diff options
Diffstat (limited to 'Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/JapaneseContextAnalyser.cs')
| -rw-r--r-- | Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/JapaneseContextAnalyser.cs | 315 |
1 files changed, 0 insertions, 315 deletions
diff --git a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/JapaneseContextAnalyser.cs b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/JapaneseContextAnalyser.cs deleted file mode 100644 index 93b9d7580..000000000 --- a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/JapaneseContextAnalyser.cs +++ /dev/null @@ -1,315 +0,0 @@ -/* ***** BEGIN LICENSE BLOCK ***** - * Version: MPL 1.1/GPL 2.0/LGPL 2.1 - * - * The contents of this file are subject to the Mozilla Public License Version - * 1.1 (the "License"); you may not use this file except in compliance with - * the License. You may obtain a copy of the License at - * http://www.mozilla.org/MPL/ - * - * Software distributed under the License is distributed on an "AS IS" basis, - * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License - * for the specific language governing rights and limitations under the - * License. - * - * The Original Code is Mozilla Universal charset detector code. - * - * The Initial Developer of the Original Code is - * Netscape Communications Corporation. - * Portions created by the Initial Developer are Copyright (C) 2001 - * the Initial Developer. All Rights Reserved. - * - * Contributor(s): - * Shy Shalom <shooshX@gmail.com> - * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) - * - * Alternatively, the contents of this file may be used under the terms of - * either the GNU General Public License Version 2 or later (the "GPL"), or - * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), - * in which case the provisions of the GPL or the LGPL are applicable instead - * of those above. If you wish to allow use of your version of this file only - * under the terms of either the GPL or the LGPL, and not to allow others to - * use your version of this file under the terms of the MPL, indicate your - * decision by deleting the provisions above and replace them with the notice - * and other provisions required by the GPL or the LGPL. If you do not delete - * the provisions above, a recipient may use your version of this file under - * the terms of any one of the MPL, the GPL or the LGPL. - * - * ***** END LICENSE BLOCK ***** */ - -namespace UniversalDetector.Core -{ - public abstract class JapaneseContextAnalyser - { - protected const int CATEGORIES_NUM = 6; - protected const int ENOUGH_REL_THRESHOLD = 100; - protected const int MAX_REL_THRESHOLD = 1000; - protected const int MINIMUM_DATA_THRESHOLD = 4; - protected const float DONT_KNOW = -1.0f; - - // hiragana frequency category table - // This is hiragana 2-char sequence table, the number in each cell represents its frequency category - protected static byte[,] jp2CharContext = { - { 0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,1,}, - { 2,4,0,4,0,3,0,4,0,3,4,4,4,2,4,3,3,4,3,2,3,3,4,2,3,3,3,2,4,1,4,3,3,1,5,4,3,4,3,4,3,5,3,0,3,5,4,2,0,3,1,0,3,3,0,3,3,0,1,1,0,4,3,0,3,3,0,4,0,2,0,3,5,5,5,5,4,0,4,1,0,3,4,}, - { 0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,}, - { 0,4,0,5,0,5,0,4,0,4,5,4,4,3,5,3,5,1,5,3,4,3,4,4,3,4,3,3,4,3,5,4,4,3,5,5,3,5,5,5,3,5,5,3,4,5,5,3,1,3,2,0,3,4,0,4,2,0,4,2,1,5,3,2,3,5,0,4,0,2,0,5,4,4,5,4,5,0,4,0,0,4,4,}, - { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}, - { 0,3,0,4,0,3,0,3,0,4,5,4,3,3,3,3,4,3,5,4,4,3,5,4,4,3,4,3,4,4,4,4,5,3,4,4,3,4,5,5,4,5,5,1,4,5,4,3,0,3,3,1,3,3,0,4,4,0,3,3,1,5,3,3,3,5,0,4,0,3,0,4,4,3,4,3,3,0,4,1,1,3,4,}, - { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}, - { 0,4,0,3,0,3,0,4,0,3,4,4,3,2,2,1,2,1,3,1,3,3,3,3,3,4,3,1,3,3,5,3,3,0,4,3,0,5,4,3,3,5,4,4,3,4,4,5,0,1,2,0,1,2,0,2,2,0,1,0,0,5,2,2,1,4,0,3,0,1,0,4,4,3,5,4,3,0,2,1,0,4,3,}, - { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}, - { 0,3,0,5,0,4,0,2,1,4,4,2,4,1,4,2,4,2,4,3,3,3,4,3,3,3,3,1,4,2,3,3,3,1,4,4,1,1,1,4,3,3,2,0,2,4,3,2,0,3,3,0,3,1,1,0,0,0,3,3,0,4,2,2,3,4,0,4,0,3,0,4,4,5,3,4,4,0,3,0,0,1,4,}, - { 1,4,0,4,0,4,0,4,0,3,5,4,4,3,4,3,5,4,3,3,4,3,5,4,4,4,4,3,4,2,4,3,3,1,5,4,3,2,4,5,4,5,5,4,4,5,4,4,0,3,2,2,3,3,0,4,3,1,3,2,1,4,3,3,4,5,0,3,0,2,0,4,5,5,4,5,4,0,4,0,0,5,4,}, - { 0,5,0,5,0,4,0,3,0,4,4,3,4,3,3,3,4,0,4,4,4,3,4,3,4,3,3,1,4,2,4,3,4,0,5,4,1,4,5,4,4,5,3,2,4,3,4,3,2,4,1,3,3,3,2,3,2,0,4,3,3,4,3,3,3,4,0,4,0,3,0,4,5,4,4,4,3,0,4,1,0,1,3,}, - { 0,3,1,4,0,3,0,2,0,3,4,4,3,1,4,2,3,3,4,3,4,3,4,3,4,4,3,2,3,1,5,4,4,1,4,4,3,5,4,4,3,5,5,4,3,4,4,3,1,2,3,1,2,2,0,3,2,0,3,1,0,5,3,3,3,4,3,3,3,3,4,4,4,4,5,4,2,0,3,3,2,4,3,}, - { 0,2,0,3,0,1,0,1,0,0,3,2,0,0,2,0,1,0,2,1,3,3,3,1,2,3,1,0,1,0,4,2,1,1,3,3,0,4,3,3,1,4,3,3,0,3,3,2,0,0,0,0,1,0,0,2,0,0,0,0,0,4,1,0,2,3,2,2,2,1,3,3,3,4,4,3,2,0,3,1,0,3,3,}, - { 0,4,0,4,0,3,0,3,0,4,4,4,3,3,3,3,3,3,4,3,4,2,4,3,4,3,3,2,4,3,4,5,4,1,4,5,3,5,4,5,3,5,4,0,3,5,5,3,1,3,3,2,2,3,0,3,4,1,3,3,2,4,3,3,3,4,0,4,0,3,0,4,5,4,4,5,3,0,4,1,0,3,4,}, - { 