aboutsummaryrefslogtreecommitdiff
path: root/Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs
diff options
context:
space:
mode:
Diffstat (limited to 'Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs')
-rw-r--r--Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs653
1 files changed, 653 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs b/Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs
new file mode 100644
index 000000000..9d839b268
--- /dev/null
+++ b/Emby.Server.Implementations/SyncPlay/GroupStates/WaitingGroupState.cs
@@ -0,0 +1,653 @@
+using System;
+using System.Threading;
+using MediaBrowser.Controller.Session;
+using MediaBrowser.Model.SyncPlay;
+using Microsoft.Extensions.Logging;
+
+namespace MediaBrowser.Controller.SyncPlay
+{
+ /// <summary>
+ /// Class WaitingGroupState.
+ /// </summary>
+ /// <remarks>
+ /// Class is not thread-safe, external locking is required when accessing methods.
+ /// </remarks>
+ public class WaitingGroupState : AbstractGroupState
+ {
+ /// <summary>
+ /// Tells the state to switch to after buffering is done.
+ /// </summary>
+ public bool ResumePlaying { get; set; } = false;
+
+ /// <summary>
+ /// Whether the initial state has been set.
+ /// </summary>
+ private bool InitialStateSet { get; set; } = false;
+
+ /// <summary>
+ /// The group state before the first ever event.
+ /// </summary>
+ private GroupState InitialState { get; set; }
+
+ /// <summary>
+ /// Default constructor.
+ /// </summary>
+ public WaitingGroupState(ILogger logger) : base(logger)
+ {
+ // Do nothing
+ }
+
+ /// <inheritdoc />
+ public override GroupState GetGroupState()
+ {
+ return GroupState.Waiting;
+ }
+
+ /// <inheritdoc />
+ public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Save state if first event
+ if (!InitialStateSet)
+ {
+ InitialState = prevState;
+ InitialStateSet = true;
+ }
+
+ if (prevState.Equals(GroupState.Playing)) {
+ ResumePlaying = true;
+ // Pause group and compute the media playback position
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - context.LastActivity;
+ context.LastActivity = currentTime;
+ // Seek only if playback actually started
+ // Event may happen during the delay added to account for latency
+ context.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
+ }
+
+ // Prepare new session
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
+
+ context.SetBuffering(session, true);
+
+ // Send pause command to all non-buffering sessions
+ var command = context.NewSyncPlayCommand(SendCommandType.Pause);
+ context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Save state if first event
+ if (!InitialStateSet)
+ {
+ InitialState = prevState;
+ InitialStateSet = true;
+ }
+
+ context.SetBuffering(session, false);
+
+ if (!context.IsBuffering())
+ {
+ if (ResumePlaying)
+ {
+ // Client, that was buffering, left the group
+ var playingState = new PlayingGroupState(_logger);
+ context.SetState(playingState);
+ var unpauseRequest = new UnpauseGroupRequest();
+ playingState.HandleRequest(context, GetGroupState(), unpauseRequest, session, cancellationToken);
+
+ _logger.LogDebug("SessionLeaving: {0} left the group {1}, notifying others to resume.", session.Id.ToString(), context.GroupId.ToString());
+ }
+ else
+ {
+ // Group is ready, returning to previous state
+ var pausedState = new PausedGroupState(_logger);
+ context.SetState(pausedState);
+
+ _logger.LogDebug("SessionLeaving: {0} left the group {1}, returning to previous state.", session.Id.ToString(), context.GroupId.ToString());
+ }
+ }
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Save state if first event
+ if (!InitialStateSet)
+ {
+ InitialState = prevState;
+ InitialStateSet = true;
+ }
+
+ ResumePlaying = true;
+
+ var setQueueStatus = context.SetPlayQueue(request.PlayingQueue, request.PlayingItemPosition, request.StartPositionTicks);
+ if (!setQueueStatus)
+ {
+ _logger.LogError("HandleRequest: {0} in group {1}, unable to set playing queue.", request.GetRequestType(), context.GroupId.ToString());
+
+ // Ignore request and return to previous state
+ ISyncPlayState newState;
+ switch (prevState)
+ {
+ case GroupState.Playing:
+ newState = new PlayingGroupState(_logger);
+ break;
+ case GroupState.Paused:
+ newState = new PausedGroupState(_logger);
+ break;
+ default:
+ newState = new IdleGroupState(_logger);
+ break;
+ }
+
+ context.SetState(newState);
+ return;
+ }
+
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+
+ // Reset status of sessions and await for all Ready events before sending Play command
+ context.SetAllBuffering(true);
+
+ _logger.LogDebug("HandleRequest: {0} in group {1}, {2} set a new play queue.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Save state if first event
