diff options
Diffstat (limited to 'Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs')
| -rw-r--r-- | Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs | 653 |
1 files changed, 653 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs b/Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs new file mode 100644 index 000000000..9d839b268 --- /dev/null +++ b/Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs @@ -0,0 +1,653 @@ +using System; +using System.Threading; +using MediaBrowser.Controller.Session; +using MediaBrowser.Model.SyncPlay; +using Microsoft.Extensions.Logging; + +namespace MediaBrowser.Controller.SyncPlay +{ + /// <summary> + /// Class WaitingGroupState. + /// </summary> + /// <remarks> + /// Class is not thread-safe, external locking is required when accessing methods. + /// </remarks> + public class WaitingGroupState : AbstractGroupState + { + /// <summary> + /// Tells the state to switch to after buffering is done. + /// </summary> + public bool ResumePlaying { get; set; } = false; + + /// <summary> + /// Whether the initial state has been set. + /// </summary> + private bool InitialStateSet { get; set; } = false; + + /// <summary> + /// The group state before the first ever event. + /// </summary> + private GroupState InitialState { get; set; } + + /// <summary> + /// Default constructor. + /// </summary> + public WaitingGroupState(ILogger logger) : base(logger) + { + // Do nothing + } + + /// <inheritdoc /> + public override GroupState GetGroupState() + { + return GroupState.Waiting; + } + + /// <inheritdoc /> + public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken) + { + // Save state if first event + if (!InitialStateSet) + { + InitialState = prevState; + InitialStateSet = true; + } + + if (prevState.Equals(GroupState.Playing)) { + ResumePlaying = true; + // Pause group and compute the media playback position + var currentTime = DateTime.UtcNow; + var elapsedTime = currentTime - context.LastActivity; + context.LastActivity = currentTime; + // Seek only if playback actually started + // Event may happen during the delay added to account for latency + context.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0; + } + + // Prepare new session + var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist); + var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate); + context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken); + + context.SetBuffering(session, true); + + // Send pause command to all non-buffering sessions + var command = context.NewSyncPlayCommand(SendCommandType.Pause); + context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken); + } + + /// <inheritdoc /> + public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken) + { + // Save state if first event + if (!InitialStateSet) + { + InitialState = prevState; + InitialStateSet = true; + } + + context.SetBuffering(session, false); + + if (!context.IsBuffering()) + { + if (ResumePlaying) + { + // Client, that was buffering, left the group + var playingState = new PlayingGroupState(_logger); + context.SetState(playingState); + var unpauseRequest = new UnpauseGroupRequest(); + playingState.HandleRequest(context, GetGroupState(), unpauseRequest, session, cancellationToken); + + _logger.LogDebug("SessionLeaving: {0} left the group {1}, notifying others to resume.", session.Id.ToString(), context.GroupId.ToString()); + } + else + { + // Group is ready, returning to previous state + var pausedState = new PausedGroupState(_logger); + context.SetState(pausedState); + + _logger.LogDebug("SessionLeaving: {0} left the group {1}, returning to previous state.", session.Id.ToString(), context.GroupId.ToString()); + } + } + } + + /// <inheritdoc /> + public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken) + { + // Save state if first event + if (!InitialStateSet) + { + InitialState = prevState; + InitialStateSet = true; + } + + ResumePlaying = true; + + var setQueueStatus = context.SetPlayQueue(request.PlayingQueue, request.PlayingItemPosition, request.StartPositionTicks); + if (!setQueueStatus) + { + _logger.LogError("HandleRequest: {0} in group {1}, unable to set playing queue.", request.GetRequestType(), context.GroupId.ToString()); + + // Ignore request and return to previous state + ISyncPlayState newState; + switch (prevState) + { + case GroupState.Playing: + newState = new PlayingGroupState(_logger); + break; + case GroupState.Paused: + newState = new PausedGroupState(_logger); + break; + default: + newState = new IdleGroupState(_logger); + break; + } + + context.SetState(newState); + return; + } + + var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist); + var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate); + context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken); + + // Reset status of sessions and await for all Ready events before sending Play command + context.SetAllBuffering(true); + + _logger.LogDebug("HandleRequest: {0} in group {1}, {2} set a new play queue.