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diff --git a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/UniversalDetector.cs b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/UniversalDetector.cs
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--- a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/UniversalDetector.cs
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-/* ***** BEGIN LICENSE BLOCK *****
- * Version: MPL 1.1/GPL 2.0/LGPL 2.1
- *
- * The contents of this file are subject to the Mozilla Public License Version
- * 1.1 (the "License"); you may not use this file except in compliance with
- * the License. You may obtain a copy of the License at
- * http://www.mozilla.org/MPL/
- *
- * Software distributed under the License is distributed on an "AS IS" basis,
- * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
- * for the specific language governing rights and limitations under the
- * License.
- *
- * The Original Code is Mozilla Universal charset detector code.
- *
- * The Initial Developer of the Original Code is
- * Netscape Communications Corporation.
- * Portions created by the Initial Developer are Copyright (C) 2001
- * the Initial Developer. All Rights Reserved.
- *
- * Contributor(s):
- * Shy Shalom <shooshX@gmail.com>
- * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
- *
- * Alternatively, the contents of this file may be used under the terms of
- * either the GNU General Public License Version 2 or later (the "GPL"), or
- * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
- * in which case the provisions of the GPL or the LGPL are applicable instead
- * of those above. If you wish to allow use of your version of this file only
- * under the terms of either the GPL or the LGPL, and not to allow others to
- * use your version of this file under the terms of the MPL, indicate your
- * decision by deleting the provisions above and replace them with the notice
- * and other provisions required by the GPL or the LGPL. If you do not delete
- * the provisions above, a recipient may use your version of this file under
- * the terms of any one of the MPL, the GPL or the LGPL.
- *
- * ***** END LICENSE BLOCK ***** */
-
-namespace UniversalDetector.Core
-{
-
- enum InputState { PureASCII = 0, EscASCII = 1, Highbyte = 2 };
-
- public abstract class UniversalDetector
- {
- protected const int FILTER_CHINESE_SIMPLIFIED = 1;
- protected const int FILTER_CHINESE_TRADITIONAL = 2;
- protected const int FILTER_JAPANESE = 4;
- protected const int FILTER_KOREAN = 8;
- protected const int FILTER_NON_CJK = 16;
- protected const int FILTER_ALL = 31;
- protected static int FILTER_CHINESE =
- FILTER_CHINESE_SIMPLIFIED | FILTER_CHINESE_TRADITIONAL;
- protected static int FILTER_CJK =
- FILTER_JAPANESE | FILTER_KOREAN | FILTER_CHINESE_SIMPLIFIED
- | FILTER_CHINESE_TRADITIONAL;
-
- protected const float SHORTCUT_THRESHOLD = 0.95f;
- protected const float MINIMUM_THRESHOLD = 0.20f;
-
- internal InputState inputState;
- protected bool start;
- protected bool gotData;
- protected bool done;
- protected byte lastChar;
- protected int bestGuess;
- protected const int PROBERS_NUM = 3;
- protected int languageFilter;
- protected CharsetProber[] charsetProbers = new CharsetProber[PROBERS_NUM];
- protected CharsetProber escCharsetProber;
- protected string detectedCharset;
-
- public UniversalDetector(int languageFilter)
- {
- this.start = true;
- this.inputState = InputState.PureASCII;
- this.lastChar = 0x00;
- this.bestGuess = -1;
- this.languageFilter = languageFilter;
- }
-
- public virtual void Feed(byte[] buf, int offset, int len)
- {
- if (done)
- {
- return;
- }
-
- if (len > 0)
- gotData = true;
-
- // If the data starts with BOM, we know it is UTF
- if (start)
- {
- start = false;
- if (len > 3)
- {
- switch (buf[0])
- {
- case 0xEF:
- if (0xBB == buf[1] && 0xBF == buf[2])
- detectedCharset = "UTF-8";
- break;
- case 0xFE:
- if (0xFF == buf[1] && 0x00 == buf[2] && 0x00 == buf[3])
