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+/* ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is mozilla.org code.
+ *
+ * The Initial Developer of the Original Code is
+ * Netscape Communications Corporation.
+ * Portions created by the Initial Developer are Copyright (C) 1998
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ * Shy Shalom <shooshX@gmail.com>
+ * Kohei TAKETA <k-tak@void.in> (Java port)
+ * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
+ *
+ * Alternatively, the contents of this file may be used under the terms of
+ * either the GNU General Public License Version 2 or later (the "GPL"), or
+ * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+ * in which case the provisions of the GPL or the LGPL are applicable instead
+ * of those above. If you wish to allow use of your version of this file only
+ * under the terms of either the GPL or the LGPL, and not to allow others to
+ * use your version of this file under the terms of the MPL, indicate your
+ * decision by deleting the provisions above and replace them with the notice
+ * and other provisions required by the GPL or the LGPL. If you do not delete
+ * the provisions above, a recipient may use your version of this file under
+ * the terms of any one of the MPL, the GPL or the LGPL.
+ *
+ * ***** END LICENSE BLOCK ***** */
+
+namespace UniversalDetector.Core
+{
+ /// <summary>
+ /// Parallel state machine for the Coding Scheme Method
+ /// </summary>
+ public class CodingStateMachine
+ {
+ private int currentState;
+ private SMModel model;
+ private int currentCharLen;
+ private int currentBytePos;
+
+ public CodingStateMachine(SMModel model)
+ {
+ this.currentState = SMModel.START;
+ this.model = model;
+ }
+
+ public int NextState(byte b)
+ {
+ // for each byte we get its class, if it is first byte,
+ // we also get byte length
+ int byteCls = model.GetClass(b);
+ if (currentState == SMModel.START) {
+ currentBytePos = 0;
+ currentCharLen = model.charLenTable[byteCls];
+ }
+
+ // from byte's class and stateTable, we get its next state
+ currentState = model.stateTable.Unpack(
+ currentState * model.ClassFactor + byteCls);
+ currentBytePos++;
+ return currentState;
+ }
+
+ public void Reset()
+ {
+ currentState = SMModel.START;
+ }
+
+ public int CurrentCharLen
+ {
+ get { return currentCharLen; }
+ }
+
+ public string ModelName
+ {
+ get { return model.Name; }
+ }
+ }
+}