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString()); + } + + /// <inheritdoc /> + public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken) + { + // Save state if first event + if (!InitialStateSet) + { + InitialState = prevState; + InitialStateSet = true; + } + + ResumePlaying = true; + + var result = context.SetPlayingItem(request.PlaylistItemId); + if (result) + { + var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem); + var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate); + context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken); + + // Reset status of sessions and await for all Ready events before sending Play command + context.SetAllBuffering(true); + } + else + { + // Return to old state + ISyncPlayState newState; + switch (prevState) + { + case GroupState.Playing: + newState = new PlayingGroupState(_logger); + break; + case GroupState.Paused: + newState = new PausedGroupState(_logger); + break; + default: + newState = new IdleGroupState(_logger); + break; + } + + context.SetState(newState); + + _logger.LogDebug("HandleRequest: {0} in group {1}, unable to change current playing item.", request.GetRequestType(), context.GroupId.ToString()); + } + } + + /// <inheritdoc /> + public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken) + { + // Save state if first event + if (!InitialStateSet) + { + InitialState = prevState; + InitialStateSet = true; + } + + if (prevState.Equals(GroupState.Idle)) + { + ResumePlaying = true; + context.RestartCurrentItem(); + + var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist); + var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate); + context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken); + + // Reset status of sessions and await for all Ready events before sending Play command + context.SetAllBuffering(true); + + _logger.LogDebug("HandleRequest: {0} in group {1}, waiting for all ready events.", request.GetRequestType(), context.GroupId.ToString()); + } + else + { + if (ResumePlaying) + { + _logger.LogDebug("HandleRequest: {0} in group {1}, ignoring sessions that are not ready and forcing the playback to start.", request.GetRequestType(), context.GroupId.ToString()); + + // An Unpause request is forcing the playback to start, ignoring sessions that are not ready + context.SetAllBuffering(false); + + // Change state + var playingState = new PlayingGroupState(_logger); + playingState.IgnoreBuffering = true; + context.SetState(playingState); + playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken); + } + else + { + // Group would have gone to paused state, now will go to playing state when ready + ResumePlaying = true; + + // Notify relevant state change event + SendGroupStateUpdate(context, request, session, cancellationToken); + } + } + } + + /// <inheritdoc /> + public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken) + { + // Save state if first event + if (!InitialStateSet) + { + InitialState = prevState; + InitialStateSet = true; + } + + // Wait for sessions to be ready, then switch to paused state + ResumePlaying = false; + + // Notify relevant state change event + SendGroupStateUpdate(context, request, session, cancellationToken); + } + + /// <inheritdoc /> + public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken) + { + // Save state if first event + if (!InitialStateSet) + { + InitialState = prevState; + InitialStateSet = true; + } + + // Change state + var idleState = new IdleGroupState(_logger); + context.SetState(idleState); + idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken); + } + + /// <inheritdoc /> + public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken) + { + // Save state if first event + if (!InitialStateSet) + { + InitialState = prevState; + InitialStateSet = true; + } + + if (prevState.Equals(GroupState.Playing)) + { + ResumePlaying = true; + } + else if(prevState.Equals(GroupState.Paused)) + { + ResumePlaying = false; + } + + // Sanitize PositionTicks + var ticks = context.SanitizePositionTicks(request.PositionTicks); + + // Seek + context.PositionTicks = ticks; + context.LastActivity = DateTime.UtcNow; + + var command = context.NewSyncPlayCommand(SendCommandType.Seek); + context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken); + + // Reset status of sessions and await for all Ready events before sending Play command + context.SetAllBuffering(true); + + // Notify relevant state change event + SendGroupStateUpdate(context, request, session, cancellationToken); + } + + /// <inheritdoc /> + public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken) + { + // Save state if first event + if (!InitialStateSet) + { + InitialState = prevState; + InitialStateSet = true; + } + + // Make sure the client is playing the correct item + if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId())) + { + _logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString()); + + var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem); + var updateSession = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate); + context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken); + context.SetBuffering(session, true); + + return; + } + + if (prevState.Equals(GroupState.Playing)) + { + // Resume playback when all ready + ResumePlaying = true; + + context.SetBuffering(session, true); + + // Pause group and compute the media playback position + var currentTime = DateTime.UtcNow; + var elapsedTime = currentTime - context.LastActivity; + context.LastActivity = currentTime; + context.