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| author | Tim Hobbs <jesus.tesh@gmail.com> | 2014-03-05 04:27:13 -0800 |
|---|---|---|
| committer | Tim Hobbs <jesus.tesh@gmail.com> | 2014-03-05 04:27:13 -0800 |
| commit | 482fde658746750075ff8a562ca1fb88f1739ef4 (patch) | |
| tree | 7bd5084ffa6be20a4533eb37d94f852f2d888a84 /MediaBrowser.Controller/Entities/Game.cs | |
| parent | 604f971477da4dca5247f7d531323175ad044150 (diff) | |
| parent | 9396f16aed2f304789324afc83e0c9f385c5f00a (diff) | |
Merge branch 'master' of https://github.com/MediaBrowser/MediaBrowser
Conflicts:
MediaBrowser.WebDashboard/dashboard-ui/scripts/mediaplayer.js
Diffstat (limited to 'MediaBrowser.Controller/Entities/Game.cs')
| -rw-r--r-- | MediaBrowser.Controller/Entities/Game.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/MediaBrowser.Controller/Entities/Game.cs b/MediaBrowser.Controller/Entities/Game.cs index e490a59cd..062bdfa88 100644 --- a/MediaBrowser.Controller/Entities/Game.cs +++ b/MediaBrowser.Controller/Entities/Game.cs @@ -7,7 +7,7 @@ using System.Linq; namespace MediaBrowser.Controller.Entities { - public class Game : BaseItem, IHasSoundtracks, IHasTrailers, IHasThemeMedia, IHasTags, IHasScreenshots, IHasPreferredMetadataLanguage, IHasLookupInfo<GameInfo> + public class Game : BaseItem, IHasSoundtracks, IHasTrailers, IHasThemeMedia, IHasTags, IHasScreenshots, ISupportsPlaceHolders, IHasPreferredMetadataLanguage, IHasLookupInfo<GameInfo> { public List<Guid> SoundtrackIds { get; set; } @@ -63,10 +63,10 @@ namespace MediaBrowser.Controller.Entities public int? PlayersSupported { get; set; } /// <summary> - /// Gets or sets a value indicating whether this instance is installed on client. + /// Gets a value indicating whether this instance is place holder. /// </summary> - /// <value><c>true</c> if this instance is installed on client; otherwise, <c>false</c>.</value> - public bool IsInstalledOnClient { get; set; } + /// <value><c>true</c> if this instance is place holder; otherwise, <c>false</c>.</value> + public bool IsPlaceHolder { get; set; } /// <summary> /// Gets or sets the game system. |
