aboutsummaryrefslogtreecommitdiff
path: root/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/UniversalDetector.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/UniversalDetector.cs')
-rw-r--r--Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/UniversalDetector.cs257
1 files changed, 257 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/UniversalDetector.cs b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/UniversalDetector.cs
new file mode 100644
index 000000000..0c9a4ee60
--- /dev/null
+++ b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/UniversalDetector.cs
@@ -0,0 +1,257 @@
+/* ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is Mozilla Universal charset detector code.
+ *
+ * The Initial Developer of the Original Code is
+ * Netscape Communications Corporation.
+ * Portions created by the Initial Developer are Copyright (C) 2001
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ * Shy Shalom <shooshX@gmail.com>
+ * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
+ *
+ * Alternatively, the contents of this file may be used under the terms of
+ * either the GNU General Public License Version 2 or later (the "GPL"), or
+ * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+ * in which case the provisions of the GPL or the LGPL are applicable instead
+ * of those above. If you wish to allow use of your version of this file only
+ * under the terms of either the GPL or the LGPL, and not to allow others to
+ * use your version of this file under the terms of the MPL, indicate your
+ * decision by deleting the provisions above and replace them with the notice
+ * and other provisions required by the GPL or the LGPL. If you do not delete
+ * the provisions above, a recipient may use your version of this file under
+ * the terms of any one of the MPL, the GPL or the LGPL.
+ *
+ * ***** END LICENSE BLOCK ***** */
+
+namespace UniversalDetector.Core
+{
+
+ enum InputState { PureASCII=0, EscASCII=1, Highbyte=2 };
+
+ public abstract class UniversalDetector
+ {
+ protected const int FILTER_CHINESE_SIMPLIFIED = 1;
+ protected const int FILTER_CHINESE_TRADITIONAL = 2;
+ protected const int FILTER_JAPANESE = 4;
+ protected const int FILTER_KOREAN = 8;
+ protected const int FILTER_NON_CJK = 16;
+ protected const int FILTER_ALL = 31;
+ protected static int FILTER_CHINESE =
+ FILTER_CHINESE_SIMPLIFIED | FILTER_CHINESE_TRADITIONAL;
+ protected static int FILTER_CJK =
+ FILTER_JAPANESE | FILTER_KOREAN | FILTER_CHINESE_SIMPLIFIED
+ | FILTER_CHINESE_TRADITIONAL;
+
+ protected const float SHORTCUT_THRESHOLD = 0.95f;
+ protected const float MINIMUM_THRESHOLD = 0.20f;
+
+ internal InputState inputState;
+ protected bool start;
+ protected bool gotData;
+ protected bool done;
+ protected byte lastChar;
+ protected int bestGuess;
+ protected const int PROBERS_NUM = 3;
+ protected int languageFilter;
+ protected CharsetProber[] charsetProbers = new CharsetProber[PROBERS_NUM];
+ protected CharsetProber escCharsetProber;
+ protected string detectedCharset;
+
+ public UniversalDetector(int languageFilter) {
+ this.start = true;
+ this.inputState = InputState.PureASCII;
+ this.lastChar = 0x00;
+ this.bestGuess = -1;
+ this.languageFilter = languageFilter;
+ }
+
+ public virtual void Feed(byte[] buf, int offset, int len)
+ {
+ if (done) {
+ return;
+ }
+
+ if (len > 0)
+ gotData = true;
+
+ // If the data starts with BOM, we know it is UTF
+ if (start) {
+ start = false;
+ if (len > 3) {
+ switch (buf[0]) {
+ case 0xEF:
+ if (0xBB == buf[1] && 0xBF == buf[2])
+ detectedCharset = "UTF-8";
+ break;
+ case 0xFE:
+ if (0xFF == buf[1] && 0x00 == buf[2] && 0x00 == buf[3])
+ // FE FF 00 00 UCS-4, unusual octet order BOM (3412)
+ detectedCharset = "X-ISO-10646-UCS-4-3412";
+ else if (0xFF == buf[1])
+ detectedCharset = "UTF-16BE";
