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-rw-r--r--Emby.Server.Implementations/Syncplay/SyncplayController.cs418
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diff --git a/Emby.Server.Implementations/Syncplay/SyncplayController.cs b/Emby.Server.Implementations/Syncplay/SyncplayController.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Threading;
+using System.Threading.Tasks;
+using MediaBrowser.Controller.Session;
+using MediaBrowser.Controller.Syncplay;
+using MediaBrowser.Model.Session;
+using MediaBrowser.Model.Syncplay;
+using Microsoft.Extensions.Logging;
+
+namespace Emby.Server.Implementations.Syncplay
+{
+ /// <summary>
+ /// Class SyncplayController.
+ /// </summary>
+ public class SyncplayController : ISyncplayController, IDisposable
+ {
+ private enum BroadcastType
+ {
+ AllGroup = 0,
+ SingleUser = 1,
+ AllExceptUser = 2,
+ AllReady = 3
+ }
+
+ /// <summary>
+ /// The logger.
+ /// </summary>
+ private readonly ILogger _logger;
+
+ /// <summary>
+ /// The session manager.
+ /// </summary>
+ private readonly ISessionManager _sessionManager;
+
+ /// <summary>
+ /// The syncplay manager.
+ /// </summary>
+ private readonly ISyncplayManager _syncplayManager;
+
+ /// <summary>
+ /// The group to manage.
+ /// </summary>
+ private readonly GroupInfo _group = new GroupInfo();
+
+ /// <inheritdoc />
+ public Guid GetGroupId() => _group.GroupId;
+
+ /// <inheritdoc />
+ public Guid GetPlayingItemId() => _group.PlayingItem.Id;
+
+ /// <inheritdoc />
+ public bool IsGroupEmpty() => _group.IsEmpty();
+
+ private bool _disposed = false;
+
+ public SyncplayController(
+ ILogger logger,
+ ISessionManager sessionManager,
+ ISyncplayManager syncplayManager)
+ {
+ _logger = logger;
+ _sessionManager = sessionManager;
+ _syncplayManager = syncplayManager;
+ }
+
+ /// <inheritdoc />
+ public void Dispose()
+ {
+ Dispose(true);
+ GC.SuppressFinalize(this);
+ }
+
+ /// <summary>
+ /// Releases unmanaged and optionally managed resources.
+ /// </summary>
+ /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
+ protected virtual void Dispose(bool disposing)
+ {
+ if (_disposed)
+ {
+ return;
+ }
+
+ _disposed = true;
+ }
+
+ // TODO: use this somewhere
+ private void CheckDisposed()
+ {
+ if (_disposed)
+ {
+ throw new ObjectDisposedException(GetType().Name);
+ }
+ }
+
+ private SessionInfo[] FilterUsers(SessionInfo from, BroadcastType type)
+ {
+ if (type == BroadcastType.SingleUser)
+ {
+ return new SessionInfo[] { from };
+ }
+ else if (type == BroadcastType.AllGroup)
+ {
+ return _group.Partecipants.Values.Select(
+ user => user.Session
+ ).ToArray();
+ }
+ else if (type == BroadcastType.AllExceptUser)
+ {
+ return _group.Partecipants.Values.Select(
+ user => user.Session
+ ).Where(
+ user => !user.Id.Equals(from.Id)
+ ).ToArray();
+ }
+ else if (type == BroadcastType.AllReady)
+ {
+ return _group.Partecipants.Values.Where(
+ user => !user.IsBuffering
+ ).Select(
+ user => user.Session
+ ).ToArray();
+ }
+ else
+ {
+ return new SessionInfo[] {};
+ }
+ }
+
+ private Task SendGroupUpdate<T>(SessionInfo from, BroadcastType type, SyncplayGroupUpdate<T> message)
+ {
+ IEnumerable<Task> GetTasks()
+ {
+ SessionInfo[] users = FilterUsers(from, type);
+ foreach (var user in users)
+ {
+ yield return _sessionManager.SendSyncplayGroupUpdate(user.Id.ToString(), message, CancellationToken.None);
+ }
+ }
+
+ return Task.WhenAll(GetTasks());
+ }
+
+ private Task SendCommand(SessionInfo from, BroadcastType type, SyncplayCommand message)
+ {
+ IEnumerable<Task> GetTasks()
+ {
+ SessionInfo[] users = FilterUsers(from, type);
+ foreach (var user in users)
+ {
+ yield return _sessionManager.SendSyncplayCommand(user.Id.ToString(), message, CancellationToken.None);
+ }
+ }
+
+ return Task.WhenAll(GetTasks());
+ }
+
+ private SyncplayCommand NewSyncplayCommand(SyncplayCommandType type) {
+ var command = new SyncplayCommand();
+ command.GroupId = _group.GroupId.ToString();
+ command.Command = type;
+ command.PositionTicks = _group.PositionTicks;
+ command.When = _group.LastActivity.ToUniversalTime().ToString("o");
