diff options
Diffstat (limited to 'Emby.Server.Implementations/Syncplay/SyncplayController.cs')
| -rw-r--r-- | Emby.Server.Implementations/Syncplay/SyncplayController.cs | 418 |
1 files changed, 418 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/Syncplay/SyncplayController.cs b/Emby.Server.Implementations/Syncplay/SyncplayController.cs new file mode 100644 index 000000000..4a20ceba0 --- /dev/null +++ b/Emby.Server.Implementations/Syncplay/SyncplayController.cs @@ -0,0 +1,418 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Threading; +using System.Threading.Tasks; +using MediaBrowser.Controller.Session; +using MediaBrowser.Controller.Syncplay; +using MediaBrowser.Model.Session; +using MediaBrowser.Model.Syncplay; +using Microsoft.Extensions.Logging; + +namespace Emby.Server.Implementations.Syncplay +{ + /// <summary> + /// Class SyncplayController. + /// </summary> + public class SyncplayController : ISyncplayController, IDisposable + { + private enum BroadcastType + { + AllGroup = 0, + SingleUser = 1, + AllExceptUser = 2, + AllReady = 3 + } + + /// <summary> + /// The logger. + /// </summary> + private readonly ILogger _logger; + + /// <summary> + /// The session manager. + /// </summary> + private readonly ISessionManager _sessionManager; + + /// <summary> + /// The syncplay manager. + /// </summary> + private readonly ISyncplayManager _syncplayManager; + + /// <summary> + /// The group to manage. + /// </summary> + private readonly GroupInfo _group = new GroupInfo(); + + /// <inheritdoc /> + public Guid GetGroupId() => _group.GroupId; + + /// <inheritdoc /> + public Guid GetPlayingItemId() => _group.PlayingItem.Id; + + /// <inheritdoc /> + public bool IsGroupEmpty() => _group.IsEmpty(); + + private bool _disposed = false; + + public SyncplayController( + ILogger logger, + ISessionManager sessionManager, + ISyncplayManager syncplayManager) + { + _logger = logger; + _sessionManager = sessionManager; + _syncplayManager = syncplayManager; + } + + /// <inheritdoc /> + public void Dispose() + { + Dispose(true); + GC.SuppressFinalize(this); + } + + /// <summary> + /// Releases unmanaged and optionally managed resources. + /// </summary> + /// <param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param> + protected virtual void Dispose(bool disposing) + { + if (_disposed) + { + return; + } + + _disposed = true; + } + + // TODO: use this somewhere + private void CheckDisposed() + { + if (_disposed) + { + throw new ObjectDisposedException(GetType().Name); + } + } + + private SessionInfo[] FilterUsers(SessionInfo from, BroadcastType type) + { + if (type == BroadcastType.SingleUser) + { + return new SessionInfo[] { from }; + } + else if (type == BroadcastType.AllGroup) + { + return _group.Partecipants.Values.Select( + user => user.Session + ).ToArray(); + } + else if (type == BroadcastType.AllExceptUser) + { + return _group.Partecipants.Values.Select( + user => user.Session + ).Where( + user => !user.Id.Equals(from.Id) + ).ToArray(); + } + else if (type == BroadcastType.AllReady) + { + return _group.Partecipants.Values.Where( + user => !user.IsBuffering + ).Select( + user => user.Session + ).ToArray(); + } + else + { + return new SessionInfo[] {}; + } + } + + private Task SendGroupUpdate<T>(SessionInfo from, BroadcastType type, SyncplayGroupUpdate<T> message) + { + IEnumerable<Task> GetTasks() + { + SessionInfo[] users = FilterUsers(from, type); + foreach (var user in users) + { + yield return _sessionManager.SendSyncplayGroupUpdate(user.Id.ToString(), message, CancellationToken.None); + } + } + + return Task.WhenAll(GetTasks()); + } + + private Task SendCommand(SessionInfo from, BroadcastType type, SyncplayCommand message) + { + IEnumerable<Task> GetTasks() + { + SessionInfo[] users = FilterUsers(from, type); + foreach (var user in users) + { + yield return _sessionManager.SendSyncplayCommand(user.Id.ToString(), message, CancellationToken.None); + } + } + + return Task.WhenAll(GetTasks()); + } + + private SyncplayCommand NewSyncplayCommand(SyncplayCommandType type) { + var command = new SyncplayCommand(); + command.GroupId = _group.GroupId.ToString(); + command.Command = type; + command.PositionTicks = _group.PositionTicks; + command.When = _group.LastActivity.ToUniversalTime().ToString("o"); + return command; + } + + private SyncplayGroupUpdate<T> NewSyncplayGroupUpdate<T>(SyncplayGroupUpdateType type, T data) + { + var command = new SyncplayGroupUpdate<T>(); + command.GroupId = _group.GroupId.ToString(); + command.Type = type; + command.Data = data; + return command; + } + + /// <inheritdoc /> + public void InitGroup(SessionInfo user) + { + _group.AddUser(user); + _syncplayManager.MapUserToGroup(user, this); + + _group.PlayingItem = user.FullNowPlayingItem; + _group.IsPaused = true; + _group.PositionTicks = user.PlayState.PositionTicks ??= 0; + _group.LastActivity = DateTime.UtcNow; + + var updateUser = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupJoined, DateTime.UtcNow.ToUniversalTime().ToString("o")); + SendGroupUpdate(user, BroadcastType.SingleUser, updateUser); + var pauseCommand = NewSyncplayCommand(SyncplayCommandType.Pause); + SendCommand(user, BroadcastType.SingleUser, pauseCommand); + } + + /// <inheritdoc /> + public void UserJoin(SessionInfo user) + { + if (user.NowPlayingItem != null && user.NowPlayingItem.Id.Equals(_group.PlayingItem.Id)) + { + _group.AddUser(user); + _syncplayManager.MapUserToGroup(user, this); + + var updateUser = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupJoined, _group.PositionTicks); + SendGroupUpdate(user, BroadcastType.SingleUser, updateUser); + + var updateOthers = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.UserJoined, user.UserName); + SendGroupUpdate(user, BroadcastType.AllExceptUser, updateOthers); + + // Client join and play, syncing will happen client side + if (!_group.IsPaused) + { + var playCommand = NewSyncplayCommand(SyncplayCommandType.Play); + SendCommand(user, BroadcastType.SingleUser, playCommand); + } + else + { + var pauseCommand = NewSyncplayCommand(SyncplayCommandType.Pause); + SendCommand(user, BroadcastType.SingleUser, pauseCommand); + } + } + else + { + var playRequest = new PlayRequest(); + playRequest.ItemIds = new Guid[] { _group.PlayingItem.Id }; + playRequest.StartPositionTicks = _group.PositionTicks; + var update = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.PrepareSession, playRequest); + SendGroupUpdate(user, BroadcastType.SingleUser, update); + } + } + + /// <inheritdoc /> + public void UserLeave(SessionInfo user) + { + _group.RemoveUser(user); + _syncplayManager.UnmapUserFromGroup(user, this); + + var updateUser = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupLeft, _group.PositionTicks); + SendGroupUpdate(user, BroadcastType.SingleUser, updateUser); + + var updateOthers = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.UserLeft, user.UserName); + SendGroupUpdate(user, BroadcastType.AllExceptUser, updateOthers); + } + + /// <inheritdoc /> + public void HandleRequest(SessionInfo user, SyncplayRequestInfo request) + { + if (request.Type.Equals(SyncplayRequestType.Play)) + { + if (_group.IsPaused) + { + var delay = _group.GetHighestPing() * 2; + delay = delay < _group.DefaulPing ? _group.DefaulPing : delay; + + _group.IsPaused = false; + _group.LastActivity = DateTime.UtcNow.AddMilliseconds( + delay + ); + + var command = NewSyncplayCommand(SyncplayCommandType.Play); + SendCommand(user, BroadcastType.AllGroup, command); + } + else + { + // Client got lost + var command = NewSyncplayCommand(SyncplayCommandType.Play); + SendCommand(user, BroadcastType.SingleUser, command); + } + } + else if (request.Type.Equals(SyncplayRequestType.Pause)) + { + if (!_group.IsPaused) + { + _group.IsPaused = true; + var currentTime = DateTime.UtcNow; + var elapsedTime = currentTime - _group.LastActivity; + _group.LastActivity = currentTime; + _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0; + + var command = NewSyncplayCommand(SyncplayCommandType.Pause); + SendCommand(user, BroadcastType.AllGroup, command); + } + else + { + var command = NewSyncplayCommand(SyncplayCommandType.Pause); + SendCommand(user, BroadcastType.SingleUser, command); + } + } + else if (request.Type.Equals(SyncplayRequestType.Seek)) + { + // Sanitize PositionTicks + var ticks = request.PositionTicks ??