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authordkanada <dkanada@users.noreply.github.com>2020-07-14 08:25:02 +0900
committerGitHub <noreply@github.com>2020-07-14 08:25:02 +0900
commitbf09bbeacd78c53d881174d82e35412fb33bd492 (patch)
tree7fdc79758804a5dad71d105ff59950fac5ff21d4 /Emby.Server.Implementations/SyncPlay
parent5e706ba7cee116ecd7a99fccfebec5fc275a8993 (diff)
update comment
Co-authored-by: Patrick Barron <18354464+barronpm@users.noreply.github.com>
Diffstat (limited to 'Emby.Server.Implementations/SyncPlay')
-rw-r--r--Emby.Server.Implementations/SyncPlay/SyncPlayController.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs b/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs
index e596d9900..39d17833f 100644
--- a/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs
+++ b/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs
@@ -222,7 +222,7 @@ namespace Emby.Server.Implementations.SyncPlay
var updateOthers = NewSyncPlayGroupUpdate(GroupUpdateType.UserJoined, session.UserName);
SendGroupUpdate(session, BroadcastType.AllExceptCurrentSession, updateOthers, cancellationToken);
- // syncing will happen client side
+ // Syncing will happen client-side
if (!_group.IsPaused)
{
var playCommand = NewSyncPlayCommand(SendCommandType.Play);