+ if (!InitialStateSet)
+ {
+ InitialState = prevState;
+ InitialStateSet = true;
+ }
+
+ ResumePlaying = true;
+
+ var result = context.SetPlayingItem(request.PlaylistItemId);
+ if (result)
+ {
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+
+ // Reset status of sessions and await for all Ready events before sending Play command
+ context.SetAllBuffering(true);
+ }
+ else
+ {
+ // Return to old state
+ ISyncPlayState newState;
+ switch (prevState)
+ {
+ case GroupState.Playing:
+ newState = new PlayingGroupState(_logger);
+ break;
+ case GroupState.Paused:
+ newState = new PausedGroupState(_logger);
+ break;
+ default:
+ newState = new IdleGroupState(_logger);
+ break;
+ }
+
+ context.SetState(newState);
+
+ _logger.LogDebug("HandleRequest: {0} in group {1}, unable to change current playing item.", request.GetRequestType(), context.GroupId.ToString());
+ }
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Save state if first event
+ if (!InitialStateSet)
+ {
+ InitialState = prevState;
+ InitialStateSet = true;
+ }
+
+ if (prevState.Equals(GroupState.Idle))
+ {
+ ResumePlaying = true;
+ context.RestartCurrentItem();
+
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NewPlaylist);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+
+ // Reset status of sessions and await for all Ready events before sending Play command
+ context.SetAllBuffering(true);
+
+ _logger.LogDebug("HandleRequest: {0} in group {1}, waiting for all ready events.", request.GetRequestType(), context.GroupId.ToString());
+ }
+ else
+ {
+ if (ResumePlaying)
+ {
+ _logger.LogDebug("HandleRequest: {0} in group {1}, ignoring sessions that are not ready and forcing the playback to start.", request.GetRequestType(), context.GroupId.ToString());
+
+ // An Unpause request is forcing the playback to start, ignoring sessions that are not ready
+ context.SetAllBuffering(false);
+
+ // Change state
+ var playingState = new PlayingGroupState(_logger);
+ playingState.IgnoreBuffering = true;
+ context.SetState(playingState);
+ playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
+ }
+ else
+ {
+ // Group would have gone to paused state, now will go to playing state when ready
+ ResumePlaying = true;
+
+ // Notify relevant state change event
+ SendGroupStateUpdate(context, request, session, cancellationToken);
+ }
+ }
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Save state if first event
+ if (!InitialStateSet)
+ {
+ InitialState = prevState;
+ InitialStateSet = true;
+ }
+
+ // Wait for sessions to be ready, then switch to paused state
+ ResumePlaying = false;
+
+ // Notify relevant state change event
+ SendGroupStateUpdate(context, request, session, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Save state if first event
+ if (!InitialStateSet)
+ {
+ InitialState = prevState;
+ InitialStateSet = true;
+ }
+
+ // Change state
+ var idleState = new IdleGroupState(_logger);
+ context.SetState(idleState);
+ idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Save state if first event
+ if (!InitialStateSet)
+ {
+ InitialState = prevState;
+ InitialStateSet = true;
+ }
+
+ if (prevState.Equals(GroupState.Playing))
+ {
+ ResumePlaying = true;
+ }
+ else if(prevState.Equals(GroupState.Paused))
+ {
+ ResumePlaying = false;
+ }
+
+ // Sanitize PositionTicks
+ var ticks = context.SanitizePositionTicks(request.PositionTicks);
+
+ // Seek
+ context.PositionTicks = ticks;
+ context.LastActivity = DateTime.UtcNow;
+
+ var command = context.NewSyncPlayCommand(SendCommandType.Seek);
+ context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
+
+ // Reset status of sessions and await for all Ready events before sending Play command
+ context.SetAllBuffering(true);
+
+ // Notify relevant state change event
+ SendGroupStateUpdate(context, request, session, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Save state if first event
+ if (!InitialStateSet)
+ {
+ InitialState = prevState;
+ InitialStateSet = true;
+ }
+
+ // Make sure the client is playing the correct item
+ if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
+ {
+ _logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
+
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
+ var updateSession = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, updateSession, cancellationToken);
+ context.SetBuffering(session, true);
+
+ return;
+ }
+
+ if (prevState.Equals(GroupState.Playing))
+ {
+ // Resume playback when all ready
+ ResumePlaying = true;
+
+ context.SetBuffering(session, true);
+
+ // Pause group and compute the media playback position
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - context.LastActivity;
+ context.LastActivity = currentTime;
+ context.PositionTicks += elapsedTime.Ticks > 0 ? elapsedTime.Ticks : 0;
