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authorBond-009 <bond.009@outlook.com>2019-01-16 19:10:42 +0100
committerGitHub <noreply@github.com>2019-01-16 19:10:42 +0100
commit900dc851e6c810f9e1772a6fb901a5a7e2801baf (patch)
tree205bac3cd6df971ee18739e59bd4da0ffe91718b /Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs
parent07a8e49c4b1e4a2dddbaa49ab6f1ff4f271fbf20 (diff)
parent933ef438894ed233fec46badf58dd4f26492e832 (diff)
Merge branch 'dev' into cleanup
Diffstat (limited to 'Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs')
-rw-r--r--Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs32
1 files changed, 13 insertions, 19 deletions
diff --git a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs
index f837dd966..34f24161d 100644
--- a/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs
+++ b/Emby.Server.Implementations/TextEncoding/UniversalDetector/Core/CodingStateMachine.cs
@@ -22,7 +22,7 @@
* Shy Shalom <shooshX@gmail.com>
* Kohei TAKETA <k-tak@void.in> (Java port)
* Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
- *
+ *
* Alternatively, the contents of this file may be used under the terms of
* either the GNU General Public License Version 2 or later (the "GPL"), or
* the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
@@ -48,8 +48,8 @@ namespace UniversalDetector.Core
private SMModel model;
private int currentCharLen;
private int currentBytePos;
-
- public CodingStateMachine(SMModel model)
+
+ public CodingStateMachine(SMModel model)
{
this.currentState = SMModel.START;
this.model = model;
@@ -57,34 +57,28 @@ namespace UniversalDetector.Core
public int NextState(byte b)
{
- // for each byte we get its class, if it is first byte,
+ // for each byte we get its class, if it is first byte,
// we also get byte length
int byteCls = model.GetClass(b);
- if (currentState == SMModel.START) {
+ if (currentState == SMModel.START) {
currentBytePos = 0;
currentCharLen = model.charLenTable[byteCls];
}
-
- // from byte's class and stateTable, we get its next state
+
+ // from byte's class and stateTable, we get its next state
currentState = model.stateTable.Unpack(
currentState * model.ClassFactor + byteCls);
currentBytePos++;
return currentState;
}
-
- public void Reset()
- {
- currentState = SMModel.START;
- }
- public int CurrentCharLen
- {
- get { return currentCharLen; }
+ public void Reset()
+ {
+ currentState = SMModel.START;
}
- public string ModelName
- {
- get { return model.Name; }
- }
+ public int CurrentCharLen => currentCharLen;
+
+ public string ModelName => model.Name;
}
}