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0; + + // Send pause command to all non-buffering sessions + var command = context.NewSyncPlayCommand(SendCommandType.Pause); + context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken); + } + else if (prevState.Equals(GroupState.Paused)) + { + // Don't resume playback when all ready + ResumePlaying = false; + + context.SetBuffering(session, true); + + // Send pause command to buffering session + var command = context.NewSyncPlayCommand(SendCommandType.Pause); + context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken); + } + else if (prevState.Equals(GroupState.Waiting)) + { + // Another session is now buffering + context.SetBuffering(session, true); + + if (!ResumePlaying) + { + // Force update for this session that should be paused + var command = context.NewSyncPlayCommand(SendCommandType.Pause); + context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken); + } + } + + // Notify relevant state change event + SendGroupStateUpdate(context, request, session, cancellationToken); + } + + /// <inheritdoc /> + public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken) + { + // Save state if first event + if (!InitialStateSet) + { + InitialState = prevState; + InitialStateSet = true; + } + + // Make sure the client is playing the correct item + if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId())) + { + _logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString()); + + var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem); + var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate); + context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken); + context.SetBuffering(session, true); + + return; + } + + var requestTicks = context.SanitizePositionTicks(request.PositionTicks); + var currentTime = DateTime.UtcNow; + var elapsedTime = currentTime - request.When; + if (!request.IsPlaying) + { + elapsedTime = TimeSpan.Zero; + } + + var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime; + var delayTicks = context.PositionTicks - clientPosition.Ticks; + + if (delayTicks > TimeSpan.FromSeconds(5).Ticks) + { + // The client is really behind, other participants will have to wait a lot of time... + _logger.LogWarning("HandleRequest: {0} in group {1}, {2} got lost in time.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString()); + } + + if (ResumePlaying) + { + // Handle case where session reported as ready but in reality + // it has no clue of the real position nor the playback state + if (!request.IsPlaying && Math.Abs(context.PositionTicks - requestTicks) > TimeSpan.FromSeconds(0.5).Ticks) { + // Session not ready at all + context.SetBuffering(session, true); + + // Correcting session's position + var command = context.NewSyncPlayCommand(SendCommandType.Seek); + context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken); + + // Notify relevant state change event + SendGroupStateUpdate(context, request, session, cancellationToken); + + _logger.LogDebug("HandleRequest: {0} in group {1}, {2} got lost in time, correcting.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString()); + return; + } + + // Session is ready + context.SetBuffering(session, false); + + if (context.IsBuffering()) + { + // Others are still buffering, tell this client to pause when ready + var command = context.NewSyncPlayCommand(SendCommandType.Pause); + var pauseAtTime = currentTime.AddTicks(delayTicks); + command.When = context.DateToUTCString(pauseAtTime); + context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken); + + _logger.LogDebug("HandleRequest: {0} in group {1}, others still buffering, {2} will pause when ready.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString()); + } + else + { + // If all ready, then start playback + // Let other clients resume as soon as the buffering client catches up + if (delayTicks > context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond) + { + // Client that was buffering is recovering, notifying others to resume + context.LastActivity = currentTime.AddTicks(delayTicks); + var command = context.NewSyncPlayCommand(SendCommandType.Unpause); + var filter = SyncPlayBroadcastType.AllExceptCurrentSession; + if (!request.IsPlaying) + { + filter = SyncPlayBroadcastType.AllGroup; + } + + context.SendCommand(session, filter, command, cancellationToken); + + _logger.LogDebug("HandleRequest: {0} in group {1}, {2} is recovering, notifying others to resume.