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| author | Luke Foust <luke@foust.com> | 2020-03-20 12:53:52 -0700 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2020-03-20 12:53:52 -0700 |
| commit | dcd0d93f44bf1befea5e61993bc868b5846102a0 (patch) | |
| tree | 740f132fce52947fc8a73621588ca36c3447922a /Emby.Server.Implementations/Net/SocketFactory.cs | |
| parent | 80dfc78ba5ec3895fd374a5bd761d0d0e9e6a862 (diff) | |
| parent | e028fb6fdefa6120fc6109c63d883d21412c31bd (diff) | |
Merge pull request #1 from jellyfin/master
merge with upstream master
Diffstat (limited to 'Emby.Server.Implementations/Net/SocketFactory.cs')
| -rw-r--r-- | Emby.Server.Implementations/Net/SocketFactory.cs | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/Emby.Server.Implementations/Net/SocketFactory.cs b/Emby.Server.Implementations/Net/SocketFactory.cs index 0870db003..e42ff8496 100644 --- a/Emby.Server.Implementations/Net/SocketFactory.cs +++ b/Emby.Server.Implementations/Net/SocketFactory.cs @@ -1,5 +1,4 @@ using System; -using System.IO; using System.Net; using System.Net.Sockets; using MediaBrowser.Model.Net; @@ -8,32 +7,6 @@ namespace Emby.Server.Implementations.Net { public class SocketFactory : ISocketFactory { - /// <summary> - /// Creates a new UDP acceptSocket and binds it to the specified local port. - /// </summary> - /// <param name="localPort">An integer specifying the local port to bind the acceptSocket to.</param> - public ISocket CreateUdpSocket(int localPort) - { - if (localPort < 0) - { - throw new ArgumentException("localPort cannot be less than zero.", nameof(localPort)); - } - - var retVal = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); - - try - { - retVal.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReuseAddress, true); - return new UdpSocket(retVal, localPort, IPAddress.Any); - } - catch - { - retVal?.Dispose(); - - throw; - } - } - public ISocket CreateUdpBroadcastSocket(int localPort) { if (localPort < 0) @@ -156,8 +129,5 @@ namespace Emby.Server.Implementations.Net throw; } } - - public Stream CreateNetworkStream(ISocket socket, bool ownsSocket) - => new NetworkStream(((UdpSocket)socket).Socket, ownsSocket); } } |
