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| author | Luke Pulverenti <luke.pulverenti@gmail.com> | 2017-08-16 02:43:41 -0400 |
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| committer | Luke Pulverenti <luke.pulverenti@gmail.com> | 2017-08-16 02:43:41 -0400 |
| commit | bfcd1b520fd79b893e721ba916ae5e1656407d2f (patch) | |
| tree | 6a05119800484435fb384da25c6390054a27c3c3 /Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/HebrewProber.cs | |
| parent | e3531534b85aeaaa3e4aaf462d5e77ea142dc762 (diff) | |
merge common implementations and server implementations
Diffstat (limited to 'Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/HebrewProber.cs')
| -rw-r--r-- | Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/HebrewProber.cs | 324 |
1 files changed, 324 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/HebrewProber.cs b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/HebrewProber.cs new file mode 100644 index 000000000..92974d3a8 --- /dev/null +++ b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/HebrewProber.cs @@ -0,0 +1,324 @@ +/* ***** BEGIN LICENSE BLOCK ***** + * Version: MPL 1.1/GPL 2.0/LGPL 2.1 + * + * The contents of this file are subject to the Mozilla Public License Version + * 1.1 (the "License"); you may not use this file except in compliance with + * the License. You may obtain a copy of the License at + * http://www.mozilla.org/MPL/ + * + * Software distributed under the License is distributed on an "AS IS" basis, + * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License + * for the specific language governing rights and limitations under the + * License. + * + * The Original Code is Mozilla Universal charset detector code. + * + * The Initial Developer of the Original Code is + * Netscape Communications Corporation. + * Portions created by the Initial Developer are Copyright (C) 2001 + * the Initial Developer. All Rights Reserved. + * + * Contributor(s): + * Shy Shalom <shooshX@gmail.com> + * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) + * + * Alternatively, the contents of this file may be used under the terms of + * either the GNU General Public License Version 2 or later (the "GPL"), or + * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), + * in which case the provisions of the GPL or the LGPL are applicable instead + * of those above. If you wish to allow use of your version of this file only + * under the terms of either the GPL or the LGPL, and not to allow others to + * use your version of this file under the terms of the MPL, indicate your + * decision by deleting the provisions above and replace them with the notice + * and other provisions required by the GPL or the LGPL. If you do not delete + * the provisions above, a recipient may use your version of this file under + * the terms of any one of the MPL, the GPL or the LGPL. + * + * ***** END LICENSE BLOCK ***** */ + +using System; + +/** + * General ideas of the Hebrew charset recognition + * + * Four main charsets exist in Hebrew: + * "ISO-8859-8" - Visual Hebrew + * "windows-1255" - Logical Hebrew + * "ISO-8859-8-I" - Logical Hebrew + * "x-mac-hebrew" - ?? Logical Hebrew ?? + * + * Both "ISO" charsets use a completely identical set of code points, whereas + * "windows-1255" and "x-mac-hebrew" are two different proper supersets of + * these code points. windows-1255 defines additional characters in the range + * 0x80-0x9F as some misc punctuation marks as well as some Hebrew-specific + * diacritics and additional 'Yiddish' ligature letters in the range 0xc0-0xd6. + * x-mac-hebrew defines similar additional code points but with a different + * mapping. + * + * As far as an average Hebrew text with no diacritics is concerned, all four + * charsets are identical with respect to code points. Meaning that for the + * main Hebrew alphabet, all four map the same values to all 27 Hebrew letters + * (including final letters). + * + * The dominant difference between these charsets is their directionality. + * "Visual" directionality means that the text is ordered as if the renderer is + * not aware of a BIDI rendering algorithm. The renderer sees the text and + * draws it from left to right. The text itself when ordered naturally is read + * backwards. A buffer of Visual Hebrew generally looks like so: + * "[last word of first line spelled backwards] [whole line ordered backwards + * and spelled backwards] [first word of first line spelled backwards] + * [end of line] [last word of second line] ... etc' " + * adding punctuation marks, numbers and English text to visual text is + * naturally also "visual" and from left to right. + * + * "Logical" directionality means the text is ordered "naturally" according to + * the order it is read. It is the responsibility of the renderer to display + * the text from right to left. A BIDI algorithm is used to place general + * punctuation marks, numbers and English text in the text. + * + * Texts in x-mac-hebrew are