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authorDominik <git@secnd.me>2023-06-15 19:38:42 +0200
committerGitHub <noreply@github.com>2023-06-15 19:38:42 +0200
commit17f1e8d19b1fd693893d66d2275ed8ae2476344e (patch)
tree7f48be975faa92042769870957587b3c7864f631 /Emby.Server.Implementations/Data/ConnectionPool.cs
parente8ae7e5c38e28f13fa8de295e26c930cb46d9b79 (diff)
parent6771b5cabe96b4b3cbd1cd0c998d564f3dd17ed4 (diff)
Merge branch 'master' into segment-deletion
Diffstat (limited to 'Emby.Server.Implementations/Data/ConnectionPool.cs')
-rw-r--r--Emby.Server.Implementations/Data/ConnectionPool.cs79
1 files changed, 79 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/Data/ConnectionPool.cs b/Emby.Server.Implementations/Data/ConnectionPool.cs
new file mode 100644
index 000000000..5ea7e934f
--- /dev/null
+++ b/Emby.Server.Implementations/Data/ConnectionPool.cs
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+using System;
+using System.Collections.Concurrent;
+using SQLitePCL.pretty;
+
+namespace Emby.Server.Implementations.Data;
+
+/// <summary>
+/// A pool of SQLite Database connections.
+/// </summary>
+public sealed class ConnectionPool : IDisposable
+{
+ private readonly BlockingCollection<SQLiteDatabaseConnection> _connections = new();
+ private bool _disposed;
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="ConnectionPool" /> class.
+ /// </summary>
+ /// <param name="count">The number of database connection to create.</param>
+ /// <param name="factory">Factory function to create the database connections.</param>
+ public ConnectionPool(int count, Func<SQLiteDatabaseConnection> factory)
+ {
+ for (int i = 0; i < count; i++)
+ {
+ _connections.Add(factory.Invoke());
+ }
+ }
+
+ /// <summary>
+ /// Gets a database connection from the pool if one is available, otherwise blocks.
+ /// </summary>
+ /// <returns>A database connection.</returns>
+ public ManagedConnection GetConnection()
+ {
+ if (_disposed)
+ {
+ ThrowObjectDisposedException();
+ }
+
+ return new ManagedConnection(_connections.Take(), this);
+
+ static void ThrowObjectDisposedException()
+ {
+ throw new ObjectDisposedException(nameof(ConnectionPool));
+ }
+ }
+
+ /// <summary>
+ /// Return a database connection to the pool.
+ /// </summary>
+ /// <param name="connection">The database connection to return.</param>
+ public void Return(SQLiteDatabaseConnection connection)
+ {
+ if (_disposed)
+ {
+ connection.Dispose();
+ return;
+ }
+
+ _connections.Add(connection);
+ }
+
+ /// <inheritdoc />
+ public void Dispose()
+ {
+ if (_disposed)
+ {
+ return;
+ }
+
+ foreach (var connection in _connections)
+ {
+ connection.Dispose();
+ }
+
+ _connections.Dispose();
+
+ _disposed = true;
+ }
+}