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| author | Erwin de Haan <EraYaN@users.noreply.github.com> | 2019-01-13 23:28:05 +0100 |
|---|---|---|
| committer | Erwin de Haan <EraYaN@users.noreply.github.com> | 2019-01-13 23:28:05 +0100 |
| commit | ae0732136fe72e5e3c26517e9e350178bf2e9b59 (patch) | |
| tree | cdfc9cd6ce97ceca0b2d8d3023d9815f80357dd5 /Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs | |
| parent | d7b7be395b76c7fcc49d3baffeb59d51a9b36378 (diff) | |
| parent | f8dd182e422db49d98cc090f4e205cc46517f610 (diff) | |
Merge remote-tracking branch 'upstream/dev' into build-system-consolidation
Diffstat (limited to 'Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs')
| -rw-r--r-- | Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs | 32 |
1 files changed, 13 insertions, 19 deletions
diff --git a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs index f837dd966..34f24161d 100644 --- a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs +++ b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs @@ -22,7 +22,7 @@ * Shy Shalom <shooshX@gmail.com> * Kohei TAKETA <k-tak@void.in> (Java port) * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port) - * + * * Alternatively, the contents of this file may be used under the terms of * either the GNU General Public License Version 2 or later (the "GPL"), or * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), @@ -48,8 +48,8 @@ namespace UniversalDetector.Core private SMModel model; private int currentCharLen; private int currentBytePos; - - public CodingStateMachine(SMModel model) + + public CodingStateMachine(SMModel model) { this.currentState = SMModel.START; this.model = model; @@ -57,34 +57,28 @@ namespace UniversalDetector.Core public int NextState(byte b) { - // for each byte we get its class, if it is first byte, + // for each byte we get its class, if it is first byte, // we also get byte length int byteCls = model.GetClass(b); - if (currentState == SMModel.START) { + if (currentState == SMModel.START) { currentBytePos = 0; currentCharLen = model.charLenTable[byteCls]; } - - // from byte's class and stateTable, we get its next state + + // from byte's class and stateTable, we get its next state currentState = model.stateTable.Unpack( currentState * model.ClassFactor + byteCls); currentBytePos++; return currentState; } - - public void Reset() - { - currentState = SMModel.START; - } - public int CurrentCharLen - { - get { return currentCharLen; } + public void Reset() + { + currentState = SMModel.START; } - public string ModelName - { - get { return model.Name; } - } + public int CurrentCharLen => currentCharLen; + + public string ModelName => model.Name; } } |