almost impossible to find on the Internet. From + * what little evidence I could find, it seems that its general directionality + * is Logical. + * + * To sum up all of the above, the Hebrew probing mechanism knows about two + * charsets: + * Visual Hebrew - "ISO-8859-8" - backwards text - Words and sentences are + * backwards while line order is natural. For charset recognition purposes + * the line order is unimportant (In fact, for this implementation, even + * word order is unimportant). + * Logical Hebrew - "windows-1255" - normal, naturally ordered text. + * + * "ISO-8859-8-I" is a subset of windows-1255 and doesn't need to be + * specifically identified. + * "x-mac-hebrew" is also identified as windows-1255. A text in x-mac-hebrew + * that contain special punctuation marks or diacritics is displayed with + * some unconverted characters showing as question marks. This problem might + * be corrected using another model prober for x-mac-hebrew. Due to the fact + * that x-mac-hebrew texts are so rare, writing another model prober isn't + * worth the effort and performance hit. + * + * *** The Prober *** + * + * The prober is divided between two nsSBCharSetProbers and an nsHebrewProber, + * all of which are managed, created, fed data, inquired and deleted by the + * nsSBCSGroupProber. The two nsSBCharSetProbers identify that the text is in + * fact some kind of Hebrew, Logical or Visual. The final decision about which + * one is it is made by the nsHebrewProber by combining final-letter scores + * with the scores of the two nsSBCharSetProbers to produce a final answer. + * + * The nsSBCSGroupProber is responsible for stripping the original text of HTML + * tags, English characters, numbers, low-ASCII punctuation characters, spaces + * and new lines. It reduces any sequence of such characters to a single space. + * The buffer fed to each prober in the SBCS group prober is pure text in + * high-ASCII. + * The two nsSBCharSetProbers (model probers) share the same language model: + * Win1255Model. + * The first nsSBCharSetProber uses the model normally as any other + * nsSBCharSetProber does, to recognize windows-1255, upon which this model was + * built. The second nsSBCharSetProber is told to make the pair-of-letter + * lookup in the language model backwards. This in practice exactly simulates + * a visual Hebrew model using the windows-1255 logical Hebrew model. + * + * The nsHebrewProber is not using any language model. All it does is look for + * final-letter evidence suggesting the text is either logical Hebrew or visual + * Hebrew. Disjointed from the model probers, the results of the nsHebrewProber + * alone are meaningless. nsHebrewProber always returns 0.00 as confidence + * since it never identifies a charset by itself. Instead, the pointer to the + * nsHebrewProber is passed to the model probers as a helper "Name Prober". + * When the Group prober receives a positive identification from any prober, + * it asks for the name of the charset identified. If the prober queried is a + * Hebrew model prober, the model prober forwards the call to the + * nsHebrewProber to make the final decision. In the nsHebrewProber, the + * decision is made according to the final-letters scores maintained and Both + * model probers scores. The answer is returned in the form of the name of the + * charset identified, either "windows-1255" or "ISO-8859-8". + * + */ +namespace UniversalDetector.Core +{ + + /// <summary> + /// This prober doesn't actually recognize a language or a charset. + /// It is a helper prober for the use of the Hebrew model probers + /// </summary> + public class HebrewProber : CharsetProber + { + // windows-1255 / ISO-8859-8 code points of interest + private const byte FINAL_KAF = 0xEA; + private const byte NORMAL_KAF = 0xEB; + private const byte FINAL_MEM = 0xED; + private const byte NORMAL_MEM = 0xEE; + private const byte FINAL_NUN = 0xEF; + private const byte NORMAL_NUN = 0xF0; + private const byte FINAL_PE = 0xF3; + private const byte NORMAL_PE = 0xF4; + private const byte FINAL_TSADI = 0xF5; + private const byte NORMAL_TSADI = 0xF6; + + // Minimum Visual vs Logical final letter score difference. + // If the difference is below this, don't rely solely on the final letter score distance. + private const int MIN_FINAL_CHAR_DISTANCE = 5; + + // Minimum Visual vs Logical model score difference. + // If the difference is below this, don't rely at all on the model score distance. + private const float MIN_MODEL_DISTANCE = 0.01f; + + protected const string VISUAL_HEBREW_NAME = "ISO-8859-8"; + protected const string LOGICAL_HEBREW_NAME = "windows-1255"; + + // owned by the group prober. + protected CharsetProber logicalProber, visualProber; + protected int finalCharLogicalScore, finalCharVisualScore; + + // The two last bytes seen in the previous buffer. + protected byte prev, beforePrev; + + public HebrewProber() + { + Reset(); + } + + public void SetModelProbers(CharsetProber