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authorShadowghost <Ghost_of_Stone@web.de>2022-10-07 09:04:41 +0200
committerShadowghost <Ghost_of_Stone@web.de>2022-10-07 09:16:02 +0200
commit7b90fcd0531e1fd414df404b58f2f05b0641be01 (patch)
tree9cb45933f68308a9dca1e6217318742f3ef7f9d6 /Emby.Server.Implementations/Net
parentbd9a940fed129d99fe9ffedafec324e795549c90 (diff)
parent719e5eae16a3488de449a5b2a7c56132c8f1e5c1 (diff)
Merge branch 'master' into network-rewrite
Diffstat (limited to 'Emby.Server.Implementations/Net')
-rw-r--r--Emby.Server.Implementations/Net/SocketFactory.cs5
-rw-r--r--Emby.Server.Implementations/Net/UdpSocket.cs10
2 files changed, 3 insertions, 12 deletions
diff --git a/Emby.Server.Implementations/Net/SocketFactory.cs b/Emby.Server.Implementations/Net/SocketFactory.cs
index a1baf3006..02e45e689 100644
--- a/Emby.Server.Implementations/Net/SocketFactory.cs
+++ b/Emby.Server.Implementations/Net/SocketFactory.cs
@@ -63,10 +63,7 @@ namespace Emby.Server.Implementations.Net
/// <inheritdoc />
public ISocket CreateUdpMulticastSocket(IPAddress ipAddress, IPAddress bindIpAddress, int multicastTimeToLive, int localPort)
{
- if (ipAddress == null)
- {
- throw new ArgumentNullException(nameof(ipAddress));
- }
+ ArgumentNullException.ThrowIfNull(ipAddress);
if (bindIpAddress == null)
{
diff --git a/Emby.Server.Implementations/Net/UdpSocket.cs b/Emby.Server.Implementations/Net/UdpSocket.cs
index 2c20daa57..c3994fc04 100644
--- a/Emby.Server.Implementations/Net/UdpSocket.cs
+++ b/Emby.Server.Implementations/Net/UdpSocket.cs
@@ -35,10 +35,7 @@ namespace Emby.Server.Implementations.Net
public UdpSocket(Socket socket, int localPort, IPAddress ip)
{
- if (socket == null)
- {
- throw new ArgumentNullException(nameof(socket));
- }
+ ArgumentNullException.ThrowIfNull(socket);
_socket = socket;
_localPort = localPort;
@@ -51,10 +48,7 @@ namespace Emby.Server.Implementations.Net
public UdpSocket(Socket socket, IPEndPoint endPoint)
{
- if (socket == null)
- {
- throw new ArgumentNullException(nameof(socket));
- }
+ ArgumentNullException.ThrowIfNull(socket);
_socket = socket;
_socket.Connect(endPoint);