0,2,0,3,0,3,0,0,0,2,2,2,1,0,1,0,0,0,3,0,3,0,3,0,1,3,1,0,3,1,3,3,3,1,3,3,3,0,1,3,1,3,4,0,0,3,1,1,0,3,2,0,0,0,0,1,3,0,1,0,0,3,3,2,0,3,0,0,0,0,0,3,4,3,4,3,3,0,3,0,0,2,3,}, - { 2,3,0,3,0,2,0,1,0,3,3,4,3,1,3,1,1,1,3,1,4,3,4,3,3,3,0,0,3,1,5,4,3,1,4,3,2,5,5,4,4,4,4,3,3,4,4,4,0,2,1,1,3,2,0,1,2,0,0,1,0,4,1,3,3,3,0,3,0,1,0,4,4,4,5,5,3,0,2,0,0,4,4,}, - { 0,2,0,1,0,3,1,3,0,2,3,3,3,0,3,1,0,0,3,0,3,2,3,1,3,2,1,1,0,0,4,2,1,0,2,3,1,4,3,2,0,4,4,3,1,3,1,3,0,1,0,0,1,0,0,0,1,0,0,0,0,4,1,1,1,2,0,3,0,0,0,3,4,2,4,3,2,0,1,0,0,3,3,}, - { 0,1,0,4,0,5,0,4,0,2,4,4,2,3,3,2,3,3,5,3,3,3,4,3,4,2,3,0,4,3,3,3,4,1,4,3,2,1,5,5,3,4,5,1,3,5,4,2,0,3,3,0,1,3,0,4,2,0,1,3,1,4,3,3,3,3,0,3,0,1,0,3,4,4,4,5,5,0,3,0,1,4,5,}, - { 0,2,0,3,0,3,0,0,0,2,3,1,3,0,4,0,1,1,3,0,3,4,3,2,3,1,0,3,3,2,3,1,3,0,2,3,0,2,1,4,1,2,2,0,0,3,3,0,0,2,0,0,0,1,0,0,0,0,2,2,0,3,2,1,3,3,0,2,0,2,0,0,3,3,1,2,4,0,3,0,2,2,3,}, - { 2,4,0,5,0,4,0,4,0,2,4,4,4,3,4,3,3,3,1,2,4,3,4,3,4,4,5,0,3,3,3,3,2,0,4,3,1,4,3,4,1,4,4,3,3,4,4,3,1,2,3,0,4,2,0,4,1,0,3,3,0,4,3,3,3,4,0,4,0,2,0,3,5,3,4,5,2,0,3,0,0,4,5,}, - { 0,3,0,4,0,1,0,1,0,1,3,2,2,1,3,0,3,0,2,0,2,0,3,0,2,0,0,0,1,0,1,1,0,0,3,1,0,0,0,4,0,3,1,0,2,1,3,0,0,0,0,0,0,3,0,0,0,0,0,0,0,4,2,2,3,1,0,3,0,0,0,1,4,4,4,3,0,0,4,0,0,1,4,}, - { 1,4,1,5,0,3,0,3,0,4,5,4,4,3,5,3,3,4,4,3,4,1,3,3,3,3,2,1,4,1,5,4,3,1,4,4,3,5,4,4,3,5,4,3,3,4,4,4,0,3,3,1,2,3,0,3,1,0,3,3,0,5,4,4,4,4,4,4,3,3,5,4,4,3,3,5,4,0,3,2,0,4,4,}, - { 0,2,0,3,0,1,0,0,0,1,3,3,3,2,4,1,3,0,3,1,3,0,2,2,1,1,0,0,2,0,4,3,1,0,4,3,0,4,4,4,1,4,3,1,1,3,3,1,0,2,0,0,1,3,0,0,0,0,2,0,0,4,3,2,4,3,5,4,3,3,3,4,3,3,4,3,3,0,2,1,0,3,3,}, - { 0,2,0,4,0,3,0,2,0,2,5,5,3,4,4,4,4,1,4,3,3,0,4,3,4,3,1,3,3,2,4,3,0,3,4,3,0,3,4,4,2,4,4,0,4,5,3,3,2,2,1,1,1,2,0,1,5,0,3,3,2,4,3,3,3,4,0,3,0,2,0,4,4,3,5,5,0,0,3,0,2,3,3,}, - { 0,3,0,4,0,3,0,1,0,3,4,3,3,1,3,3,3,0,3,1,3,0,4,3,3,1,1,0,3,0,3,3,0,0,4,4,0,1,5,4,3,3,5,0,3,3,4,3,0,2,0,1,1,1,0,1,3,0,1,2,1,3,3,2,3,3,0,3,0,1,0,1,3,3,4,4,1,0,1,2,2,1,3,}, - { 0,1,0,4,0,4,0,3,0,1,3,3,3,2,3,1,1,0,3,0,3,3,4,3,2,4,2,0,1,0,4,3,2,0,4,3,0,5,3,3,2,4,4,4,3,3,3,4,0,1,3,0,0,1,0,0,1,0,0,0,0,4,2,3,3,3,0,3,0,0,0,4,4,4,5,3,2,0,3,3,0,3,5,}, - { 0,2,0,3,0,0,0,3,0,1,3,0,2,0,0,0,1,0,3,1,1,3,3,0,0,3,0,0,3,0,2,3,1,0,3,1,0,3,3,2,0,4,2,2,0,2,0,0,0,4,0,0,0,0,0,0,0,0,0,0,0,2,1,2,0,1,0,1,0,0,0,1,3,1,2,0,0,0,1,0,0,1,4,}, - { 0,3,0,3,0,5,0,1,0,2,4,3,1,3,3,2,1,1,5,2,1,0,5,1,2,0,0,0,3,3,2,2,3,2,4,3,0,0,3,3,1,3,3,0,2,5,3,4,0,3,3,0,1,2,0,2,2,0,3,2,0,2,2,3,3,3,0,2,0,1,0,3,4,4,2,5,4,0,3,0,0,3,5,}, - { 