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diff --git a/Emby.Common.Implementations/Net/SocketFactory.cs b/Emby.Common.Implementations/Net/SocketFactory.cs
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+using System;
+using System.Collections.Generic;
+using System.Linq;
+using System.Net;
+using System.Net.Sockets;
+using System.Threading.Tasks;
+using Emby.Common.Implementations.Networking;
+using MediaBrowser.Model.Logging;
+using MediaBrowser.Model.Net;
+
+namespace Emby.Common.Implementations.Net
+{
+ public class SocketFactory : ISocketFactory
+ {
+ // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS
+ // Be careful to check any changes compile and work for all platform projects it is shared in.
+
+ // Not entirely happy with this. Would have liked to have done something more generic/reusable,
+ // but that wasn't really the point so kept to YAGNI principal for now, even if the
+ // interfaces are a bit ugly, specific and make assumptions.
+
+ private readonly ILogger _logger;
+
+ public SocketFactory(ILogger logger)
+ {
+ if (logger == null)
+ {
+ throw new ArgumentNullException("logger");
+ }
+
+ _logger = logger;
+ }
+
+ public ISocket CreateSocket(IpAddressFamily family, MediaBrowser.Model.Net.SocketType socketType, MediaBrowser.Model.Net.ProtocolType protocolType, bool dualMode)
+ {
+ try
+ {
+ var addressFamily = family == IpAddressFamily.InterNetwork
+ ? AddressFamily.InterNetwork
+ : AddressFamily.InterNetworkV6;
+
+ var socket = new Socket(addressFamily, System.Net.Sockets.SocketType.Stream, System.Net.Sockets.ProtocolType.Tcp);
+
+ if (dualMode)
+ {
+ socket.DualMode = true;
+ }
+
+ return new NetSocket(socket, _logger, dualMode);
+ }
+ catch (SocketException ex)
+ {
+ throw new SocketCreateException(ex.SocketErrorCode.ToString(), ex);
+ }
+ }
+
+ #region ISocketFactory Members
+
+ /// <summary>
+ /// Creates a new UDP socket and binds it to the specified local port.
+ /// </summary>
+ /// <param name="localPort">An integer specifying the local port to bind the socket to.</param>
+ public IUdpSocket CreateUdpSocket(int localPort)
+ {
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+ try
+ {
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ return new UdpSocket(retVal, localPort, IPAddress.Any);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ /// <summary>
+ /// Creates a new UDP socket that is a member of the SSDP multicast local admin group and binds it to the specified local port.
+ /// </summary>
+ /// <returns>An implementation of the <see cref="IUdpSocket"/> interface used by RSSDP components to perform socket operations.</returns>
+ public IUdpSocket CreateSsdpUdpSocket(IpAddressInfo localIpAddress, int localPort)
+ {
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+ try
+ {
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4);
+
+ var localIp = NetworkManager.ToIPAddress(localIpAddress);
+
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), localIp));
+ return new UdpSocket(retVal, localPort, localIp);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ /// <summary>
+ /// Creates a new UDP socket that is a member of the specified multicast IP address, and binds it to the specified local port.
+ /// </summary>
+ /// <param name="ipAddress">The multicast IP address to make the socket a member of.</param>
+ /// <param name="multicastTimeToLive">The multicast time to live value for the socket.</param>
+ /// <param name="localPort">The number of the local port to bind to.</param>
+ /// <returns></returns>
+ public IUdpSocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort)
+ {
+ if (ipAddress == null) throw new ArgumentNullException("ipAddress");
+ if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress");
+ if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive");
+ if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort");
+
+ var retVal = new Socket(AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp);
+
+ try
+ {
+#if NET46
+ retVal.ExclusiveAddressUse = false;
+#else
+ // The ExclusiveAddressUse socket option is a Windows-specific option that, when set to "true," tells Windows not to allow another socket to use the same local address as this socket
+ // See https://github.com/dotnet/corefx/pull/11509 for more details
+ if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows))
+ {
+ retVal.ExclusiveAddressUse = false;
+ }
+#endif
+ //retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.Broadcast, true);
+ retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true);
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive);
+
+ var localIp = IPAddress.Any;
+
+ retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), localIp));
+ retVal.MulticastLoopback = true;
+
+ return new UdpSocket(retVal, localPort, localIp);
+ }
+ catch
+ {
+ if (retVal != null)
+ retVal.Dispose();
+
+ throw;
+ }
+ }
+
+ #endregion
+ }
+}