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authorLuke Pulverenti <luke.pulverenti@gmail.com>2017-02-20 15:50:58 -0500
committerLuke Pulverenti <luke.pulverenti@gmail.com>2017-02-20 15:50:58 -0500
commit5d55b36487b25b2efaf6923a3c069f4b0b59a449 (patch)
treedacf7607a28bf65a67004f65fdb1f1e33f3c075f /Emby.Server.Implementations/AppBase/ConfigurationHelper.cs
parentde3ca87a763506badcf1518ae288a5736605445c (diff)
make more classes portable
Diffstat (limited to 'Emby.Server.Implementations/AppBase/ConfigurationHelper.cs')
-rw-r--r--Emby.Server.Implementations/AppBase/ConfigurationHelper.cs60
1 files changed, 60 insertions, 0 deletions
diff --git a/Emby.Server.Implementations/AppBase/ConfigurationHelper.cs b/Emby.Server.Implementations/AppBase/ConfigurationHelper.cs
new file mode 100644
index 000000000..ad2f45945
--- /dev/null
+++ b/Emby.Server.Implementations/AppBase/ConfigurationHelper.cs
@@ -0,0 +1,60 @@
+using System;
+using System.IO;
+using System.Linq;
+using MediaBrowser.Model.IO;
+using MediaBrowser.Model.Serialization;
+
+namespace Emby.Server.Implementations.AppBase
+{
+ /// <summary>
+ /// Class ConfigurationHelper
+ /// </summary>
+ public static class ConfigurationHelper
+ {
+ /// <summary>
+ /// Reads an xml configuration file from the file system
+ /// It will immediately re-serialize and save if new serialization data is available due to property changes
+ /// </summary>
+ /// <param name="type">The type.</param>
+ /// <param name="path">The path.</param>
+ /// <param name="xmlSerializer">The XML serializer.</param>
+ /// <returns>System.Object.</returns>
+ public static object GetXmlConfiguration(Type type, string path, IXmlSerializer xmlSerializer, IFileSystem fileSystem)
+ {
+ object configuration;
+
+ byte[] buffer = null;
+
+ // Use try/catch to avoid the extra file system lookup using File.Exists
+ try
+ {
+ buffer = fileSystem.ReadAllBytes(path);
+
+ configuration = xmlSerializer.DeserializeFromBytes(type, buffer);
+ }
+ catch (Exception)
+ {
+ configuration = Activator.CreateInstance(type);
+ }
+
+ using (var stream = new MemoryStream())
+ {
+ xmlSerializer.SerializeToStream(configuration, stream);
+
+ // Take the object we just got and serialize it back to bytes
+ var newBytes = stream.ToArray();
+
+ // If the file didn't exist before, or if something has changed, re-save
+ if (buffer == null || !buffer.SequenceEqual(newBytes))
+ {
+ fileSystem.CreateDirectory(Path.GetDirectoryName(path));
+
+ // Save it after load in case we got new items
+ fileSystem.WriteAllBytes(path, newBytes);
+ }
+
+ return configuration;
+ }
+ }
+ }
+}