- // FE FF 00 00 UCS-4, unusual octet order BOM (3412)
- detectedCharset = "X-ISO-10646-UCS-4-3412";
- else if (0xFF == buf[1])
- detectedCharset = "UTF-16BE";
- break;
- case 0x00:
- if (0x00 == buf[1] && 0xFE == buf[2] && 0xFF == buf[3])
- detectedCharset = "UTF-32BE";
- else if (0x00 == buf[1] && 0xFF == buf[2] && 0xFE == buf[3])
- // 00 00 FF FE UCS-4, unusual octet order BOM (2143)
- detectedCharset = "X-ISO-10646-UCS-4-2143";
- break;
- case 0xFF:
- if (0xFE == buf[1] && 0x00 == buf[2] && 0x00 == buf[3])
- detectedCharset = "UTF-32LE";
- else if (0xFE == buf[1])
- detectedCharset = "UTF-16LE";
- break;
- } // switch
- }
- if (detectedCharset != null)
- {
- done = true;
- return;
- }
- }
-
- for (int i = 0; i < len; i++)
- {
-
- // other than 0xa0, if every other character is ascii, the page is ascii
- if ((buf[i] & 0x80) != 0 && buf[i] != 0xA0)
- {
- // we got a non-ascii byte (high-byte)
- if (inputState != InputState.Highbyte)
- {
- inputState = InputState.Highbyte;
-
- // kill EscCharsetProber if it is active
- if (escCharsetProber != null)
- {
- escCharsetProber = null;
- }
-
- // start multibyte and singlebyte charset prober
- if (charsetProbers[0] == null)
- charsetProbers[0] = new MBCSGroupProber();
- if (charsetProbers[1] == null)
- charsetProbers[1] = new SBCSGroupProber();
- if (charsetProbers[2] == null)
- charsetProbers[2] = new Latin1Prober();
- }
- }
- else
- {
- if (inputState == InputState.PureASCII &&
- (buf[i] == 0x33 || (buf[i] == 0x7B && lastChar == 0x7E)))
- {
- // found escape character or HZ "~{"
- inputState = InputState.EscASCII;
- }
- lastChar = buf[i];
- }
- }
-
- var st = ProbingState.NotMe;
-
- switch (inputState)
- {
- case InputState.EscASCII:
- if (escCharsetProber == null)
- {
- escCharsetProber = new EscCharsetProber();
- }
- st = escCharsetProber.HandleData(buf, offset, len);
- if (st == ProbingState.FoundIt)
- {
- done = true;
- detectedCharset = escCharsetProber.GetCharsetName();
- }
- break;
- case InputState.Highbyte:
- for (int i = 0; i < PROBERS_NUM; i++)
- {
- if (charsetProbers[i] != null)
- {
- st = charsetProbers[i].HandleData(buf, offset, len);
-#if DEBUG
- charsetProbers[i].DumpStatus();
-#endif
- if (st == ProbingState.FoundIt)
- {
- done = true;
- detectedCharset = charsetProbers[i].GetCharsetName();
- return;
- }
- }
- }
- break;
- default:
- // pure ascii
- break;
- }
- return;
- }
-
- /// <summary>
- /// Notify detector that no further data is available.
- /// </summary>
- public virtual void DataEnd()
- {
- if (!gotData)
- {
- // we haven't got any data yet, return immediately
- // caller program sometimes call DataEnd before anything has
- // been sent to detector
- return;
- }
-
- if (detectedCharset != null)
- {
- done = true;
- Report(detectedCharset, 1.0f);
- return;
- }
-
- if (inputState == InputState.Highbyte)
- {
- float proberConfidence = 0.0f;
- float maxProberConfidence = 0.0f;
- int maxProber = 0;
- for (int i = 0; i < PROBERS_NUM; i++)
- {
- if (charsetProbers[i] != null)
- {
- proberConfidence = charsetProbers[i].GetConfidence();
- if (proberConfidence > maxProberConfidence)
- {
- maxProberConfidence = proberConfidence;
- maxProber = i;
- }
- }
- }
-
- if (maxProberConfidence > MINIMUM_THRESHOLD)
- {
- Report(charsetProbers[maxProber].GetCharsetName(), maxProberConfidence);
- }
-
- }
- else if (inputState == InputState.PureASCII)
- {
- Report("ASCII", 1.0f);
- }
- }
-
- /// <summary>
- /// Clear internal state of charset detector.
- /// In the original interface this method is protected.
- /// </summary>
- public virtual void Reset()
- {
- done = false;
- start = true;
- detectedCharset = null;
- gotData = false;
- bestGuess = -1;
- inputState = InputState.PureASCII;
- lastChar = 0x00;
- if (escCharsetProber != null)
- escCharsetProber.Reset();
- for (int i = 0; i < PROBERS_NUM; i++)
- if (charsetProbers[i] != null)
- charsetProbers[i].Reset();
- }
-
- protected abstract void Report(string charset, float confidence);
-
- }
-}