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Diffstat (limited to 'Emby.Common.Implementations/Net/SocketFactory.cs')
| -rw-r--r-- | Emby.Common.Implementations/Net/SocketFactory.cs | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/Emby.Common.Implementations/Net/SocketFactory.cs b/Emby.Common.Implementations/Net/SocketFactory.cs new file mode 100644 index 000000000..3a2cea12a --- /dev/null +++ b/Emby.Common.Implementations/Net/SocketFactory.cs @@ -0,0 +1,113 @@ +using System; +using System.Collections.Generic; +using System.Linq; +using System.Net; +using System.Net.Sockets; +using System.Threading.Tasks; +using MediaBrowser.Model.Net; + +namespace Emby.Common.Implementations.Net +{ + public class SocketFactory : ISocketFactory + { + // THIS IS A LINKED FILE - SHARED AMONGST MULTIPLE PLATFORMS + // Be careful to check any changes compile and work for all platform projects it is shared in. + + // Not entirely happy with this. Would have liked to have done something more generic/reusable, + // but that wasn't really the point so kept to YAGNI principal for now, even if the + // interfaces are a bit ugly, specific and make assumptions. + + /// <summary> + /// Used by RSSDP components to create implementations of the <see cref="IUdpSocket"/> interface, to perform platform agnostic socket communications. + /// </summary> + private IPAddress _LocalIP; + + /// <summary> + /// Default constructor. + /// </summary> + /// <param name="localIP">A string containing the IP address of the local network adapter to bind sockets to. Null or empty string will use <see cref="IPAddress.Any"/>.</param> + public SocketFactory(string localIP) + { + if (String.IsNullOrEmpty(localIP)) + _LocalIP = IPAddress.Any; + else + _LocalIP = IPAddress.Parse(localIP); + } + + #region ISocketFactory Members + + /// <summary> + /// Creates a new UDP socket that is a member of the SSDP multicast local admin group and binds it to the specified local port. + /// </summary> + /// <param name="localPort">An integer specifying the local port to bind the socket to.</param> + /// <returns>An implementation of the <see cref="IUdpSocket"/> interface used by RSSDP components to perform socket operations.</returns> + [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "The purpose of this method is to create and returns a disposable result, it is up to the caller to dispose it when they are done with it.")] + public IUdpSocket CreateUdpSocket(int localPort) + { + if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort"); + + var retVal = new Socket(System.Net.Sockets.AddressFamily.InterNetwork, System.Net.Sockets.SocketType.Dgram, System.Net.Sockets.ProtocolType.Udp); + try + { + retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); + retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, 4); + retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse("239.255.255.250"), _LocalIP)); + return new UdpSocket(retVal, localPort, _LocalIP.ToString()); + } + catch + { + if (retVal != null) + retVal.Dispose(); + + throw; + } + } + + /// <summary> + /// Creates a new UDP socket that is a member of the specified multicast IP address, and binds it to the specified local port. + /// </summary> + /// <param name="ipAddress">The multicast IP address to make the socket a member of.</param> + /// <param name="multicastTimeToLive">The multicast time to live value for the socket.</param> + /// <param name="localPort">The number of the local port to bind to.</param> + /// <returns></returns> + [System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Naming", "CA1704:IdentifiersShouldBeSpelledCorrectly", MessageId = "ip"), System.Diagnostics.CodeAnalysis.SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope", Justification = "The purpose of this method is to create and returns a disposable result, it is up to the caller to dispose it when they are done with it.")] + public IUdpSocket CreateUdpMulticastSocket(string ipAddress, int multicastTimeToLive, int localPort) + { + if (ipAddress == null) throw new ArgumentNullException("ipAddress"); + if (ipAddress.Length == 0) throw new ArgumentException("ipAddress cannot be an empty string.", "ipAddress"); + if (multicastTimeToLive <= 0) throw new ArgumentException("multicastTimeToLive cannot be zero or less.", "multicastTimeToLive"); + if (localPort < 0) throw new ArgumentException("localPort cannot be less than zero.", "localPort"); + + var retVal = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); + + try + { +#if NETSTANDARD1_3 + // The ExclusiveAddressUse socket option is a Windows-specific option that, when set to "true," tells Windows not to allow another socket to use the same local address as this socket + // See https://github.com/dotnet/corefx/pull/11509 for more details + if (System.Runtime.InteropServices.RuntimeInformation.IsOSPlatform(System.Runtime.InteropServices.OSPlatform.Windows)) + { + retVal.ExclusiveAddressUse = false; + } +#else + retVal.ExclusiveAddressUse = false; +#endif + retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); + retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.MulticastTimeToLive, multicastTimeToLive); + retVal.SetSocketOption(SocketOptionLevel.IP, SocketOptionName.AddMembership, new MulticastOption(IPAddress.Parse(ipAddress), _LocalIP)); + retVal.MulticastLoopback = true; + + return new UdpSocket(retVal, localPort, _LocalIP.ToString()); + } + catch + { + if (retVal != null) + retVal.Dispose(); + + throw; + } + } + + #endregion + } +} |
