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path: root/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs
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Diffstat (limited to 'Emby.Server.Implementations/SyncPlay/SyncPlayController.cs')
-rw-r--r--Emby.Server.Implementations/SyncPlay/SyncPlayController.cs8
1 files changed, 3 insertions, 5 deletions
diff --git a/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs b/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs
index 80b977731..538479512 100644
--- a/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs
+++ b/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs
@@ -301,8 +301,7 @@ namespace Emby.Server.Implementations.SyncPlay
if (_group.IsPaused)
{
// Pick a suitable time that accounts for latency
- var delay = _group.GetHighestPing() * 2;
- delay = delay < _group.DefaultPing ? _group.DefaultPing : delay;
+ var delay = Math.Max(_group.GetHighestPing() * 2, GroupInfo.DefaultPing);
// Unpause group and set starting point in future
// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
@@ -452,8 +451,7 @@ namespace Emby.Server.Implementations.SyncPlay
else
{
// Client, that was buffering, resumed playback but did not update others in time
- delay = _group.GetHighestPing() * 2;
- delay = delay < _group.DefaultPing ? _group.DefaultPing : delay;
+ delay = Math.Max(_group.GetHighestPing() * 2, GroupInfo.DefaultPing);
_group.LastActivity = currentTime.AddMilliseconds(
delay);
@@ -497,7 +495,7 @@ namespace Emby.Server.Implementations.SyncPlay
private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request)
{
// Collected pings are used to account for network latency when unpausing playback
- _group.UpdatePing(session, request.Ping ?? _group.DefaultPing);
+ _group.UpdatePing(session, request.Ping ?? GroupInfo.DefaultPing);
}
/// <inheritdoc />