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString()); + } + else + { + // Client, that was buffering, resumed playback but did not update others in time + delayTicks = context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond; + delayTicks = delayTicks < context.DefaultPing ? context.DefaultPing : delayTicks; + + context.LastActivity = currentTime.AddTicks(delayTicks); + + var command = context.NewSyncPlayCommand(SendCommandType.Unpause); + context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken); + + _logger.LogDebug("HandleRequest: {0} in group {1}, {2} resumed playback but did not update others in time.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString()); + } + + // Change state + var playingState = new PlayingGroupState(_logger); + context.SetState(playingState); + playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken); + } + } + else + { + // Check that session is really ready, tollerate half second difference to account for player imperfections + if (Math.Abs(context.PositionTicks - requestTicks) > TimeSpan.FromSeconds(0.5).Ticks) + { + // Session still not ready + context.SetBuffering(session, true); + + // Session is seeking to wrong position, correcting + var command = context.NewSyncPlayCommand(SendCommandType.Seek); + context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken); + + // Notify relevant state change event + SendGroupStateUpdate(context, request, session, cancellationToken); + + _logger.LogDebug("HandleRequest: {0} in group {1}, {2} was seeking to wrong position, correcting.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString()); + return; + } else { + // Session is ready + context.SetBuffering(session, false); + } + + if (!context.IsBuffering()) + { + // Group is ready, returning to previous state + var pausedState = new PausedGroupState(_logger); + context.SetState(pausedState); + + if (InitialState.Equals(GroupState.Playing)) + { + // Group went from playing to waiting state and a pause request occured while waiting + var pauserequest = new PauseGroupRequest(); + pausedState.HandleRequest(context, GetGroupState(), pauserequest, session, cancellationToken); + } + else if (InitialState.Equals(GroupState.Paused)) + { + pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken); + } + + _logger.LogDebug("HandleRequest: {0} in group {1}, {2} is ready, returning to previous state.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString()); + } + } + } + + /// <inheritdoc /> + public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken) + { + // Save state if first event + if (!InitialStateSet) + { + InitialState = prevState; + InitialStateSet = true; + } + + ResumePlaying = true; + + // Make sure the client knows the playing item, to avoid duplicate requests + if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId())) + { + _logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist id.", request.GetRequestType(), context.GroupId.ToString()); + return; + } + + var newItem = context.NextItemInQueue(); + if (newItem) + { + // Send playing-queue update + var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NextTrack); + var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate); + context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken); + + // Reset status of sessions and await for all Ready events before sending Play command + context.SetAllBuffering(true); + } + else + { + // Return to old state + ISyncPlayState newState; + switch (prevState) + { + case GroupState.Playing: + newState = new PlayingGroupState(_logger); + break; + case GroupState.Paused: + newState = new PausedGroupState(_logger); + break; + default: + newState = new IdleGroupState(_logger); + break; + } + + context.SetState(newState); + + _logger.LogDebug("HandleRequest: {0} in group {1}, no next track available.", request.GetRequestType(), context.GroupId.ToString()); + } + } + + /// <inheritdoc /> + public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken) + { + // Save state if first event + if (!InitialStateSet) + { + InitialState = prevState; + InitialStateSet = true; + } + + ResumePlaying = true; + + // Make sure the client knows the playing item, to avoid duplicate requests + if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId())) + { + _logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist id.", request.GetRequestType(), context.GroupId.ToString()); + return; + } + + var newItem = context.PreviousItemInQueue(); + if (newItem) + { + // Send playing-queue update + var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.PreviousTrack); + var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate); + context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken); + + // Reset status of sessions and await for all Ready events before sending Play command + context.SetAllBuffering(true); + } + else + { + // Return to old state + ISyncPlayState newState; + switch (prevState) + { + case GroupState.Playing: + newState = new PlayingGroupState(_logger); + break; + case GroupState.Paused: + newState = new PausedGroupState(_logger); + break; + default: + newState = new IdleGroupState(_logger); + break; + } + + context.SetState(newState); + + _logger.LogDebug("HandleRequest: {0} in group {1}, no previous track available.", request.GetRequestType(), context.GroupId.ToString()); + } + } + } +} |
