diff options
| author | cvium <clausvium@gmail.com> | 2019-01-16 20:50:40 +0100 |
|---|---|---|
| committer | Claus Vium <clausvium@gmail.com> | 2019-01-20 06:30:50 +0100 |
| commit | b35dcbb9f02c27d2d84ee3281a60d654a3fb1259 (patch) | |
| tree | 12049e17ac9e6cdbe2e7fec5ec7a886cff8a8c6d /Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/EscCharsetProber.cs | |
| parent | 3a5e3ade01ab4b4fccca03ba2da969f03d5564f1 (diff) | |
Remove MediaBrowser.Text since it violates licenses and is overall hacky
Diffstat (limited to 'Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/EscCharsetProber.cs')
| -rw-r--r-- | Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/EscCharsetProber.cs | 113 |
1 files changed, 0 insertions, 113 deletions
diff --git a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/EscCharsetProber.cs b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/EscCharsetProber.cs deleted file mode 100644 index e8da73c1c..000000000 --- a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/EscCharsetProber.cs +++ /dev/null @@ -1,113 +0,0 @@ -/* ***** BEGIN LICENSE BLOCK ***** - * Version: MPL 1.1/GPL 2.0/LGPL 2.1 - * - * The contents of this file are subject to the Mozilla Public License Version - * 1.1 (the "License"); you may not use this file except in compliance with - * the License. You may obtain a copy of the License at - * http://www.mozilla.org/MPL/ - * - * Software distributed under the License is distributed on an "AS IS" basis, - * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License - * for the specific language governing rights and limitations under the - * License. - * - * The Original Code is Mozilla Universal charset detector code. - * - * The Initial Developer of the Original Code is - * Netscape Communications Corporation. - * Portions created by the Initial Developer are Copyright (C) 2001 - * the Initial Developer. All Rights Reserved. - * - * Contributor(s): - * Shy Shalom <shooshX@gmail.com> - * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) - * Alternatively, the contents of this file may be used under the terms of - * either the GNU General Public License Version 2 or later (the "GPL"), or - * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), - * in which case the provisions of the GPL or the LGPL are applicable instead - * of those above. If you wish to allow use of your version of this file only - * under the terms of either the GPL or the LGPL, and not to allow others to - * use your version of this file under the terms of the MPL, indicate your - * decision by deleting the provisions above and replace them with the notice - * and other provisions required by the GPL or the LGPL. If you do not delete - * the provisions above, a recipient may use your version of this file under - * the terms of any one of the MPL, the GPL or the LGPL. - * - * ***** END LICENSE BLOCK ***** */ - -namespace UniversalDetector.Core -{ - public class EscCharsetProber : CharsetProber - { - private const int CHARSETS_NUM = 4; - private string detectedCharset; - private CodingStateMachine[] codingSM; - int activeSM; - - public EscCharsetProber() - { - codingSM = new CodingStateMachine[CHARSETS_NUM]; - codingSM[0] = new CodingStateMachine(new HZSMModel()); - codingSM[1] = new CodingStateMachine(new ISO2022CNSMModel()); - codingSM[2] = new CodingStateMachine(new ISO2022JPSMModel()); - codingSM[3] = new CodingStateMachine(new ISO2022KRSMModel()); - Reset(); - } - - public override void Reset() - { - state = ProbingState.Detecting; - for (int i = 0; i < CHARSETS_NUM; i++) - codingSM[i].Reset(); - activeSM = CHARSETS_NUM; - detectedCharset = null; - } - - public override ProbingState HandleData(byte[] buf, int offset, int len) - { - int max = offset + len; - - for (int i = offset; i < max && state == ProbingState.Detecting; i++) - { - for (int j = activeSM - 1; j >= 0; j--) - { - // byte is feed to all active state machine - int codingState = codingSM[j].NextState(buf[i]); - if (codingState == SMModel.ERROR) - { - // got negative answer for this state machine, make it inactive - activeSM--; - if (activeSM == 0) - { - state = ProbingState.NotMe; - return state; - } - else if (j != activeSM) - { - CodingStateMachine t = codingSM[activeSM]; - codingSM[activeSM] = codingSM[j]; - codingSM[j] = t; - } - } - else if (codingState == SMModel.ITSME) - { - state = ProbingState.FoundIt; - detectedCharset = codingSM[j].ModelName; - return state; - } - } - } - return state; - } - - public override string GetCharsetName() - { - return detectedCharset; - } - - public override float GetConfidence() - { - return 0.99f; - } - } -} |