= 0; + ticks = ticks >= 0 ? ticks : 0; + if (_group.PlayingItem.RunTimeTicks != null) + { + var runTimeTicks = _group.PlayingItem.RunTimeTicks ??= 0; + ticks = ticks > runTimeTicks ? runTimeTicks : ticks; + } + + _group.IsPaused = true; + _group.PositionTicks = ticks; + _group.LastActivity = DateTime.UtcNow; + + var command = NewSyncplayCommand(SyncplayCommandType.Seek); + SendCommand(user, BroadcastType.AllGroup, command); + } + // TODO: client does not implement this yet + else if (request.Type.Equals(SyncplayRequestType.Buffering)) + { + if (!_group.IsPaused) + { + _group.IsPaused = true; + var currentTime = DateTime.UtcNow; + var elapsedTime = currentTime - _group.LastActivity; + _group.LastActivity = currentTime; + _group.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0; + + _group.SetBuffering(user, true); + + // Send pause command to all non-buffering users + var command = NewSyncplayCommand(SyncplayCommandType.Pause); + SendCommand(user, BroadcastType.AllReady, command); + + var updateOthers = NewSyncplayGroupUpdate(SyncplayGroupUpdateType.GroupWait, user.UserName); + SendGroupUpdate(user, BroadcastType.AllExceptUser, updateOthers); + } + else + { + var command = NewSyncplayCommand(SyncplayCommandType.Pause); + SendCommand(user, BroadcastType.SingleUser, command); + } + } + // TODO: client does not implement this yet + else if (request.Type.Equals(SyncplayRequestType.BufferingComplete)) + { + if (_group.IsPaused) + { + _group.SetBuffering(user, false); + + if (_group.IsBuffering()) { + // Others are buffering, tell this client to pause when ready + var when = request.When ??= DateTime.UtcNow; + var currentTime = DateTime.UtcNow; + var elapsedTime = currentTime - when; + var clientPosition = TimeSpan.FromTicks(request.PositionTicks ??= 0) + elapsedTime; + var delay = _group.PositionTicks - clientPosition.Ticks; + + var command = NewSyncplayCommand(SyncplayCommandType.Pause); + command.When = currentTime.AddMilliseconds( + delay + ).ToUniversalTime().ToString("o"); + SendCommand(user, BroadcastType.SingleUser, command); + } + else + { + // Let other clients resume as soon as the buffering client catches up + var when = request.When ??= DateTime.UtcNow; + var currentTime = DateTime.UtcNow; + var elapsedTime = currentTime - when; + var clientPosition = TimeSpan.FromTicks(request.PositionTicks ??= 0) + elapsedTime; + var delay = _group.PositionTicks - clientPosition.Ticks; + + _group.IsPaused = false; + + if (delay > _group.GetHighestPing() * 2) + { + // Client that was buffering is recovering, notifying others to resume + _group.LastActivity = currentTime.AddMilliseconds( + delay + ); + var command = NewSyncplayCommand(SyncplayCommandType.Play); + SendCommand(user, BroadcastType.AllExceptUser, command); + } + else + { + // Client, that was buffering, resumed playback but did not update others in time + delay = _group.GetHighestPing() * 2; + delay = delay < _group.DefaulPing ? _group.DefaulPing : delay; + + _group.LastActivity = currentTime.AddMilliseconds( + delay + ); + + var command = NewSyncplayCommand(SyncplayCommandType.Play); + SendCommand(user, BroadcastType.AllGroup, command); + } + } + } + else + { + // Make sure client has latest group state + var command = NewSyncplayCommand(SyncplayCommandType.Play); + SendCommand(user, BroadcastType.SingleUser, command); + } + } + else if (request.Type.Equals(SyncplayRequestType.KeepAlive)) + { + _group.UpdatePing(user, request.Ping ??= _group.DefaulPing); + + var keepAlive = new SyncplayGroupUpdate<string>(); + keepAlive.GroupId = _group.GroupId.ToString(); + keepAlive.Type = SyncplayGroupUpdateType.KeepAlive; + SendGroupUpdate(user, BroadcastType.SingleUser, keepAlive); + } + } + + /// <inheritdoc /> + public GroupInfoView GetInfo() + { + var info = new GroupInfoView(); + info.GroupId = GetGroupId().ToString(); + info.PlayingItemName = _group.PlayingItem.Name; + info.PlayingItemId = _group.PlayingItem.Id.ToString(); + info.PositionTicks = _group.PositionTicks; + info.Partecipants = _group.Partecipants.Values.Select(user => user.Session.UserName).ToArray(); + return info; + } + } +} |