+ break;
+ case 0x00:
+ if (0x00 == buf[1] && 0xFE == buf[2] && 0xFF == buf[3])
+ detectedCharset = "UTF-32BE";
+ else if (0x00 == buf[1] && 0xFF == buf[2] && 0xFE == buf[3])
+ // 00 00 FF FE UCS-4, unusual octet order BOM (2143)
+ detectedCharset = "X-ISO-10646-UCS-4-2143";
+ break;
+ case 0xFF:
+ if (0xFE == buf[1] && 0x00 == buf[2] && 0x00 == buf[3])
+ detectedCharset = "UTF-32LE";
+ else if (0xFE == buf[1])
+ detectedCharset = "UTF-16LE";
+ break;
+ } // switch
+ }
+ if (detectedCharset != null) {
+ done = true;
+ return;
+ }
+ }
+
+ for (int i = 0; i < len; i++) {
+
+ // other than 0xa0, if every other character is ascii, the page is ascii
+ if ((buf[i] & 0x80) != 0 && buf[i] != 0xA0) {
+ // we got a non-ascii byte (high-byte)
+ if (inputState != InputState.Highbyte) {
+ inputState = InputState.Highbyte;
+
+ // kill EscCharsetProber if it is active
+ if (escCharsetProber != null) {
+ escCharsetProber = null;
+ }
+
+ // start multibyte and singlebyte charset prober
+ if (charsetProbers[0] == null)
+ charsetProbers[0] = new MBCSGroupProber();
+ if (charsetProbers[1] == null)
+ charsetProbers[1] = new SBCSGroupProber();
+ if (charsetProbers[2] == null)
+ charsetProbers[2] = new Latin1Prober();
+ }
+ } else {
+ if (inputState == InputState.PureASCII &&
+ (buf[i] == 0x33 || (buf[i] == 0x7B && lastChar == 0x7E))) {
+ // found escape character or HZ "~{"
+ inputState = InputState.EscASCII;
+ }
+ lastChar = buf[i];
+ }
+ }
+
+ ProbingState st = ProbingState.NotMe;
+
+ switch (inputState) {
+ case InputState.EscASCII:
+ if (escCharsetProber == null) {
+ escCharsetProber = new EscCharsetProber();
+ }
+ st = escCharsetProber.HandleData(buf, offset, len);
+ if (st == ProbingState.FoundIt) {
+ done = true;
+ detectedCharset = escCharsetProber.GetCharsetName();
+ }
+ break;
+ case InputState.Highbyte:
+ for (int i = 0; i < PROBERS_NUM; i++) {
+ if (charsetProbers[i] != null) {
+ st = charsetProbers[i].HandleData(buf, offset, len);
+ #if DEBUG
+ charsetProbers[i].DumpStatus();
+ #endif
+ if (st == ProbingState.FoundIt) {
+ done = true;
+ detectedCharset = charsetProbers[i].GetCharsetName();
+ return;
+ }
+ }
+ }
+ break;
+ default:
+ // pure ascii
+ break;
+ }
+ return;
+ }
+
+ /// <summary>
+ /// Notify detector that no further data is available.
+ /// </summary>
+ public virtual void DataEnd()
+ {
+ if (!gotData) {
+ // we haven't got any data yet, return immediately
+ // caller program sometimes call DataEnd before anything has
+ // been sent to detector
+ return;
+ }
+
+ if (detectedCharset != null) {
+ done = true;
+ Report(detectedCharset, 1.0f);
+ return;
+ }
+
+ if (inputState == InputState.Highbyte) {
+ float proberConfidence = 0.0f;
+ float maxProberConfidence = 0.0f;
+ int maxProber = 0;
+ for (int i = 0; i < PROBERS_NUM; i++) {
+ if (charsetProbers[i] != null) {
+ proberConfidence = charsetProbers[i].GetConfidence();
+ if (proberConfidence > maxProberConfidence) {
+ maxProberConfidence = proberConfidence;
+ maxProber = i;
+ }
+ }
+ }
+
+ if (maxProberConfidence > MINIMUM_THRESHOLD) {
+ Report(charsetProbers[maxProber].GetCharsetName(), maxProberConfidence);
+ }
+
+ } else if (inputState == InputState.PureASCII) {
+ Report("ASCII", 1.0f);
+ }
+ }
+
+ /// <summary>
+ /// Clear internal state of charset detector.
+ /// In the original interface this method is protected.
+ /// </summary>
+ public virtual void Reset()
+ {
+ done = false;
+ start = true;
+ detectedCharset = null;
+ gotData = false;
+ bestGuess = -1;
+ inputState = InputState.PureASCII;
+ lastChar = 0x00;
+ if (escCharsetProber != null)
+ escCharsetProber.Reset();
+ for (int i = 0; i < PROBERS_NUM; i++)
+ if (charsetProbers[i] != null)
+ charsetProbers[i].Reset();
+ }
+
+ protected abstract void Report(string charset, float confidence);
+
+ }
+}