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author7illusions <z@7illusions.com>2014-03-08 22:33:52 +0100
committer7illusions <z@7illusions.com>2014-03-08 22:33:52 +0100
commitc25610e0d5a6e7243c89ea28770bb753e67a2911 (patch)
treeb272e8e09b9e2cb78eb8c641238c3d75bbb08da0 /MediaBrowser.Server.Implementations/Sorting/GameSystemComparer.cs
parentc85f2957d9b68bf99dbd23efb2b8421845efd157 (diff)
parent1ead63b0d1a532cf828a4ed7c5310eef9c255740 (diff)
Merge pull request #1 from MediaBrowser/master
Sync
Diffstat (limited to 'MediaBrowser.Server.Implementations/Sorting/GameSystemComparer.cs')
-rw-r--r--MediaBrowser.Server.Implementations/Sorting/GameSystemComparer.cs54
1 files changed, 54 insertions, 0 deletions
diff --git a/MediaBrowser.Server.Implementations/Sorting/GameSystemComparer.cs b/MediaBrowser.Server.Implementations/Sorting/GameSystemComparer.cs
new file mode 100644
index 000000000..eb83b98e9
--- /dev/null
+++ b/MediaBrowser.Server.Implementations/Sorting/GameSystemComparer.cs
@@ -0,0 +1,54 @@
+using MediaBrowser.Controller.Entities;
+using MediaBrowser.Controller.Sorting;
+using MediaBrowser.Model.Querying;
+using System;
+
+namespace MediaBrowser.Server.Implementations.Sorting
+{
+ public class GameSystemComparer : IBaseItemComparer
+ {
+ /// <summary>
+ /// Compares the specified x.
+ /// </summary>
+ /// <param name="x">The x.</param>
+ /// <param name="y">The y.</param>
+ /// <returns>System.Int32.</returns>
+ public int Compare(BaseItem x, BaseItem y)
+ {
+ return string.Compare(GetValue(x), GetValue(y), StringComparison.CurrentCultureIgnoreCase);
+ }
+
+ /// <summary>
+ /// Gets the value.
+ /// </summary>
+ /// <param name="x">The x.</param>
+ /// <returns>System.String.</returns>
+ private string GetValue(BaseItem x)
+ {
+ var game = x as Game;
+
+ if (game != null)
+ {
+ return game.GameSystem;
+ }
+
+ var system = x as GameSystem;
+
+ if (system != null)
+ {
+ return system.GameSystemName;
+ }
+
+ return string.Empty;
+ }
+
+ /// <summary>
+ /// Gets the name.
+ /// </summary>
+ /// <value>The name.</value>
+ public string Name
+ {
+ get { return ItemSortBy.GameSystem; }
+ }
+ }
+}