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-rw-r--r--Emby.Server.Implementations/SyncPlay/GroupStates/AbstractGroupState.cs218
1 files changed, 218 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/SyncPlay/GroupStates/AbstractGroupState.cs b/Emby.Server.Implementations/SyncPlay/GroupStates/AbstractGroupState.cs
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index 000000000..1f0cb4287
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+++ b/Emby.Server.Implementations/SyncPlay/GroupStates/AbstractGroupState.cs
@@ -0,0 +1,218 @@
+using System.Threading;
+using MediaBrowser.Controller.Session;
+using MediaBrowser.Model.SyncPlay;
+using Microsoft.Extensions.Logging;
+
+namespace MediaBrowser.Controller.SyncPlay
+{
+ /// <summary>
+ /// Class AbstractGroupState.
+ /// </summary>
+ /// <remarks>
+ /// Class is not thread-safe, external locking is required when accessing methods.
+ /// </remarks>
+ public abstract class AbstractGroupState : ISyncPlayState
+ {
+ /// <summary>
+ /// The logger.
+ /// </summary>
+ protected readonly ILogger _logger;
+
+ /// <summary>
+ /// Default constructor.
+ /// </summary>
+ public AbstractGroupState(ILogger logger)
+ {
+ _logger = logger;
+ }
+
+ /// <summary>
+ /// Sends a group state update to all group.
+ /// </summary>
+ /// <param name="context">The context of the state.</param>
+ /// <param name="reason">The reason of the state change.</param>
+ /// <param name="session">The session.</param>
+ /// <param name="cancellationToken">The cancellation token.</param>
+ protected void SendGroupStateUpdate(ISyncPlayStateContext context, IPlaybackGroupRequest reason, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Notify relevant state change event
+ var stateUpdate = new GroupStateUpdate()
+ {
+ State = GetGroupState(),
+ Reason = reason.GetRequestType()
+ };
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.StateUpdate, stateUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public abstract GroupState GetGroupState();
+
+ /// <inheritdoc />
+ public abstract void SessionJoined(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken);
+
+ /// <inheritdoc />
+ public abstract void SessionLeaving(ISyncPlayStateContext context, GroupState prevState, SessionInfo session, CancellationToken cancellationToken);
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, IPlaybackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PlayGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetPlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ var waitingState = new WaitingGroupState(_logger);
+ context.SetState(waitingState);
+ waitingState.HandleRequest(context, GetGroupState(), request, session, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, RemoveFromPlaylistGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ var playingItemRemoved = context.RemoveFromPlayQueue(request.PlaylistItemIds);
+
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RemoveItems);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+
+ if (playingItemRemoved)
+ {
+ var PlayingItemIndex = context.PlayQueue.PlayingItemIndex;
+ if (context.PlayQueue.PlayingItemIndex == -1)
+ {
+ _logger.LogDebug("HandleRequest: {0} in group {1}, play queue is empty.", request.GetRequestType(), context.GroupId.ToString());
+
+ ISyncPlayState idleState = new IdleGroupState(_logger);
+ context.SetState(idleState);
+ var stopRequest = new StopGroupRequest();
+ idleState.HandleRequest(context, GetGroupState(), stopRequest, session, cancellationToken);
+ }
+ }
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, MovePlaylistItemGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ var result = context.MoveItemInPlayQueue(request.PlaylistItemId, request.NewIndex);
+
+ if (!result)
+ {
+ _logger.LogError("HandleRequest: {0} in group {1}, unable to move item in play queue.", request.GetRequestType(), context.GroupId.ToString());
+ return;
+ }
+
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.MoveItem);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, QueueGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ var result = context.AddToPlayQueue(request.ItemIds, request.Mode);
+
+ if (!result)
+ {
+ _logger.LogError("HandleRequest: {0} in group {1}, unable to add items to play queue.", request.GetRequestType(), context.GroupId.ToString());
+ return;
+ }
+
+ var reason = request.Mode.Equals("next") ? PlayQueueUpdateReason.QueueNext : PlayQueueUpdateReason.Queue;
+ var playQueueUpdate = context.GetPlayQueueUpdate(reason);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, UnpauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PauseGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, StopGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SeekGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, BufferGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, ReadyGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, NextTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PreviousTrackGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ UnhandledRequest(request);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetRepeatModeGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ context.SetRepeatMode(request.Mode);
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.RepeatMode);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, SetShuffleModeGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ context.SetShuffleMode(request.Mode);
+ var playQueueUpdate = context.GetPlayQueueUpdate(PlayQueueUpdateReason.ShuffleMode);
+ var update = context.NewSyncPlayGroupUpdate(GroupUpdateType.PlayQueue, playQueueUpdate);
+ context.SendGroupUpdate(session, SyncPlayBroadcastType.AllGroup, update, cancellationToken);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, PingGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ // Collected pings are used to account for network latency when unpausing playback
+ context.UpdatePing(session, request.Ping);
+ }
+
+ /// <inheritdoc />
+ public virtual void HandleRequest(ISyncPlayStateContext context, GroupState prevState, IgnoreWaitGroupRequest request, SessionInfo session, CancellationToken cancellationToken)
+ {
+ context.SetIgnoreGroupWait(session, request.IgnoreWait);
+ }
+
+ private void UnhandledRequest(IPlaybackGroupRequest request)
+ {
+ _logger.LogWarning("HandleRequest: unhandled {0} request for {1} state.", request.GetRequestType(), this.GetGroupState());
+ }
+ }
+}