0,3,0,3,0,3,0,1,0,3,3,3,3,0,3,0,2,0,2,1,1,0,2,0,1,0,0,0,2,1,0,0,1,0,3,2,0,0,3,3,1,2,3,1,0,3,3,0,0,1,0,0,0,0,0,2,0,0,0,0,0,2,3,1,2,3,0,3,0,1,0,3,2,1,0,4,3,0,1,1,0,3,3,}, - { 0,4,0,5,0,3,0,3,0,4,5,5,4,3,5,3,4,3,5,3,3,2,5,3,4,4,4,3,4,3,4,5,5,3,4,4,3,4,4,5,4,4,4,3,4,5,5,4,2,3,4,2,3,4,0,3,3,1,4,3,2,4,3,3,5,5,0,3,0,3,0,5,5,5,5,4,4,0,4,0,1,4,4,}, - { 0,4,0,4,0,3,0,3,0,3,5,4,4,2,3,2,5,1,3,2,5,1,4,2,3,2,3,3,4,3,3,3,3,2,5,4,1,3,3,5,3,4,4,0,4,4,3,1,1,3,1,0,2,3,0,2,3,0,3,0,0,4,3,1,3,4,0,3,0,2,0,4,4,4,3,4,5,0,4,0,0,3,4,}, - { 0,3,0,3,0,3,1,2,0,3,4,4,3,3,3,0,2,2,4,3,3,1,3,3,3,1,1,0,3,1,4,3,2,3,4,4,2,4,4,4,3,4,4,3,2,4,4,3,1,3,3,1,3,3,0,4,1,0,2,2,1,4,3,2,3,3,5,4,3,3,5,4,4,3,3,0,4,0,3,2,2,4,4,}, - { 0,2,0,1,0,0,0,0,0,1,2,1,3,0,0,0,0,0,2,0,1,2,1,0,0,1,0,0,0,0,3,0,0,1,0,1,1,3,1,0,0,0,1,1,0,1,1,0,0,0,0,0,2,0,0,0,0,0,0,0,0,1,1,2,2,0,3,4,0,0,0,1,1,0,0,1,0,0,0,0,0,1,1,}, - { 0,1,0,0,0,1,0,0,0,0,4,0,4,1,4,0,3,0,4,0,3,0,4,0,3,0,3,0,4,1,5,1,4,0,0,3,0,5,0,5,2,0,1,0,0,0,2,1,4,0,1,3,0,0,3,0,0,3,1,1,4,1,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,}, - { 1,4,0,5,0,3,0,2,0,3,5,4,4,3,4,3,5,3,4,3,3,0,4,3,3,3,3,3,3,2,4,4,3,1,3,4,4,5,4,4,3,4,4,1,3,5,4,3,3,3,1,2,2,3,3,1,3,1,3,3,3,5,3,3,4,5,0,3,0,3,0,3,4,3,4,4,3,0,3,0,2,4,3,}, - { 0,1,0,4,0,0,0,0,0,1,4,0,4,1,4,2,4,0,3,0,1,0,1,0,0,0,0,0,2,0,3,1,1,1,0,3,0,0,0,1,2,1,0,0,1,1,1,1,0,1,0,0,0,1,0,0,3,0,0,0,0,3,2,0,2,2,0,1,0,0,0,2,3,2,3,3,0,0,0,0,2,1,0,}, - { 0,5,1,5,0,3,0,3,0,5,4,4,5,1,5,3,3,0,4,3,4,3,5,3,4,3,3,2,4,3,4,3,3,0,3,3,1,4,4,3,4,4,4,3,4,5,5,3,2,3,1,1,3,3,1,3,1,1,3,3,2,4,5,3,3,5,0,4,0,3,0,4,4,3,5,3,3,0,3,4,0,4,3,}, - 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{ 0,4,0,5,0,4,0,3,0,3,5,5,3,2,4,3,4,0,5,4,4,1,4,4,4,3,3,3,4,3,5,5,2,3,3,4,1,2,5,5,3,5,5,2,3,5,5,4,0,3,2,0,3,3,1,1,5,1,4,1,0,4,3,2,3,5,0,4,0,3,0,5,4,3,4,3,0,0,4,1,0,4,4,}, - { 1,3,0,4,0,2,0,2,0,2,5,5,3,3,3,3,3,0,4,2,3,4,4,4,3,4,0,0,3,4,5,4,3,3,3,3,2,5,5,4,5,5,5,4,3,5,5,5,1,3,1,0,1,0,0,3,2,0,4,2,0,5,2,3,2,4,1,3,0,3,0,4,5,4,5,4,3,0,4,2,0,5,4,}, - { 0,3,0,4,0,5,0,3,0,3,4,4,3,2,3,2,3,3,3,3,3,2,4,3,3,2,2,0,3,3,3,3,3,1,3,3,3,0,4,4,3,4,4,1,1,4,4,2,0,3,1,0,1,1,0,4,1,0,2,3,1,3,3,1,3,4,0,3,0,1,0,3,1,3,0,0,1,0,2,0,0,4,4,}, - { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,}, - { 0,3,0,3,0,2,0,3,0,1,5,4,3,3,3,1,4,2,1,2,3,4,4,2,4,4,5,0,3,1,4,3,4,0,4,3,3,3,2,3,2,5,3,4,3,2,2,3,0,0,3,0,2,1,0,1,2,0,0,0,0,2,1,1,3,1,0,2,0,4,0,3,4,4,4,5,2,0,2,0,0,1,3,}, - { 