+
+ // Send pause command to all non-buffering sessions
+ var command = context.NewSyncPlayCommand(SendCommandType.Pause);
+ context.SendCommand(session, SyncPlayBroadcastType.AllReady, command, cancellationToken);
+ }
+ else if (prevState.Equals(GroupState.Paused))
+ {
+ // Don't resume playback when all ready
+ ResumePlaying = false;
+
+ context.SetBuffering(session, true);
+
+ // Send pause command to buffering session
+ var command = context.NewSyncPlayCommand(SendCommandType.Pause);
+ context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
+ }
+ else if (prevState.Equals(GroupState.Waiting))
+ {
+ // Another session is now buffering
+ context.SetBuffering(session, true);
+
+ if (!ResumePlaying)
+ {
+ // Force update for this session that should be paused
+ var command = context.NewSyncPlayCommand(SendCommandType.Pause);
+ context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
+ }
+ }
+
+ // Notify relevant state change event
+ SendGroupStateUpdate(context, request, session, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Save state if first event
+ if (!InitialStateSet)
+ {
+ InitialState = prevState;
+ InitialStateSet = true;
+ }
+
+ // Make sure the client is playing the correct item
+ if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
+ {
+ _logger.LogDebug("HandleRequest: {0} in group {1}, {2} has wrong playlist item.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
+
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.SetCurrentItem);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.CurrentSession, update, cancellationToken);
+ context.SetBuffering(session, true);
+
+ return;
+ }
+
+ var requestTicks = context.SanitizePositionTicks(request.PositionTicks);
+ var currentTime = DateTime.UtcNow;
+ var elapsedTime = currentTime - request.When;
+ if (!request.IsPlaying)
+ {
+ elapsedTime = TimeSpan.Zero;
+ }
+
+ var clientPosition = TimeSpan.FromTicks(requestTicks) + elapsedTime;
+ var delayTicks = context.PositionTicks - clientPosition.Ticks;
+
+ if (delayTicks > TimeSpan.FromSeconds(5).Ticks)
+ {
+ // The client is really behind, other participants will have to wait a lot of time...
+ _logger.LogWarning("HandleRequest: {0} in group {1}, {2} got lost in time.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
+ }
+
+ if (ResumePlaying)
+ {
+ // Handle case where session reported as ready but in reality
+ // it has no clue of the real position nor the playback state
+ if (!request.IsPlaying && Math.Abs(context.PositionTicks - requestTicks) > TimeSpan.FromSeconds(0.5).Ticks) {
+ // Session not ready at all
+ context.SetBuffering(session, true);
+
+ // Correcting session's position
+ var command = context.NewSyncPlayCommand(SendCommandType.Seek);
+ context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
+
+ // Notify relevant state change event
+ SendGroupStateUpdate(context, request, session, cancellationToken);
+
+ _logger.LogDebug("HandleRequest: {0} in group {1}, {2} got lost in time, correcting.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
+ return;
+ }
+
+ // Session is ready
+ context.SetBuffering(session, false);
+
+ if (context.IsBuffering())
+ {
+ // Others are still buffering, tell this client to pause when ready
+ var command = context.NewSyncPlayCommand(SendCommandType.Pause);
+ var pauseAtTime = currentTime.AddTicks(delayTicks);
+ command.When = context.DateToUTCString(pauseAtTime);
+ context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
+
+ _logger.LogDebug("HandleRequest: {0} in group {1}, others still buffering, {2} will pause when ready.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
+ }
+ else
+ {
+ // If all ready, then start playback
+ // Let other clients resume as soon as the buffering client catches up
+ if (delayTicks > context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond)
+ {
+ // Client that was buffering is recovering, notifying others to resume
+ context.LastActivity = currentTime.AddTicks(delayTicks);
+ var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
+ var filter = SyncPlayBroadcastType.AllExceptCurrentSession;
+ if (!request.IsPlaying)
+ {
+ filter = SyncPlayBroadcastType.AllGroup;
+ }
+
+ context.SendCommand(session, filter, command, cancellationToken);
+
+ _logger.LogDebug("HandleRequest: {0} in group {1}, {2} is recovering, notifying others to resume.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
+ }
+ else
+ {
+ // Client, that was buffering, resumed playback but did not update others in time
+ delayTicks = context.GetHighestPing() * 2 * TimeSpan.TicksPerMillisecond;
+ delayTicks = delayTicks < context.DefaultPing ? context.DefaultPing : delayTicks;
+
+ context.LastActivity = currentTime.AddTicks(delayTicks);
