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-rw-r--r--Emby.Server.Implementations/SyncPlay/GroupStates/PlayingGroupState.cs133
1 files changed, 102 insertions, 31 deletions
diff --git a/Emby.Server.Implementations/SyncPlay/GroupStates/PlayingGroupState.cs b/Emby.Server.Implementations/SyncPlay/GroupStates/PlayingGroupState.cs
index 42c7779c1..e2909ff91 100644
--- a/Emby.Server.Implementations/SyncPlay/GroupStates/PlayingGroupState.cs
+++ b/Emby.Server.Implementations/SyncPlay/GroupStates/PlayingGroupState.cs
@@ -1,11 +1,8 @@
-using System.Linq;
using System;
using System.Threading;
-using System.Collections.Generic;
-using MediaBrowser.Controller.Entities;
using MediaBrowser.Controller.Session;
-using MediaBrowser.Model.Session;
using MediaBrowser.Model.SyncPlay;
+using Microsoft.Extensions.Logging;
namespace MediaBrowser.Controller.SyncPlay
{
@@ -15,8 +12,21 @@ namespace MediaBrowser.Controller.SyncPlay
/// <remarks>
/// Class is not thread-safe, external locking is required when accessing methods.
/// </remarks>
- public class PlayingGroupState : SyncPlayAbstractState
+ public class PlayingGroupState : AbstractGroupState
{
+ /// <summary>
+ /// Ignore requests for buffering.
+ /// </summary>
+ public bool IgnoreBuffering { get; set; }
+
+ /// <summary>
+ /// Default constructor.
+ /// </summary>
+ public PlayingGroupState(ILogger logger) : base(logger)
+ {
+ // Do nothing
+ }
+
/// <inheritdoc />
public override GroupState GetGroupState()
{
@@ -24,71 +34,132 @@ namespace MediaBrowser.Controller.SyncPlay
}
/// <inheritdoc />
- public override bool HandleRequest(ISyncPlayStateContext context, bool newState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ public override void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
{
- GroupInfo group = context.GetGroup();
+ // Wait for session to be ready
+ var waitingState = new WaitingGroupState(_logger);
+ context.SetState(waitingState);
+ waitingState.SessionJoined(context, GetGroupState(), session, cancellationToken);
+ }
- if (newState)
+ /// <inheritdoc />
+ public override void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Do nothing
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Change state
+ var waitingState = new WaitingGroupState(_logger);
+ context.SetState(waitingState);
+ waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ if (!prevState.Equals(GetGroupState()))
{
// Pick a suitable time that accounts for latency
- var delay = Math.Max(group.GetHighestPing() * 2, group.DefaultPing);
+ var delayMillis = Math.Max(context.GetHighestPing() * 2, context.DefaultPing);
// Unpause group and set starting point in future
// Clients will start playback at LastActivity (datetime) from PositionTicks (playback position)
// The added delay does not guarantee, of course, that the command will be received in time
// Playback synchronization will mainly happen client side
- group.LastActivity = DateTime.UtcNow.AddMilliseconds(
- delay
+ context.LastActivity = DateTime.UtcNow.AddMilliseconds(
+ delayMillis
);
- var command = context.NewSyncPlayCommand(SendCommandType.Play);
+ var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
context.SendCommand(session, SyncPlayBroadcastType.AllGroup, command, cancellationToken);
+
+ // Notify relevant state change event
+ SendGroupStateUpdate(context, request, session, cancellationToken);
}
else
{
// Client got lost, sending current state
- var command = context.NewSyncPlayCommand(SendCommandType.Play);
+ var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
}
-
- return true;
}
/// <inheritdoc />
- public override bool HandleRequest(ISyncPlayStateContext context, bool newState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state
- var pausedState = new PausedGroupState();
+ var pausedState = new PausedGroupState(_logger);
context.SetState(pausedState);
- return pausedState.HandleRequest(context, true, request, session, cancellationToken);
+ pausedState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
- public override bool HandleRequest(ISyncPlayStateContext context, bool newState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state
- var pausedState = new PausedGroupState();
- context.SetState(pausedState);
- return pausedState.HandleRequest(context, true, request, session, cancellationToken);
+ var idleState = new IdleGroupState(_logger);
+ context.SetState(idleState);
+ idleState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
- public override bool HandleRequest(ISyncPlayStateContext context, bool newState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
// Change state
- var pausedState = new PausedGroupState();
- context.SetState(pausedState);
- return pausedState.HandleRequest(context, true, request, session, cancellationToken);
+ var waitingState = new WaitingGroupState(_logger);
+ context.SetState(waitingState);
+ waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ if (IgnoreBuffering)
+ {
+ return;
+ }
+
+ // Change state
+ var waitingState = new WaitingGroupState(_logger);
+ context.SetState(waitingState);
+ waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
/// <inheritdoc />
- public override bool HandleRequest(ISyncPlayStateContext context, bool newState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
{
- // Group was not waiting, make sure client has latest state
- var command = context.NewSyncPlayCommand(SendCommandType.Play);
- context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
+ if (prevState.Equals(GetGroupState()))
+ {
+ // Group was not waiting, make sure client has latest state
+ var command = context.NewSyncPlayCommand(SendCommandType.Unpause);
+ context.SendCommand(session, SyncPlayBroadcastType.CurrentSession, command, cancellationToken);
+ }
+ else if (prevState.Equals(GroupState.Waiting))
+ {
+ // Notify relevant state change event
+ SendGroupStateUpdate(context, request, session, cancellationToken);
+ }
+ }
+
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Change state
+ var waitingState = new WaitingGroupState(_logger);
+ context.SetState(waitingState);
+ waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
+ }
- return true;
+ /// <inheritdoc />
+ public override void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Change state
+ var waitingState = new WaitingGroupState(_logger);
+ context.SetState(waitingState);
+ waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
}
}
}