logical, CharsetProber visual) + { + logicalProber = logical; + visualProber = visual; + } + + /** + * Final letter analysis for logical-visual decision. + * Look for evidence that the received buffer is either logical Hebrew or + * visual Hebrew. + * The following cases are checked: + * 1) A word longer than 1 letter, ending with a final letter. This is an + * indication that the text is laid out "naturally" since the final letter + * really appears at the end. +1 for logical score. + * 2) A word longer than 1 letter, ending with a Non-Final letter. In normal + * Hebrew, words ending with Kaf, Mem, Nun, Pe or Tsadi, should not end with + * the Non-Final form of that letter. Exceptions to this rule are mentioned + * above in isNonFinal(). This is an indication that the text is laid out + * backwards. +1 for visual score + * 3) A word longer than 1 letter, starting with a final letter. Final letters + * should not appear at the beginning of a word. This is an indication that + * the text is laid out backwards. +1 for visual score. + * + * The visual score and logical score are accumulated throughout the text and + * are finally checked against each other in GetCharSetName(). + * No checking for final letters in the middle of words is done since that case + * is not an indication for either Logical or Visual text. + * + * The input buffer should not contain any white spaces that are not (' ') + * or any low-ascii punctuation marks. + */ + public override ProbingState HandleData(byte[] buf, int offset, int len) + { + // Both model probers say it's not them. No reason to continue. + if (GetState() == ProbingState.NotMe) + return ProbingState.NotMe; + + int max = offset + len; + + for (int i = offset; i < max; i++) { + + byte b = buf[i]; + + // a word just ended + if (b == 0x20) { + // *(curPtr-2) was not a space so prev is not a 1 letter word + if (beforePrev != 0x20) { + // case (1) [-2:not space][-1:final letter][cur:space] + if (IsFinal(prev)) + finalCharLogicalScore++; + // case (2) [-2:not space][-1:Non-Final letter][cur:space] + else if (IsNonFinal(prev)) + finalCharVisualScore++; + } + + } else { + // case (3) [-2:space][-1:final letter][cur:not space] + if ((beforePrev == 0x20) && (IsFinal(prev)) && (b != ' ')) + ++finalCharVisualScore; + } + beforePrev = prev; + prev = b; + } + + // Forever detecting, till the end or until both model probers + // return NotMe (handled above). + return ProbingState.Detecting; + } + + // Make the decision: is it Logical or Visual? + public override string GetCharsetName() + { + // If the final letter score distance is dominant enough, rely on it. + int finalsub = finalCharLogicalScore - finalCharVisualScore; + if (finalsub >= MIN_FINAL_CHAR_DISTANCE) + return LOGICAL_HEBREW_NAME; + if (finalsub <= -(MIN_FINAL_CHAR_DISTANCE)) + return VISUAL_HEBREW_NAME; + + // It's not dominant enough, try to rely on the model scores instead. + float modelsub = logicalProber.GetConfidence() - visualProber.GetConfidence(); + if (modelsub > MIN_MODEL_DISTANCE) + return LOGICAL_HEBREW_NAME; + if (modelsub < -(MIN_MODEL_DISTANCE)) + return VISUAL_HEBREW_NAME; + + // Still no good, back to final letter distance, maybe it'll save the day. + if (finalsub < 0) + return VISUAL_HEBREW_NAME; + + // (finalsub > 0 - Logical) or (don't know what to do) default to Logical. + return LOGICAL_HEBREW_NAME; + } + + public override void Reset() + { + finalCharLogicalScore = 0; + finalCharVisualScore = 0; + prev = 0x20; + beforePrev = 0x20; + } + + public override ProbingState GetState() + { + // Remain active as long as any of the model probers are active. + if (logicalProber.GetState() == ProbingState.NotMe && + visualProber.GetState() == ProbingState.NotMe) + return ProbingState.NotMe; + return ProbingState.Detecting; + } + + public override void DumpStatus() + { + //Console.WriteLine(" HEB: {0} - {1} [Logical-Visual score]", finalCharLogicalScore, finalCharVisualScore); + } + + public override float GetConfidence() + { + return 0.0f; + } + + protected static bool IsFinal(byte b) + { + return (b == FINAL_KAF || b == FINAL_MEM || b == FINAL_NUN + || b == FINAL_PE || b == FINAL_TSADI); + } + + protected static bool IsNonFinal(byte b) + { + // The normal Tsadi is not a good Non-Final letter due to words like + // 'lechotet' (to chat) containing an apostrophe after the tsadi. This + // apostrophe is converted to a space in FilterWithoutEnglishLetters causing + // the Non-Final tsadi to appear at an end of a word even though this is not + // the case in the original text. + // The letters Pe and Kaf rarely display a related behavior of not being a + // good Non-Final letter. Words like 'Pop', 'Winamp' and 'Mubarak' for + // example legally end with a Non-Final Pe or Kaf. However, the benefit of + // these letters as Non-Final letters outweighs the damage since these words + // are quite rare. + return (b == NORMAL_KAF || b == NORMAL_MEM || b == NORMAL_NUN + || b == NORMAL_PE); + } + } +} |