+ return command;
+ }
+
+ private SyncplayGroupUpdate<T> NewSyncplayGroupUpdate<T>(SyncplayGroupUpdateType type, T data)
+ {
+ var command = new SyncplayGroupUpdate<T>();
+ command.GroupId = _group.GroupId.ToString();
+ command.Type = type;
+ command.Data = data;
+ return command;
+ }
+
+ /// <inheritdoc />
+ public void InitGroup(SessionInfo user)
+ {
+ _group.AddUser(user);
+ _syncplayManager.MapUserToGroup(user, this);
+
+ _group.PlayingItem = user.FullNowPlayingItem;
+ _group.IsPaused = true;
+ _group.PositionTicks = user.PlayState.PositionTicks ??= 0;
+ _group.LastActivity = DateTime.UtcNow;
+
+ var updateUser = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupJoined, DateTime.UtcNow.ToUniversalTime().ToString("o"));
+ SendGroupUpdate(user, BroadcastType.SingleUser, updateUser);
+ var pauseCommand = NewSyncplayCommand(SyncplayCommandType.Pause);
+ SendCommand(user, BroadcastType.SingleUser, pauseCommand);
+ }
+
+ /// <inheritdoc />
+ public void UserJoin(SessionInfo user)
+ {
+ if (user.NowPlayingItem != null && user.NowPlayingItem.Id.Equals(_group.PlayingItem.Id))
+ {
+ _group.AddUser(user);
+ _syncplayManager.MapUserToGroup(user, this);
+
+ var updateUser = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupJoined, _group.PositionTicks);
+ SendGroupUpdate(user, BroadcastType.SingleUser, updateUser);
+
+ var updateOthers = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.UserJoined, user.UserName);
+ SendGroupUpdate(user, BroadcastType.AllExceptUser, updateOthers);
+
+ // Client join and play, syncing will happen client side
+ if (!_group.IsPaused)
+ {
+ var playCommand = NewSyncplayCommand(SyncplayCommandType.Play);
+ SendCommand(user, BroadcastType.SingleUser, playCommand);
+ }
+ else
+ {
+ var pauseCommand = NewSyncplayCommand(SyncplayCommandType.Pause);
+ SendCommand(user, BroadcastType.SingleUser, pauseCommand);
+ }
+ }
+ else
+ {
+ var playRequest = new PlayRequest();
+ playRequest.ItemIds = new Guid[] { _group.PlayingItem.Id };
+ playRequest.StartPositionTicks = _group.PositionTicks;
+ var update = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.PrepareSession, playRequest);
+ SendGroupUpdate(user, BroadcastType.SingleUser, update);
+ }
+ }
+
+ /// <inheritdoc />
+ public void UserLeave(SessionInfo user)
+ {
+ _group.RemoveUser(user);
+ _syncplayManager.UnmapUserFromGroup(user, this);
+
+ var updateUser = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupLeft, _group.PositionTicks);
+ SendGroupUpdate(user, BroadcastType.SingleUser, updateUser);
+
+ var updateOthers = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.UserLeft, user.UserName);
+ SendGroupUpdate(user, BroadcastType.AllExceptUser, updateOthers);
+ }
+
+ /// <inheritdoc />
+ public void HandleRequest(SessionInfo user, SyncplayRequestInfo request)
+ {
+ if (request.Type.Equals(SyncplayRequestType.Play))
+ {
+ if (_group.IsPaused)
+ {
+ var delay = _group.GetHighestPing() * 2;
+ delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
+
+ _group.IsPaused = false;
+ _group.LastActivity = DateTime.UtcNow.AddMilliseconds(
+ delay
+ );
+
+ var command = NewSyncplayCommand(SyncplayCommandType.Play);
+ SendCommand(user, BroadcastType.AllGroup, command);
+ }
+ else
+ {
+ // Client got lost
+ var command = NewSyncplayCommand(SyncplayCommandType.Play);
+ SendCommand(user, BroadcastType.SingleUser, command);
+ }
+ }
+ else if (request.Type.Equals(SyncplayRequestType.Pause))
+ {
+ if (!_group.IsPaused)
+ {
+ _group.IsPaused = true;
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - _group.LastActivity;
+ _group.LastActivity = currentTime;
+ _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
+
+ var command = NewSyncplayCommand(SyncplayCommandType.Pause);
+ SendCommand(user, BroadcastType.AllGroup, command);
+ }
+ else
+ {
+ var command = NewSyncplayCommand(SyncplayCommandType.Pause);
+ SendCommand(user, BroadcastType.SingleUser, command);
+ }
+ }
+ else if (request.Type.Equals(SyncplayRequestType.Seek))
+ {
+ // Sanitize PositionTicks
+ var ticks = request.PositionTicks ??= 0;
