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authorCody Robibero <cody@robibe.ro>2026-09-05 10:58:31 -0400
committerGitHub <noreply@github.com>2026-09-05 10:58:31 -0400
commit44ecc909ff516824275b9de6d8a16d808d3c95a4 (patch)
tree0e5bb6aad07e09534275188d1dc85486a1d443e4 /tests
parent2b0ccf2a3010bab8b4bae2085ab7ececddb157c0 (diff)
parente5bfe562bc04b23afd9dcf1cb7067c94372558be (diff)
Merge pull request #17796 from fmarcac/fix/syncplay-shuffle-mode-crash
Fix crash when SyncPlay shuffle mode is set to sorted twice
Diffstat (limited to 'tests')
-rw-r--r--tests/Jellyfin.Server.Implementations.Tests/SyncPlay/PlayQueueManagerTests.cs30
1 files changed, 30 insertions, 0 deletions
diff --git a/tests/Jellyfin.Server.Implementations.Tests/SyncPlay/PlayQueueManagerTests.cs b/tests/Jellyfin.Server.Implementations.Tests/SyncPlay/PlayQueueManagerTests.cs
index 32685556b2..05e8a40de1 100644
--- a/tests/Jellyfin.Server.Implementations.Tests/SyncPlay/PlayQueueManagerTests.cs
+++ b/tests/Jellyfin.Server.Implementations.Tests/SyncPlay/PlayQueueManagerTests.cs
@@ -143,6 +143,36 @@ public class PlayQueueManagerTests
}
[Fact]
+ public void SetShuffleMode_SortedWhileAlreadySorted_KeepsPlayingItem()
+ {
+ var queue = CreateQueue(3);
+ queue.SetPlayingItemByIndex(1);
+ var expectedItemId = queue.GetPlayingItemId();
+
+ queue.SetShuffleMode(GroupShuffleMode.Sorted);
+
+ Assert.Equal(GroupShuffleMode.Sorted, queue.ShuffleMode);
+ Assert.Equal(1, queue.PlayingItemIndex);
+ Assert.Equal(expectedItemId, queue.GetPlayingItemId());
+ }
+
+ [Fact]
+ public void SetShuffleMode_SortedTwiceAfterShuffle_KeepsPlayingItem()
+ {
+ var queue = CreateQueue(5);
+ queue.SetPlayingItemByIndex(2);
+ var expectedItemId = queue.GetPlayingItemId();
+
+ queue.SetShuffleMode(GroupShuffleMode.Shuffle);
+ queue.SetShuffleMode(GroupShuffleMode.Sorted);
+ queue.SetShuffleMode(GroupShuffleMode.Sorted);
+
+ Assert.Equal(GroupShuffleMode.Sorted, queue.ShuffleMode);
+ Assert.Equal(5, queue.GetPlaylist().Count);
+ Assert.Equal(expectedItemId, queue.GetPlayingItemId());
+ }
+
+ [Fact]
public void SetPlayingItemByIndex_InBounds_SetsPlayingItem()
{
var queue = CreateQueue(2);