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| author | Joshua M. Boniface <joshua@boniface.me> | 2020-10-05 13:18:17 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-10-05 13:18:17 -0400 |
| commit | 2d689f101b5fb9947dd1e16e90620a0097159cf4 (patch) | |
| tree | d5209fbe322b9a4154bb790680b69bd083188862 /Emby.Server.Implementations/SyncPlay/SyncPlayController.cs | |
| parent | 72ad3b327f7e2e6a85ecae58a395a5b21e2d08f6 (diff) | |
| parent | e96d41d5ef3b438437853e155578bf2dece4ad51 (diff) | |
Merge pull request #4268 from Bond-009/groupinfo
Improve GroupInfo class
Diffstat (limited to 'Emby.Server.Implementations/SyncPlay/SyncPlayController.cs')
| -rw-r--r-- | Emby.Server.Implementations/SyncPlay/SyncPlayController.cs | 8 |
1 files changed, 3 insertions, 5 deletions
diff --git a/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs b/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs index 80b977731..538479512 100644 --- a/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs +++ b/Emby.Server.Implementations/SyncPlay/SyncPlayController.cs @@ -301,8 +301,7 @@ namespace Emby.Server.Implementations.SyncPlay if (_group.IsPaused) { // Pick a suitable time that accounts for latency - var delay = _group.GetHighestPing() * 2; - delay = delay < _group.DefaultPing ? _group.DefaultPing : delay; + var delay = Math.Max(_group.GetHighestPing() * 2, GroupInfo.DefaultPing); // Unpause group and set starting point in future // Clients will start playback at LastActivity (datetime) from PositionTicks (playback position) @@ -452,8 +451,7 @@ namespace Emby.Server.Implementations.SyncPlay else { // Client, that was buffering, resumed playback but did not update others in time - delay = _group.GetHighestPing() * 2; - delay = delay < _group.DefaultPing ? _group.DefaultPing : delay; + delay = Math.Max(_group.GetHighestPing() * 2, GroupInfo.DefaultPing); _group.LastActivity = currentTime.AddMilliseconds( delay); @@ -497,7 +495,7 @@ namespace Emby.Server.Implementations.SyncPlay private void HandlePingUpdateRequest(SessionInfo session, PlaybackRequest request) { // Collected pings are used to account for network latency when unpausing playback - _group.UpdatePing(session, request.Ping ?? _group.DefaultPing); + _group.UpdatePing(session, request.Ping ?? GroupInfo.DefaultPing); } /// <inheritdoc /> |
