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authorIonut Andrei Oanca <oancaionutandrei@gmail.com>2021-03-29 11:29:48 +0200
committerIonut Andrei Oanca <oancaionutandrei@gmail.com>2021-03-29 11:29:48 +0200
commit776ce7c660a6d6bf975766378d6db7124f4ac232 (patch)
tree36ae8939d48bf4e67fdd128bab5d7983dafb8dc4 /Emby.Server.Implementations/SyncPlay
parent9eb740ba57c7d8dfbffac9e18541c969eb0af880 (diff)
Send playing item status in SyncPlay group update
Diffstat (limited to 'Emby.Server.Implementations/SyncPlay')
-rw-r--r--Emby.Server.Implementations/SyncPlay/Group.cs4
1 files changed, 3 insertions, 1 deletions
diff --git a/Emby.Server.Implementations/SyncPlay/Group.cs b/Emby.Server.Implementations/SyncPlay/Group.cs
index 2fd971c9d..40178dcd2 100644
--- a/Emby.Server.Implementations/SyncPlay/Group.cs
+++ b/Emby.Server.Implementations/SyncPlay/Group.cs
@@ -647,8 +647,9 @@ namespace Emby.Server.Implementations.SyncPlay
public PlayQueueUpdate GetPlayQueueUpdate(PlayQueueUpdateReason reason)
{
var startPositionTicks = PositionTicks;
+ var isPlaying = _state.Type.Equals(GroupStateType.Playing);
- if (_state.Type.Equals(GroupStateType.Playing))
+ if (isPlaying)
{
var currentTime = DateTime.UtcNow;
var elapsedTime = currentTime - LastActivity;
@@ -667,6 +668,7 @@ namespace Emby.Server.Implementations.SyncPlay
PlayQueue.GetPlaylist(),
PlayQueue.PlayingItemIndex,
startPositionTicks,
+ isPlaying,
PlayQueue.ShuffleMode,
PlayQueue.RepeatMode);
}