw-r--r--MediaBrowser.Common/Serialization/ProtobufSerializer.cs53
1 files changed, 53 insertions, 0 deletions
diff --git a/MediaBrowser.Common/Serialization/ProtobufSerializer.cs b/MediaBrowser.Common/Serialization/ProtobufSerializer.cs
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+++ b/MediaBrowser.Common/Serialization/ProtobufSerializer.cs
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+using System;
+using System.IO;
+
+namespace MediaBrowser.Common.Serialization
+{
+ /// <summary>
+ /// Protocol buffers is google's binary serialization format. This is a .NET implementation of it.
+ /// You have to tag your classes with some annoying attributes, but in return you get the fastest serialization around with the smallest possible output.
+ /// </summary>
+ public static class ProtobufSerializer
+ {
+ /// <summary>
+ /// This is an auto-generated Protobuf Serialization assembly for best performance.
+ /// It is created during the Model project's post-build event.
+ /// This means that this class can currently only handle types within the Model project.
+ /// If we need to, we can always add a param indicating whether or not the model serializer should be used.
+ /// </summary>
+ private static readonly ProtobufModelSerializer ProtobufModelSerializer = new ProtobufModelSerializer();
+
+ public static void SerializeToStream<T>(T obj, Stream stream)
+ {
+ ProtobufModelSerializer.Serialize(stream, obj);
+ }
+
+ public static T DeserializeFromStream<T>(Stream stream)
+ where T : class
+ {
+ return ProtobufModelSerializer.Deserialize(stream, null, typeof(T)) as T;
+ }
+
+ public static object DeserializeFromStream(Stream stream, Type type)
+ {
+ return ProtobufModelSerializer.Deserialize(stream, null, type);
+ }
+
+ public static void SerializeToFile<T>(T obj, string file)
+ {
+ using (Stream stream = File.Open(file, FileMode.Create))
+ {
+ SerializeToStream(obj, stream);
+ }
+ }
+
+ public static T DeserializeFromFile<T>(string file)
+ where T : class
+ {
+ using (Stream stream = File.OpenRead(file))
+ {
+ return DeserializeFromStream<T>(stream);
+ }
+ }
+ }
+}