+
+ var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
+ context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
+
+ _logger.LogDebug("HandleRequest: {0} in group {1}, {2} resumed playback but did not update others in time.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
+ }
+
+ // Change state
+ var playingState = new PlayingGroupState(_logger);
+ context.SetState(playingState);
+ playingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
+ }
+ }
+ else
+ {
+ // Check that session is really ready, tollerate half second difference to account for player imperfections
+ if (Math.Abs(context.PositionTicks - requestTicks) > TimeSpan.FromSeconds(0.5).Ticks)
+ {
+ // Session still not ready
+ context.SetBuffering(session, true);
+
+ // Session is seeking to wrong position, correcting
+ var command = context.NewSyncPlayCommand(SendCommandType.Seek);
+ context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
+
+ // Notify relevant state change event
+ SendGroupStateUpdate(context, request, session, cancellationToken);
+
+ _logger.LogDebug("HandleRequest: {0} in group {1}, {2} was seeking to wrong position, correcting.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
+ return;
+ } else {
+ // Session is ready
+ context.SetBuffering(session, false);
+ }
+
+ if (!context.IsBuffering())
+ {
+ // Group is ready, returning to previous state
+ var pausedState = new PausedGroupState(_logger);
+ context.SetState(pausedState);
+
+ if (InitialState.Equals(GroupState.Playing))
+ {
+ // Group went from playing to waiting state and a pause request occured while waiting
+ var pauserequest = new PauseGroupRequest();
+ pausedState.HandleRequest(context, GetGroupState(), pauserequest, session, cancellationToken);
+ }
+ else if (InitialState.Equals(GroupState.Paused))
+ {
+ pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
+ }
+
+ _logger.LogDebug("HandleRequest: {0} in group {1}, {2} is ready, returning to previous state.", request.GetRequestType(), context.GroupId.ToString(), session.Id.ToString());
+ }
+ }
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Save state if first event
+ if (!InitialStateSet)
+ {
+ InitialState = prevState;
+ InitialStateSet = true;
+ }
+
+ ResumePlaying = true;
+
+ // Make sure the client knows the playing item, to avoid duplicate requests
+ if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
+ {
+ _logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist id.", request.GetRequestType(), context.GroupId.ToString());
+ return;
+ }
+
+ var newItem = context.NextItemInQueue();
+ if (newItem)
+ {
+ // Send playing-queue update
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.NextTrack);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+
+ // Reset status of sessions and await for all Ready events before sending Play command
+ context.SetAllBuffering(true);
+ }
+ else
+ {
+ // Return to old state
+ ISyncPlayState newState;
+ switch (prevState)
+ {
+ case GroupState.Playing:
+ newState = new PlayingGroupState(_logger);
+ break;
+ case GroupState.Paused:
+ newState = new PausedGroupState(_logger);
+ break;
+ default:
+ newState = new IdleGroupState(_logger);
+ break;
+ }
+
+ context.SetState(newState);
+
+ _logger.LogDebug("HandleRequest: {0} in group {1}, no next track available.", request.GetRequestType(), context.GroupId.ToString());
+ }
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Save state if first event
+ if (!InitialStateSet)
+ {
+ InitialState = prevState;
+ InitialStateSet = true;
+ }
+
+ ResumePlaying = true;
+
+ // Make sure the client knows the playing item, to avoid duplicate requests
+ if (!request.PlaylistItemId.Equals(context.PlayQueue.GetPlayingItemPlaylistId()))
+ {
+ _logger.LogDebug("HandleRequest: {0} in group {1}, client provided the wrong playlist id.", request.GetRequestType(), context.GroupId.ToString());
+ return;
+ }
+
+ var newItem = context.PreviousItemInQueue();
+ if (newItem)
+ {
+ // Send playing-queue update
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.PreviousTrack);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+
+ // Reset status of sessions and await for all Ready events before sending Play command
+ context.SetAllBuffering(true);
+ }
+ else
+ {
+ // Return to old state
+ ISyncPlayState newState;
+ switch (prevState)
+ {
+ case GroupState.Playing:
+ newState = new PlayingGroupState(_logger);
+ break;
+ case GroupState.Paused:
+ newState = new PausedGroupState(_logger);
+ break;
+ default:
+ newState = new IdleGroupState(_logger);
+ break;
+ }
+
+ context.SetState(newState);
+
+ _logger.LogDebug("HandleRequest: {0} in group {1}, no previous track available.", request.GetRequestType(), context.GroupId.ToString());
+ }
+ }
+ }
+}