+ ticks = ticks >= 0 ? ticks : 0;
+ if (_group.PlayingItem.RunTimeTicks != null)
+ {
+ var runTimeTicks = _group.PlayingItem.RunTimeTicks ??= 0;
+ ticks = ticks > runTimeTicks ? runTimeTicks : ticks;
+ }
+
+ _group.IsPaused = true;
+ _group.PositionTicks = ticks;
+ _group.LastActivity = DateTime.UtcNow;
+
+ var command = NewSyncplayCommand(SyncplayCommandType.Seek);
+ SendCommand(user, BroadcastType.AllGroup, command);
+ }
+ // TODO: client does not implement this yet
+ else if (request.Type.Equals(SyncplayRequestType.Buffering))
+ {
+ if (!_group.IsPaused)
+ {
+ _group.IsPaused = true;
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - _group.LastActivity;
+ _group.LastActivity = currentTime;
+ _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
+
+ _group.SetBuffering(user, true);
+
+ // Send pause command to all non-buffering users
+ var command = NewSyncplayCommand(SyncplayCommandType.Pause);
+ SendCommand(user, BroadcastType.AllReady, command);
+
+ var updateOthers = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupWait, user.UserName);
+ SendGroupUpdate(user, BroadcastType.AllExceptUser, updateOthers);
+ }
+ else
+ {
+ var command = NewSyncplayCommand(SyncplayCommandType.Pause);
+ SendCommand(user, BroadcastType.SingleUser, command);
+ }
+ }
+ // TODO: client does not implement this yet
+ else if (request.Type.Equals(SyncplayRequestType.BufferingComplete))
+ {
+ if (_group.IsPaused)
+ {
+ _group.SetBuffering(user, false);
+
+ if (_group.IsBuffering()) {
+ // Others are buffering, tell this client to pause when ready
+ var when = request.When ??= DateTime.UtcNow;
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - when;
+ var clientPosition = TimeSpan.FromTicks(request.PositionTicks ??= 0) + elapsedTime;
+ var delay = _group.PositionTicks - clientPosition.Ticks;
+
+ var command = NewSyncplayCommand(SyncplayCommandType.Pause);
+ command.When = currentTime.AddMilliseconds(
+ delay
+ ).ToUniversalTime().ToString("o");
+ SendCommand(user, BroadcastType.SingleUser, command);
+ }
+ else
+ {
+ // Let other clients resume as soon as the buffering client catches up
+ var when = request.When ??= DateTime.UtcNow;
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - when;
+ var clientPosition = TimeSpan.FromTicks(request.PositionTicks ??= 0) + elapsedTime;
+ var delay = _group.PositionTicks - clientPosition.Ticks;
+
+ _group.IsPaused = false;
+
+ if (delay > _group.GetHighestPing() * 2)
+ {
+ // Client that was buffering is recovering, notifying others to resume
+ _group.LastActivity = currentTime.AddMilliseconds(
+ delay
+ );
+ var command = NewSyncplayCommand(SyncplayCommandType.Play);
+ SendCommand(user, BroadcastType.AllExceptUser, command);
+ }
+ else
+ {
+ // Client, that was buffering, resumed playback but did not update others in time
+ delay = _group.GetHighestPing() * 2;
+ delay = delay < _group.DefaulPing ? _group.DefaulPing : delay;
+
+ _group.LastActivity = currentTime.AddMilliseconds(
+ delay
+ );
+
+ var command = NewSyncplayCommand(SyncplayCommandType.Play);
+ SendCommand(user, BroadcastType.AllGroup, command);
+ }
+ }
+ }
+ else
+ {
+ // Make sure client has latest group state
+ var command = NewSyncplayCommand(SyncplayCommandType.Play);
+ SendCommand(user, BroadcastType.SingleUser, command);
+ }
+ }
+ else if (request.Type.Equals(SyncplayRequestType.KeepAlive))
+ {
+ _group.UpdatePing(user, request.Ping ??= _group.DefaulPing);
+
+ var keepAlive = new SyncplayGroupUpdate<string>();
+ keepAlive.GroupId = _group.GroupId.ToString();
+ keepAlive.Type = SyncplayGroupUpdateType.KeepAlive;
+ SendGroupUpdate(user, BroadcastType.SingleUser, keepAlive);
+ }
+ }
+
+ /// <inheritdoc />
+ public GroupInfoView GetInfo()
+ {
+ var info = new GroupInfoView();
+ info.GroupId = GetGroupId().ToString();
+ info.PlayingItemName = _group.PlayingItem.Name;
+ info.PlayingItemId = _group.PlayingItem.Id.ToString();
+ info.PositionTicks = _group.PositionTicks;
+ info.Partecipants = _group.Partecipants.Values.Select(user => user.Session.UserName).ToArray();
+ return info;
+ }
+ }
+}