0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,1,1,1,0,0,1,1,0,0,0,4,2,1,1,0,1,0,3,2,0,0,3,1,1,1,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,1,0,0,0,2,0,0,0,1,4,0,4,2,1,0,0,0,0,0,1,}, - { 0,0,0,0,0,0,0,0,0,1,0,1,0,0,0,0,1,0,0,0,0,0,0,1,0,1,0,0,0,0,3,1,0,0,0,2,0,2,1,0,0,1,2,1,0,1,1,0,0,3,0,0,0,0,0,0,0,0,0,0,0,1,3,1,0,0,0,0,0,1,0,0,2,1,0,0,0,0,0,0,0,0,2,}, - { 0,4,0,4,0,4,0,3,0,4,4,3,4,2,4,3,2,0,4,4,4,3,5,3,5,3,3,2,4,2,4,3,4,3,1,4,0,2,3,4,4,4,3,3,3,4,4,4,3,4,1,3,4,3,2,1,2,1,3,3,3,4,4,3,3,5,0,4,0,3,0,4,3,3,3,2,1,0,3,0,0,3,3,}, - { 0,4,0,3,0,3,0,3,0,3,5,5,3,3,3,3,4,3,4,3,3,3,4,4,4,3,3,3,3,4,3,5,3,3,1,3,2,4,5,5,5,5,4,3,4,5,5,3,2,2,3,3,3,3,2,3,3,1,2,3,2,4,3,3,3,4,0,4,0,2,0,4,3,2,2,1,2,0,3,0,0,4,1,}, - }; - - // category counters, each integer counts sequence in its category - int[] relSample = new int[CATEGORIES_NUM]; - - // total sequence received - int totalRel; - - // The order of previous char - int lastCharOrder; - - // if last byte in current buffer is not the last byte of a character, - // we need to know how many byte to skip in next buffer. - int needToSkipCharNum; - - // If this flag is set to true, detection is done and conclusion has - // been made - bool done; - - public JapaneseContextAnalyser() - { - Reset(); - } - - public float GetConfidence() - { - // This is just one way to calculate confidence. It works well for me. - if (totalRel > MINIMUM_DATA_THRESHOLD) - return ((float)(totalRel - relSample[0]))/totalRel; - else - return DONT_KNOW; - } - - public void HandleData(byte[] buf, int offset, int len) - { - - int charLen = 0; - int max = offset + len; - - if (done) - return; - - // The buffer we got is byte oriented, and a character may span - // more than one buffer. In case the last one or two byte in last - // buffer is not complete, we record how many byte needed to - // complete that character and skip these bytes here. We can choose - // to record those bytes as well and analyse the character once it - // is complete, but since a character will not make much difference, - // skipping it will simplify our logic and improve performance. - for (int i = needToSkipCharNum+offset; i < max; ) { - int order = GetOrder(buf, i, out charLen); - i += charLen; - if (i > max) { - needToSkipCharNum = i - max; - lastCharOrder = -1; - } else { - if (order != -1 && lastCharOrder != -1) { - totalRel ++; - if (totalRel > MAX_REL_THRESHOLD) { - done = true; - break; - } - relSample[jp2CharContext[lastCharOrder, order]]++; - } - lastCharOrder = order; - } - } - } - - public void HandleOneChar(byte[] buf, int