diff options
Diffstat (limited to 'Emby.Common.Implementations/Net/SocketAcceptor.cs')
| -rw-r--r-- | Emby.Common.Implementations/Net/SocketAcceptor.cs | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/Emby.Common.Implementations/Net/SocketAcceptor.cs b/Emby.Common.Implementations/Net/SocketAcceptor.cs new file mode 100644 index 000000000..fd65e9fbc --- /dev/null +++ b/Emby.Common.Implementations/Net/SocketAcceptor.cs @@ -0,0 +1,111 @@ +using System; +using System.Net.Sockets; +using MediaBrowser.Model.Logging; +using MediaBrowser.Model.Net; + +namespace Emby.Common.Implementations.Net +{ + public class SocketAcceptor + { + private readonly ILogger _logger; + private readonly Socket _originalSocket; + private readonly Func<bool> _isClosed; + private readonly Action<ISocket> _onAccept; + + public SocketAcceptor(ILogger logger, Socket originalSocket, Action<ISocket> onAccept, Func<bool> isClosed) + { + _logger = logger; + _originalSocket = originalSocket; + _isClosed = isClosed; + _onAccept = onAccept; + } + + public void StartAccept() + { + Socket dummy = null; + StartAccept(null, ref dummy); + } + + public void StartAccept(SocketAsyncEventArgs acceptEventArg, ref Socket accepted) + { + if (acceptEventArg == null) + { + acceptEventArg = new SocketAsyncEventArgs(); + acceptEventArg.Completed += new EventHandler<SocketAsyncEventArgs>(AcceptEventArg_Completed); + } + else + { + // socket must be cleared since the context object is being reused + acceptEventArg.AcceptSocket = null; + } + + try + { + bool willRaiseEvent = _originalSocket.AcceptAsync(acceptEventArg); + + if (!willRaiseEvent) + { + ProcessAccept(acceptEventArg); + } + } + catch (Exception ex) + { + if (accepted != null) + { + try + { +#if NET46 + accepted.Close(); +#else + accepted.Dispose(); +#endif + } + catch + { + } + accepted = null; + } + } + } + + // This method is the callback method associated with Socket.AcceptAsync + // operations and is invoked when an accept operation is complete + // + void AcceptEventArg_Completed(object sender, SocketAsyncEventArgs e) + { + ProcessAccept(e); + } + + private void ProcessAccept(SocketAsyncEventArgs e) + { + if (_isClosed()) + { + return; + } + + // http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.acceptasync%28v=vs.110%29.aspx + // Under certain conditions ConnectionReset can occur + // Need to attept to re-accept + if (e.SocketError == SocketError.ConnectionReset) + { + _logger.Error("SocketError.ConnectionReset reported. Attempting to re-accept."); + Socket dummy = null; + StartAccept(e, ref dummy); + return; + } + + var acceptSocket = e.AcceptSocket; + if (acceptSocket != null) + { + //ProcessAccept(acceptSocket); + _onAccept(new NetSocket(acceptSocket, _logger)); + } + + if (_originalSocket != null) + { + // Accept the next connection request + StartAccept(e, ref acceptSocket); + } + } + } +} |
