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authorLuke Pulverenti <luke.pulverenti@gmail.com>2017-08-16 02:43:41 -0400
committerLuke Pulverenti <luke.pulverenti@gmail.com>2017-08-16 02:43:41 -0400
commitbfcd1b520fd79b893e721ba916ae5e1656407d2f (patch)
tree6a05119800484435fb384da25c6390054a27c3c3 /Emby.Server.Implementations/TextEncoding/UniversalDetector/CharsetDetector.cs
parente3531534b85aeaaa3e4aaf462d5e77ea142dc762 (diff)
merge common implementations and server implementations
Diffstat (limited to 'Emby.Server.Implementations/TextEncoding/UniversalDetector/CharsetDetector.cs')
-rw-r--r--Emby.Server.Implementations/TextEncoding/UniversalDetector/CharsetDetector.cs125
1 files changed, 125 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/TextEncoding/UniversalDetector/CharsetDetector.cs b/Emby.Server.Implementations/TextEncoding/UniversalDetector/CharsetDetector.cs
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+++ b/Emby.Server.Implementations/TextEncoding/UniversalDetector/CharsetDetector.cs
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+/* ***** BEGIN LICENSE BLOCK *****
+ * Version: MPL 1.1/GPL 2.0/LGPL 2.1
+ *
+ * The contents of this file are subject to the Mozilla Public License Version
+ * 1.1 (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ * http://www.mozilla.org/MPL/
+ *
+ * Software distributed under the License is distributed on an "AS IS" basis,
+ * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
+ * for the specific language governing rights and limitations under the
+ * License.
+ *
+ * The Original Code is Mozilla Universal charset detector code.
+ *
+ * The Initial Developer of the Original Code is
+ * Netscape Communications Corporation.
+ * Portions created by the Initial Developer are Copyright (C) 2001
+ * the Initial Developer. All Rights Reserved.
+ *
+ * Contributor(s):
+ * Shy Shalom <shooshX@gmail.com>
+ * Rudi Pettazzi <rudi.pettazzi@gmail.com> (C# port)
+ *
+ * Alternatively, the contents of this file may be used under the terms of
+ * either the GNU General Public License Version 2 or later (the "GPL"), or
+ * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"),
+ * in which case the provisions of the GPL or the LGPL are applicable instead
+ * of those above. If you wish to allow use of your version of this file only
+ * under the terms of either the GPL or the LGPL, and not to allow others to
+ * use your version of this file under the terms of the MPL, indicate your
+ * decision by deleting the provisions above and replace them with the notice
+ * and other provisions required by the GPL or the LGPL. If you do not delete
+ * the provisions above, a recipient may use your version of this file under
+ * the terms of any one of the MPL, the GPL or the LGPL.
+ *
+ * ***** END LICENSE BLOCK ***** */
+
+using System.IO;
+
+namespace UniversalDetector
+{
+ /// <summary>
+ /// Default implementation of charset detection interface.
+ /// The detector can be fed by a System.IO.Stream:
+ /// <example>
+ /// <code>
+ /// using (FileStream fs = File.OpenRead(filename)) {
+ /// CharsetDetector cdet = new CharsetDetector();
+ /// cdet.Feed(fs);
+ /// cdet.DataEnd();
+ /// Console.WriteLine("{0}, {1}", cdet.Charset, cdet.Confidence);
+ /// </code>
+ /// </example>
+ ///
+ /// or by a byte a array:
+ ///
+ /// <example>
+ /// <code>
+ /// byte[] buff = new byte[1024];
+ /// int read;
+ /// while ((read = stream.Read(buff, 0, buff.Length)) > 0 && !done)
+ /// Feed(buff, 0, read);
+ /// cdet.DataEnd();
+ /// Console.WriteLine("{0}, {1}", cdet.Charset, cdet.Confidence);
+ /// </code>
+ /// </example>
+ /// </summary>
+ public class CharsetDetector : Core.UniversalDetector, ICharsetDetector
+ {
+ private string charset;
+
+ private float confidence;
+
+ //public event DetectorFinished Finished;
+
+ public CharsetDetector() : base(FILTER_ALL)
+ {
+
+ }
+
+ public void Feed(Stream stream)
+ {
+ byte[] buff = new byte[1024];
+ int read;
+ while ((read = stream.Read(buff, 0, buff.Length)) > 0 && !done)
+ {
+ Feed(buff, 0, read);
+ }
+ }
+
+ public bool IsDone()
+ {
+ return done;
+ }
+
+ public override void Reset()
+ {
+ this.charset = null;
+ this.confidence = 0.0f;
+ base.Reset();
+ }
+
+ public string Charset {
+ get { return charset; }
+ }
+
+ public float Confidence {
+ get { return confidence; }
+ }
+
+ protected override void Report(string charset, float confidence)
+ {
+ this.charset = charset;
+ this.confidence = confidence;
+// if (Finished != null) {
+// Finished(charset, confidence);
+// }
+ }
+ }
+
+ //public delegate void DetectorFinished(string charset, float confidence);
+
+}
+