offset, int charLen) - { - if (totalRel > MAX_REL_THRESHOLD) - done = true; - if (done) - return; - - // Only 2-bytes characters are of our interest - int order = (charLen == 2) ? GetOrder(buf, offset) : -1; - if (order != -1 && lastCharOrder != -1) { - totalRel++; - // count this sequence to its category counter - relSample[jp2CharContext[lastCharOrder, order]]++; - } - lastCharOrder = order; - } - - public void Reset() - { - totalRel = 0; - for (int i = 0; i < CATEGORIES_NUM; i++) { - relSample[i] = 0; - needToSkipCharNum = 0; - lastCharOrder = -1; - done = false; - } - } - - protected abstract int GetOrder(byte[] buf, int offset, out int charLen); - - protected abstract int GetOrder(byte[] buf, int offset); - - public bool GotEnoughData() - { - return totalRel > ENOUGH_REL_THRESHOLD; - } - - } - - public class SJISContextAnalyser : JapaneseContextAnalyser - { - private const byte HIRAGANA_FIRST_BYTE = 0x82; - - protected override int GetOrder(byte[] buf, int offset, out int charLen) - { - //find out current char's byte length - if (buf[offset] >= 0x81 && buf[offset] <= 0x9F - || buf[offset] >= 0xe0 && buf[offset] <= 0xFC) - charLen = 2; - else - charLen = 1; - - // return its order if it is hiragana - if (buf[offset] == HIRAGANA_FIRST_BYTE) { - byte low = buf[offset+1]; - if (low >= 0x9F && low <= 0xF1) - return low - 0x9F; - } - return -1; - } - - protected override int GetOrder(byte[] buf, int offset) - { - // We are only interested in Hiragana - if (buf[offset] == HIRAGANA_FIRST_BYTE) { - byte low = buf[offset+1]; - if (low >= 0x9F && low <= 0xF1) - return low - 0x9F; - } - return -1; - } - - } - - public class EUCJPContextAnalyser : JapaneseContextAnalyser - { - private const byte HIRAGANA_FIRST_BYTE = 0xA4; - - protected override int GetOrder(byte[] buf, int offset, out int charLen) - { - byte high = buf[offset]; - - //find out current char's byte length - if (high == 0x8E || high >= 0xA1 && high <= 0xFE) - charLen = 2; - else if (high == 0xBF) - charLen = 3; - else - charLen = 1; - - // return its order if it is hiragana - if (high == HIRAGANA_FIRST_BYTE) { - byte low = buf[offset+1]; - if (low >= 0xA1 && low <= 0xF3) - return low - 0xA1; - } - return -1; - } - - protected override int GetOrder(byte[] buf, int offset) - { - // We are only interested in Hiragana - if (buf[offset] == HIRAGANA_FIRST_BYTE) { - byte low = buf[offset+1]; - if (low >= 0xA1 && low <= 0xF3) - return low - 0xA1; - } - return -1; - } - } -} - |
